
Inspired by classic titles like Contra and Sunset Riders, Balacera Brothers is a retro run n' gun game full of color, energetic music, and fast-paced action.
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About
Balacera Brothers is a run-and-gun action game set in a world plagued by crime and darkness. Join heroes Harold and Benny as they take a break from their ska band to battle the merciless Nugnur and his army of evil skeletons in this adventure inspired by classics like Sunset Riders and the original Contra.
Featuring:
Classic Run And Gun action that captures the spirit of run-and-gun classics of the 80's and 90's.
Four different weapon upgrades: Spread Shot, Flamethrower, Laser Gun, and Homing Gun.
Ability to hold up to two weapons simultaneously, and switch between them anytime.
3 difficulty levels: easy, normal and hard.
2-Player Local Co-op: Team up with a friend for double the fun and chaos!
Energetic Ska Soundtrack
Globally Inspired Stages: Explore levels inspired by real-world locations.
Variety of foes: Including Medusa (Athens), Rougarou (New Orleans), and the Wildmaa (Basel)
"Crime ran rampant through the streets, but Harold and Benny played every club and dive to spread that sweet sound of music to every ear that could hear.
However...
Crime breeds fear, and fear feeds the dark. The ghosts and ghasts reach out and eat more than the boys can beat! When music alone can't stop these bad bones, it's time for a little balacera!"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I played thru this game twice - once solo and once with a friend. It is a short yet enjoyable Contra-clone game. My only issue is that the final level and true end boss is locked in either normal or hard mode (which has limited lives and continues). Also it doe not have any achievements, which is really odd for a Steam game. Otherwise, I enjoyed it and would recommend it to anyone who likes Contra or other Run & Guns games.
A cool little arcade platformer with an italo-disco/thriller theme (the devs pretend it's ska, but I'm not convinced). It really plays like an oldschool arcade game which means it has continues and sustained difficulty, but also, that the game is rather short, and the theme is superficial with silly enemies and stages. You can finish it in a couple days. Buy it on a sale, preferably no more than a couple dollhair. It's cool to note than the game runs on the 'beats of rage' engine, which ensure a flawless performance and increases the oldschool look and feel. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
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Hours played at review time, across 34 reviews with recorded playtime.
仿魂斗罗的游戏,简约而不简单,如果游戏不认手柄只要在设置里设一下键位就行。
What a great game and a pleasure to play. I already played and loved the developer's game "Bloody Paws" a lot. I can't wait to play the developer's next upcoming retro pirate game "Buccaneers: Shipshape" though!
Onesto e simpatico run'n'gun alla Contra con protagonisti Harry e Benny, due musicisti ska, l'uno un trombonista, l'altro un sassofonista, che un bel giorno appendono temporaneamente al chiodo i propri strumenti per combattere un'orda di mostri che ha invaso all'improvviso la loro città senza nome. Il primo stage è infatti ambientato proprio in città, poi si prosegue in scenari fra i più diversi come cimiteri, caverne e porti mentre il secondo è ispirato assurdamente all'antica Grecia, con nientemeno che la Medusa come boss finale. E quindi ogni stage ha il suo boss, a parte il primo che ne ha addirittura 2, entrambi molto strani perché non sono altro che delle mascotte della città di Basilea, fra cui Wildmaa, probabilmente uno dei boss più eccentrici della storia perché, armato di un pino, non fa altro che rincorrerti e basta senza fare altro. Insomma, in questo gioco le trovate curiose si sprecano! Il gioco, all'inizio, è parecchio difficile. Per questo consiglio prima di giocarci in modalità "Easy" e poi di aumentare sempre di più la difficoltà. Ma poi, a furia di ricordarsi i movimenti dei nemici, i pattern dei boss, la localizzazione delle vite, e di capire quali armi usare, risulterà abbastanza facile finire il gioco anche alla massima difficoltà senza morire nemmeno una volta, con tutti i crediti con cui si è iniziata la partita. Fra l'altro, il titolo incoraggia a giocare a una difficoltà maggiore perché in modalità facile è possibile arrivare solo fino al penultimo stage, cioè il quinto, e quindi lo stage finale lo si può sbloccare dalla difficoltà media in poi. E questo penso che sia un buon modo per aumentare la longevità del prodotto, altrimenti piuttosto breve visto che una partita senza game over dura solo una ventina di minuti. Qualche consiglio poi sulle armi da utilizzare, che in tutto sono 5: lo sparo standard, quello triplo, il laser, il fuoco, e il boomerang. Quelli più efficaci sono lo sparo triplo, cioè delle bolle verdi che vanno verso 3 direzioni diverse contemporaneamente uccidendo quindi tutti i nemici davanti senza tanti problemi, e il fuoco, che ha una gittata corta ma è l'arma più devastante del gioco. Molto simpatico da usare ma un po' debole invece il boomerang, che colpisce automaticamente i nemici senza aver bisogno della mira. Bellissima poi la colonna sonora, quasi tutta giustamente a tema ska, genere musicale che amo, e bello pure il messaggio che il gioco trasmette, con la musica che viene considerata come un mezzo per rendere felici le persone. Insomma, non un capolavoro, ma comunque un bello spara-spara in 2D, frenetico, dall'attitudine positiva e ispirato non solo a Contra ma anche palesemente ai Blues Brothers. E pure bello difficile. E infatti mi ha fatto bestemmiare un sacco prima di arrivare alla fine senza morire nemmeno una volta!
I was drawn to this game by how specific the setting of the first level is. While all other levels feature generic and bland backgrounds, the opening is in Basel, Switzerland, even riding on one of its trams and confronting the Basilisk the city uses as its symbol as a boss. I guess the developer hails from there? The pixel art of the player characters and their animations are really notable, as are the designs of a few bosses, complete with funny faces as they are defeated. If the game didn't make that so visible when launched, I wouldn't have guessed this was made with OpenBOR, an engine originally created for side-scrolling fighting games. Any creativity is, however, apparently exhausted after the first boss, and what is left is a very short and bland [b]Contra[/b] clone whose only appreciable feature is a command to shoot while standing still in place (and that, too, isn't really new in the genre). The final boss is very lame, so much that it should have rather been swapped with the penultimate one, which is spoiled by both the trailer and screenshots. Sometimes I've been killed by "posthumous" attacks of the bosses, following the moment of defeat, with no ability to prevent that. The nice sprites stand out over graphics that are otherwise even amateurish (see, for example, the trees and the tram during the first boss fight). At the very least, I can appreciate that with their first stab at a commercial release (they are mainly known for a Ninja Turtles fangame), the dev decided to go with a small project, using an engine they were familiar with, rather than try something too big and ambitious. Going to check if the following attempt is better.
Em Balacera Brothers, Merso se arrisca pela primeira vez num projeto 100% autoral, dando forma a um run 'n gun que homenageia clássicos como Contra e Sunset Riders, com influências culturais explícitas no visual inspirado no Día de Todos los Santos. A escolha do OpenBOR como engine pode parecer ousada, já que a plataforma não é a mais ideal para esse estilo de jogo, mas o resultado me surpreendeu surpreende positivamente. A experiência convence como se fosse um clássico vindo diretamente dos arcades; Ainda que não traga inovações relevantes em termos de estrutura ou desafio, Balacera Brothers funciona bem dentro de sua proposta, entregando um jogo acessível e divertido, sem pender para o caos de um bullet hell. Seu maior trunfo é a execução sólida, mesmo sem ousadias criativas. Como estreia comercial, diria que foi um começo seguro e muito promissor para o Merso. Para uma review completa desse e de outros jogos do desenvolvedor, confira --> [url=https://backlogger.com.br/um-combo-de-balacera-brothers-bloody-paws-unleashed-e-buccaneers-shipshape/] Um combo de Balacera Brothers, Bloody Paws Unleashed e Buccaneers Shipshape [/url]
Competent Contra clone. Controls feel better than Contra arcade but not as good as Contra NES. I personally don't care much for the art style but your mileage may vary.
Bellissimo gioco in puro stile Arcade! Lo consiglio! A+++++ Beautiful game in pure Arcade style! I recommend it! A +++++
Solid Contra-like game!
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