
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is decent for its price, but becomes repetitive extremely quickly. There's a large lack of variety in just about everything, more fusions would help a lot. The 'difficulty' needs something other than mobs becoming massive damage sponges which inevitably results in all builds/runs turning into "did I get something that instantly kills or % based damage?"
I would say I am usually a sucker to rogue-like/rogue-lite game so I was hype for this game. But surprisingly this game is not addictive at all, not to my liking. It has a nice creative theme about pinball x rogue-lite game. combining the weapon is nice. But that is all good thing in my opinions. The gameplay is repetitive. the theme of pinball turn out to be too sleepy to play, kind of pinball x bullet hell but all you do is moving around. the rogue-lite element turn out to be too grindy. There are multiple levels and a lot of characters to play with but somehow it felt the same. The game is not all that bad but if I have to vote, I would not recommend this. maybe 5/10
The balls getting stuck on enemies bug is literally game breaking. Numerous ball types are supposed to pierce enemies, but instead they simply get stuck on them and stop bouncing. Even types that aren't supposed to pierce get stuck. It is completely game breaking, and until this is fixed I can no longer recommend this, despite the free update. It must be fixed or it is unplayable.
Перехайплено. В начале +- интересно, но потом игра становится слишком и слишком проще, эндгейм наступает очень быстро, и делать там вообще нечего. Как только ты можешь пройти финальную локацию хотя бы один раз, игру можно пройти кем угодно играя через что угодно, потому что скейл не скейлится
Simple premise, satisfying progression system, and a banger soundtrack. This game is VERY easy to lose several hours to - I highly recommend!
Ball knowledge
이 장르로 이렇게 지루하다고?
En su momento lo devolví porque peca de ser un juego bastante lento en su inicio, algo contrario a lo que esperarías de un roguelite, la parte de gestión de edificios y recursos puede sentirse un clavo al principio Ya con las horas que tengo actualmente, he de decir que a partir de "mid-game" el juego se vuelve muy entretenido, las mejoras que te van dando van cambiando bastante las partidas y al final se termina volviendo muy entretenido, además de adictivo, y que las partidas sean cortas (max 15 min) agrega mucho también Ojala saquen algún DLC de pago en el futuro. Muy bueno el bolas x pito
This game is super fun. I like the progression, I like how I can tell at the end of each run when my time is almost running out. It feels fair and almost planned even, which is interesting. I really enjoy the simple game loop and being able to position where the balls shoot as well as my own player is very interesting and adds a level to the Arkanoid/Break Out ball bounce style games that is fresh and unique, not to mention the customization of unlocking, creating, upgrading, fusing, etc to a custom loadout of balls to help your run. Great game, highly recomend!
After all those positive comments i expected more from this game. First of all: its not bad. i would prefer to give it thumbs sideways. The game is insanly repetetiv. There is barely any difference between the levels, it feels all the same. The only real difference comes from the various characters, of which two basically play the game with reduced or even no interaction of the player. Additionally its hard to try out new stuff, since you will simply not get the stuff you want. I tried to get certain item combinations 10 games in a row and one of the items simply never showed up. And the final issue with this game: There is no point in experimenting all too much. There is an endless mode, which in theory allows you to use all that strength you got. BUT, this mode is useless, you get nothing out of it. So you end up running each level with a few characters upgrade houses and either finish the game within the first ten hours of playtime or end up getting frustrated over stuff that doesnt show up and repetitive levels (as i did).