
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great core gameplay and music, but completely ruined by one of the worst progression systems in gaming history. The developers added a weird farming loop where you plant trees, wait out 6-minute timers, and launch your heroes like pinballs into your own crops and buildings just to complete basic upgrades. If you don't hit your own structures with a hero, they don't even finish building. It’s so absurdly tedious that it feels like intentional sabotage by one of the dev team members. Save your money, don't buy this until they completely overhaul these mechanics.
BALL x PIT is a very enjoyable little game that combines Arkanoid style gameplay with elements inspired by Vampire Survivors, creating a surprisingly addictive experience. The main idea is simple. Bounce, destroy enemies, collect upgrades, and gradually become stronger. However, the real highlight is the ability to combine and upgrade balls, creating completely wild combinations that can turn your build into an unstoppable machine. Some of these combinations become so powerful that they almost feel like they are breaking the game, and that's part of the fun. The combination of automatic progression, different abilities, and constant upgrades creates a gameplay loop that is hard to put down. Every run feels rewarding, and there is always a reason to try "just one more time" to unlock new upgrades or discover another crazy build. The game doesn't reinvent the wheel, but it perfectly understands what makes this type of game fun. Every run feels rewarding, and there is always a reason to try "just one more time" to unlock new upgrades or improve your build. Pros: + Very addictive gameplay loop + Great combination of Arkanoid and Vampire Survivors mechanics + Crazy builds that can become hilariously overpowered + Simple but satisfying gameplay + Perfect for short gaming sessions Cons: - Gameplay can become repetitive after longer sessions - Simple concept may not appeal to everyone
Такое мне нравится, но вот персонаж тактик совсем ни к чему здесь (нарушает динамику игры) Совет для начинающих, после прокачки определенного дома, можно брать двух персонажей за раз и не мучаться в прохождении ( особенно 1 уровень за физика)
Its just more and more numbers going up you rarely feel like you are making any meaningful choices. This game is basically a pill only diet from a sci fi dystopia, sure you will be fed and sure its a balanced diet but seriously there is no love. This game doesn't want its players to deviate from mediocrity ever, every run is the same length and same time. Compare this to a masterpiece like slay the spire 1 and you'll quickly see the curtain pull back.
This game is an addiction and I can't get away from it. Highly recommend it if you are a fan of the brick breaker genre
一段讓人驚豔的打彈珠體驗 雖然遊戲是常見的 RougleLike 進行關卡(打彈珠)一場大概10~15分,賺資源回基地,建築基地來解鎖角色與系統功能 看似簡單但遊戲從頭到尾幾乎一直在給玩家做加法: - 遊戲中的彈珠可以融合兩個彈珠的能力,或進化成更強大的彈珠 - 進化後的彈珠可以在二階甚至三階進化(建議去查一下合成表) - 甚至進化後的彈珠也可以融合(但會斷了後續的合成路線) - 每個角色的玩法都不同,像是彈珠從頂端發射、拋物線發射,甚至後期還有讓自動刷關、讓整個遊戲變成回合制等等 - 除了一個角色,隨著建築解鎖,可以一次派兩個角色,並一次啟動兩者的被動 - 資源在後期的建築解鎖後能離線獲得 - 後期提供了用資源無上限提昇數值的功能,所以不會有卡關的問題 製作組不去限制玩家 倒去激發玩家探索與創新 讓整個遊玩過程充滿樂趣 後期增加的成長與內掛 讓手拙的玩家稍微刷資源 也能在十幾個小時後全破 考量到價格與耐玩性 我覺得是充滿智慧的設計 非常推薦大家玩玩看:D
I purchased this when it was released last year, but have only just got around to playing it over the last few days (I was obsessed with Dune: The Awakening and other survival games such as Icarus and the L4D like Warhammer Vermintide II). Anyway, with less than an hour of game play so far, I'm really impressed with the game. It's graphic is old style retro, but it has lots of features, upgrades and even a base building feel to it. I'll be spending a lot more time playing this game over the coming months and will eventually rewrite this piece to include more information about the game. For me it's an arcade game, which I only play between much larger AAA games. For anything up to half an hour at a time and I'm usually exhausted by the end as this and other arcade games I play tend to be non stop action and my attention span isn't that good. Still a fantastic effort by the developer. Thank you for creating it. I love breakouts, pong like games and shmup's, which this game seems to emulate to a certain extent, though it has it's own flavour as well. It's well worth buying even at full price in my opinion. A thoroughly enjoyable experience so far
Давайте обмажем все метапрокачкой? А давайте, чтобы игрок после смерти качал статы пока качает статы и еще ресурсики впиндюрии разные нам ж мало, а еще чтобы была доминантная страта по объединению шаров которую ты понимаешь с первого трая, убивающая всю вариативность билдов
Deck伴侣
紹介ムービーから受ける印象を超えてくるものではなかったが楽しめた 結局は基地建設でベースの能力をあげるゲーム プレイスキルは少々 キャラによって特性があって操作感が変わるのはよかった ムービー見ておもしろそうと思ったら買っていいよ