
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]---See where this game landed on my Survivor Rogue-lite/like Tier List at the bottom of this rec!---[/i] For the first 2 & a half hours I was on the fence--I wasn't sure that i'd like it. I enjoyed [b]Breakout[/b] and its clones, but not to the extent that I would play them religiously. ..and then it clicked! The [b]Vampire Survivors[/b] aspect really started to show its hand and I became hooked on it. Late game achievements & DLC is where my interest began to wane a bit, the late game could have been implemented better. I 100%'d the achievements on this one, great game! ===================== [b]My Survivor Rogue-lite/like Tier List (PC)[/b] ===================== [i]-Not an objective list, purely how much I enjoyed the games-[/i] [b]Loved it:[/b] Halls of Torment | Gunlocked* | [b]Great:[/b] Army of Ruin | Gunbot Diplomacy | [b]Ball x Pit*[/b] | Heretic’s Fork* | Slime 3K: Rise against Despot | Achilles: Survivor | [b]Good:[/b] Rogue: Genesia | Scarlet Tower^ | Wings of Seduction*@ | Elemental Survivors^ | [b]Okay[/b] Vampire Survivors | Brotato# | Orc Survivor | Vital Shell | Glory & Miserable Survivors DX*@ | 20 Minutes till Dawn | Talented | Nomad Survival | Void Scrappers* | Elewar: Fused Survivors | Swarm Grinder | Striving for Light: Survival# | Noobs are Coming# | [b]”meh”:[/b] Keeper’s Toll | Twilight Survivors | Pesticide Not Required | Dark Fairy Tale: Dreamland Survivors | Spirit Hunters: Infinite Horde | Nordic Ashes | Soulstone Survivors | Deep Rock Galactic: Survivor | Kitty’s Last Adventure | Greedland | Horde Hunters | Kitty Survivors | I Am Legion: Stand Survivors | Nautical Survival# | [b]Very “meh”:[/b] Beat Invaders | Etaine: Magic Survivor | The Spell Brigade | Tower Tactics Arena | Genome Guardian | God of Weapons | Time Wasters* | Boneraiser Minions | Archons | Goobies | X Invader | Cast Out Colony | Crafty Survivors | Starship Scramble | Bounty of One | Holocure - Save the fans! | Cozy Space Survivors | Disfigure | SurvivalScape | Bio Prototype | Bloodshed* | Vampire Hunters* | The Nightwatch# | Choo Choo Survivors | Choo Choo Survivors 2 | Voids Vigil | Boons & Burdens# | Solar Survivors* | Picayune Dreams | Artifact Seeker: Resurrection | Karate Survivor | Tri Survive | Night Swarm | Holy Shot | Fantasy Survivors | Apocalypse Party | Neon Spellstorm* | Cosmic Carnage*^ | Raiden Nova* | Zombie Survivors | PhaigeX: Hyperspace Survivors* | Entropy Survivors | Skigill | [b]Awful or Overly basic:[/b] Hack & Shoot Heroes | Arcane Waves | Mutant Survivors# | Oonga Boonga* | Solomon’s Boneyard (PC version)^ | Level Tank | Agent Pigeon 7^ | ========================== [i]* = A misfit: Abnormal in some way or a fusion of genres.[/i] [i]# = More of a rogue-like than rogue-lite.[/i] [i]@ = Pornographic/Hentai/Lewd.[/i] [i]^ = Experienced some annoying bugs[/i]
紹介ムービーから受ける印象を超えてくるものではなかったが楽しめた 結局は基地建設でベースの能力をあげるゲーム プレイスキルは少々 キャラによって特性があって操作感が変わるのはよかった ムービー見ておもしろそうと思ったら買っていいよ
Deck伴侣
一段讓人驚豔的打彈珠體驗 雖然遊戲是常見的 RougleLike 進行關卡(打彈珠)一場大概10~15分,賺資源回基地,建築基地來解鎖角色與系統功能 看似簡單但遊戲從頭到尾幾乎一直在給玩家做加法: - 遊戲中的彈珠可以融合兩個彈珠的能力,或進化成更強大的彈珠 - 進化後的彈珠可以在二階甚至三階進化(建議去查一下合成表) - 甚至進化後的彈珠也可以融合(但會斷了後續的合成路線) - 每個角色的玩法都不同,像是彈珠從頂端發射、拋物線發射,甚至後期還有讓自動刷關、讓整個遊戲變成回合制等等 - 除了一個角色,隨著建築解鎖,可以一次派兩個角色,並一次啟動兩者的被動 - 資源在後期的建築解鎖後能離線獲得 - 後期提供了用資源無上限提昇數值的功能,所以不會有卡關的問題 製作組不去限制玩家 倒去激發玩家探索與創新 讓整個遊玩過程充滿樂趣 後期增加的成長與內掛 讓手拙的玩家稍微刷資源 也能在十幾個小時後全破 考量到價格與耐玩性 我覺得是充滿智慧的設計 非常推薦大家玩玩看:D
the
The balls getting stuck on enemies bug is literally game breaking. Numerous ball types are supposed to pierce enemies, but instead they simply get stuck on them and stop bouncing. Even types that aren't supposed to pierce get stuck. It is completely game breaking, and until this is fixed I can no longer recommend this, despite the free update. It must be fixed or it is unplayable.
Ball X Pit truly feels like one of the last real **"video games"** out there. It’s a gem of modern gaming — a game built around genuinely fun mechanics rather than endless fluff. On top of that, the atmosphere is amazing. And somehow, the lore is deeper than Elden Ring XD
满成就通关了,新加的角色没有成就,这个游戏三十多入的,整体评价一个字爽,就是那个自动的角色有时候不适配部分角色,但是不影响,前期会会难受一点,毕竟没资源,算是许多爽游肉鸽的共性,游戏一共8个关卡,每一关的怪都有特色,后期可以无限升级属性,就是越升级,需要越多资源,后期六个属性基本都在+10以上,并且每一关只要你通关更长的时间,就可以加速关卡,后期基本可以无限缩短时间,快的话一分多就速通了
The game is decent for its price, but becomes repetitive extremely quickly. There's a large lack of variety in just about everything, more fusions would help a lot. The 'difficulty' needs something other than mobs becoming massive damage sponges which inevitably results in all builds/runs turning into "did I get something that instantly kills or % based damage?"
After all those positive comments i expected more from this game. First of all: its not bad. i would prefer to give it thumbs sideways. The game is insanly repetetiv. There is barely any difference between the levels, it feels all the same. The only real difference comes from the various characters, of which two basically play the game with reduced or even no interaction of the player. Additionally its hard to try out new stuff, since you will simply not get the stuff you want. I tried to get certain item combinations 10 games in a row and one of the items simply never showed up. And the final issue with this game: There is no point in experimenting all too much. There is an endless mode, which in theory allows you to use all that strength you got. BUT, this mode is useless, you get nothing out of it. So you end up running each level with a few characters upgrade houses and either finish the game within the first ten hours of playtime or end up getting frustrated over stuff that doesnt show up and repetitive levels (as i did).