
Bad Day - an endless runner with unique combination of 2D graphics and 3D environment. Compete with players from all around the world. But do not forget that the difficulty increases as you progress through.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Примитивный, однообразный раннер с топорным управлением и устаревшей графикой. Геймплей сводится к унылому бегу, раздражает скучными заданиями и отсутствием разнообразия.
Playing "Bad day" on a good day :)
Пизда пробелу, супер простая и прикольная игрушка
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played worse.
Фуфелшмерц таджик под солями
❤️🔥Enfrenta o caos de Bad Day, um endless runner com uma combinação única de gráficos 2D e ambiente 3D! Compete com jogadores de todo o mundo — mas cuidado, a dificuldade aumenta à medida que avanças.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡JOGABILIDADE SEM FIM — Corre e tenta sobreviver o máximo de tempo possível! 💛OBSTÁCULOS DESAFIANTES — O ambiente vai distrair-te e diversos obstáculos não te deixarão aborrecer. 💙CONTROLOS SIMPLES — Tudo o que tens de fazer é correr e saltar. Tão simples quanto isso. 🩵TABELA DE CLASSIFICAÇÕES — Compete contra jogadores de todo o mundo! A tabela é atualizada em tempo real.
Bad Day - to zręcznościowa gierka 2d w której biegniemy (spamując spacje) po taśmie produkcyjnej i skaczemy nad kartonami. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
【全成就难度】⭐⭐ 一款卡通风写实向的跑酷动作类单机游戏。 达成全成就需要一些细致与耐心,但耗时并不算多。
Bad Day, developed and published by Black Lime Studio, is a minimalist endless runner that leans entirely on immediacy and simplicity rather than layered mechanics or long-term progression. It presents a familiar arcade structure where survival and reflexes are the only real objectives, offering a quick-play experience that is easy to understand but difficult to extend beyond short sessions. The game doesn’t attempt to push the genre forward; instead, it focuses on delivering a stripped-down interpretation of it, for better and for worse. The gameplay loop is built around automatic forward movement, with the player reacting to obstacles that appear in increasingly demanding patterns. Controls are limited and intuitive, typically revolving around jumping or avoiding hazards with precise timing. This simplicity ensures that players can jump into the experience without any learning curve, making it accessible from the very first run. The challenge comes not from mastering complex systems, but from maintaining focus as the speed gradually increases and the margin for error becomes smaller. Each run is essentially a test of endurance, with the goal of surviving longer than before and achieving a higher score. One of the more notable aspects of Bad Day is its visual approach, which combines two-dimensional character elements with a three-dimensional environment. This hybrid style gives the game a slightly distinctive look, even if it doesn’t significantly affect gameplay. The environments are designed to be readable at a glance, which is crucial for a game that relies heavily on quick reactions. However, the visual variety is limited, and over time, the environments begin to feel repetitive. The presentation is functional and clear, but it lacks the detail or creativity needed to leave a lasting impression. The pacing follows a predictable but effective pattern. Early moments in a run allow players to settle into the rhythm, while later stages increase speed and complexity, demanding faster reactions and sharper attention. This escalation creates tension and can lead to satisfying moments when players manage to push beyond their previous limits. At the same time, because the structure remains largely unchanged from run to run, the sense of progression is tied almost entirely to personal performance rather than new mechanics or content. In terms of replayability, the game relies heavily on score-chasing and leaderboard competition. Players are encouraged to improve their performance and compare results with others, which can be motivating in short bursts. However, the lack of additional systems—such as unlockables, upgrades, or varied gameplay modes—limits the incentive to return over the long term. Without new elements to discover or strategies to develop, the experience can begin to feel repetitive after extended play. Technically, Bad Day is lightweight and accessible, running smoothly on most systems and avoiding unnecessary complexity. Its simplicity ensures a stable experience, but it also reinforces the sense that the game is modest in scope. Audio design supports the gameplay adequately, providing feedback without adding significant atmosphere or variation. Ultimately, Bad Day is a straightforward arcade title that delivers a basic endless runner experience without much embellishment. It succeeds in providing quick, accessible gameplay that can be enjoyable in short sessions, particularly for players looking for something simple and immediate. However, its lack of variety, progression, and deeper mechanics prevents it from standing out within the genre. It is functional and occasionally engaging, but it doesn’t offer enough to sustain long-term interest. Rating: 6/10
ᅠ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 260.3K | 49% | $5.99 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $28M | 174.7K | 95% | $5.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $104M | 1.3M | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 148 | 85% | $1.99 | |
| $5.5K | 50 | 100% | $4.99 | |
| $5.5K | 70 | 59% | $2.99 | |
| $5.5K | 57 | 79% | $6.99 | |
| $5.5K | 77 | 53% | $2.99 | |
| $5.5K | 185 | 73% | $1.39 |