
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.43 on Steam · Russia (−35%). Compare 27 prices in 15 markets →
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재밌어요
I like ball game
At first glance I wasn't interested. How could I like a ball breaker game? But man it's fun. Loads of characters and play styles, LOADS of combinations of abilities. After each level you then manage a town, building things, gathering resources, upgrading abilities, unlocking characters. Just great all around. If you're unsure, just pick it up, if you don't like it, and I'm sure you will, refund!
Ora bolas
Very addictive, I can't stop playing
güzel
It's a good game, but I think it has a lot of unrealised potential. This game's good if you like making pretty crazy builds & flashy roguelite gameplay, and if you want a more chill roguelite experience and if you like long-term metaprogression, but the game failed to maintain long-term challenge making it feel a little unsatisfying as a full game. It's an autoscrolling shooter inspired by brick-breaking games, you get lots of upgrade options and there are fun evolved weapons & passives, though your core gameplay is unlikely to change too much depending on your build. Large amount of characters to choose from with unique passives, those can actually change how it plays a lot. Visually polished, music is okay. There's a weird meta-progression town-building element which makes you significantly stronger all the time. However, this game was genuinely at it's hardest on about the 3rd or 4th stage, once your metaprogression starts to ramp up the game's difficulty never catches up so failed runs or moments where I had to play or think strategically felt rare for most of the game. I really wanted some more challenge from this, even the playable characters with challenging-sounding passives are usually easy to breeze through on.
I'm not done yet, but I love this already. It's pure addiction / visual overload. It's more entertaining than Vampire Survivors, but I found the "endless" mode boring after 90 minutes. There's almost no reason to continue playing after defeating the boss because the rewards are lame...
Bir tuğla kırma oyunun bu kadar keyifli olması...
It's like a great cross between Breakout and Vampire Survivors. Fun abilities and combinations.