
An anomaly-spotting horror game set in Level 0 of the Backrooms. Study the looping corridor and identify changes ranging from subtle details to terrifying entities. Decide to turn back if something has changed, or continue ahead if everything seems normal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are trapped in a looping corridor deep within Level 0 of the Backrooms.
Yellow walls stretch ahead beneath buzzing fluorescent lights. Everything looks familiar, but something never feels quite right. An object may be missing or no longer quite as you remember it. Other times, the corridor can transform into something deeply unsettling, or entities can appear where you least expect them.
Examine the corridor carefully and decide whether something has changed. If you spot an anomaly, return to the entrance. If everything appears normal, continue through the exit.
Each correct decision builds your streak. One mistake resets it. Reach a streak of 10 to complete a survey cycle, recover a new field log, and advance the investigation into Level 0.
Recover nine field logs chronicling your assignment in Level 0. Piece them together to uncover fragments of your past, learn who sent you to catalogue the anomalies, and follow your growing suspicions about the researchers who came before you and the hazmat-suited Warden who patrols the corridor.
Discover all 70 anomalies to complete the catalogue and uncover the final entry.
Complete Classic Mode to unlock Survival Mode.
Multiple anomalies can appear in each corridor. Photograph them all before the timer expires and work your way through the entire catalogue. The run ends after three missed shots, when the timer expires, or if you are caught.
Review the evidence recovered from each Survival run and choose which photographs to preserve in your Steam screenshot library.
Discover 70 visual, audio, environmental, and entity-based anomalies
Play on Normal or Hard difficulty
Explore a meticulously crafted looping corridor deep within Level 0 with VHS camcorder visuals and immersive positional audio
Build a streak of 10 to recover field logs and advance the investigation
Unlock Survival Mode and photograph every anomaly in the catalogue against the clock
Review recovered evidence and preserve selected photographs in your Steam screenshot library
Use the terminal to track remaining anomalies, monitor your streak, and get hints about what you missed
Customize graphics, audio, controls, and accessibility options, including reduced camera and transition flashes, interface color-vision settings, and the ability to disable head bobbing, motion blur, and VHS effects
Steam Deck Verified with full controller support
Every loop brings you closer to understanding what is happening in Level 0. But the deeper you go, the stranger everything begins to feel.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
สนุกมาก กรี้ดหลายรอบ
boring
It's not a bad anomaly game... and that's kind of the problem. BACKROOMS ANOMALY does exactly what it promises. It works, I didn't encounter any bugs, and you basically get what you pay for. So giving it a negative review wouldn't feel fair. But I still walked away pretty disappointed. The anomaly genre has been around for quite a while now, and with Backrooms in the title, I expected the game to do something more interesting with that concept. There are around 50 anomalies, but only a few involve actual creatures. Most are the usual suspects: an object appeared, an object disappeared, something changed... And that's fine. But we've seen this so many times already. The Backrooms theme offered so many opportunities for weird entities, unsettling encounters, jumpscares, and complete WTF moments. Instead, it mostly feels like a standard anomaly game wearing a Backrooms costume. I was especially surprised that even some of the more recognizable Backrooms elements and creatures were missing. If this had been one of the earlier games in the genre, I probably wouldn't complain at all. But after playing so many anomaly games, I simply expect a little more creativity to make one stand out. So yes, I'm still giving it a recommendation because there's nothing fundamentally wrong with the game. I just think the title made my imagination go somewhere much crazier than the game actually did^^
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +38 more
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OYUN ÇOK GÜZEL ALTINIZA ETMELİK BİR KORKU OYUNU AMA GECE OYNAMAYIN YOKSA MOKOKO
игра короткая, скримеры ни о чем... даже по скидону деньги зря потратил... одна несчастная локация где нужно глаза вырвать что бы заметить микрометр аномалии. речь идет о очень длинной локации которую можно себе сделать в том же гарисмод и в миллиард раз лучше. игру прошел на изи не почувствовал ни задумки ни аномалии
⭐ BACKROOMS ANOMALY | EL PERTURBADOR BUCLE LIMINAL QUE DESAFÍA LA LÓGICA Y LA CORDURA - https://youtu.be/6dfXa3XyWbc El estudio independiente Liminal Games nos brinda en PC una de las obras de terror psicológico y observación de anomalías más asfixiantes, refinadas y atmosféricas del panorama independiente. Recién lanzado tras una profunda reescritura técnica, BACKROOMS ANOMALY recoge el testigo del fenómeno popularizado por The Exit 8 para elevar la fórmula a su máxima expresión de opresión espacial. Desarrollada sin el uso de IA generativa y bajo el motor Unreal Engine 5, esta propuesta traslada la icónica leyenda urbana del "Nivel 0" a un laberinto de pasillos amarillos con un fotorrealista filtro VHS analógico donde la memoria fotográfica y el ojo clínico son la única vía de escape. 🧠 PREMISA | LA PARANOIA DEL "NIVEL 0" Y EL GUARDIÁN HAZMAT La narrativa se despoja de diálogos o artificios para centrarse en el minimalismo y el aislamiento sensorial más absolutos. Despertamos atrapados en el interior de un laberinto corporativo infinito de oficinas: moqueta húmeda, paredes empapeladas de un amarillo enfermizo y el zumbido constante de tubos fluorescentes. La meta es alcanzar la salida acumulando una racha de decisiones correctas. En cada iteración, un enigmático vigilante con traje de aislamiento químico (Hazmat Warden) camina en sentido contrario; su propia presencia física, comportamiento o sutiles alteraciones actúan como indicadores clave dentro del entorno. Para romper el bucle y desbloquear sus dos finales narrativos, debemos evaluar cada tramo: si el escenario es normal, avanzamos hacia la salida; si detectamos la más mínima alteración, debemos dar media vuelta e ingresar por la puerta de entrada. 🎮 JUGABILIDAD | CURVAS CIEGAS, HABITACIONES ANEXAS Y EL CONTADOR VERDE El núcleo jugable es un ejercicio magistral de percepción, deducción y resistencia cognitiva ante la fatiga sensorial: Innovación Geométrica: A diferencia de los clones de pasillo único, BACKROOMS ANOMALY introduce curvas ciegas y dos habitaciones laterales de oficina. Esta decisión de diseño rompe la perspectiva directa y nos obliga a explorar rincones oscuros usando la linterna para descartar anomalías. Más de 50 Anomalías y Algoritmo de Descarte: Las discrepancias abarcan desde alteraciones sutiles (posteres movidos, sombras desalineadas o crujidos imprevistos) hasta deformaciones arquitectónicas. El juego implementa un brillante sistema de descarte progresivo reflejado en un contador verde (que indica las anomalías que restan por descubrir), evitando que los patrones se repitan de forma molesta. Racha de 10 Aciertos y Castigo Implacable: El objetivo principal es lograr una racha de 10 predicciones correctas consecutivas (marcador rojo). Un solo error de evaluación —como ignorar un pequeño detalle o dar la vuelta en un pasillo limpio— reinicia el contador de aciertos a cero, generando picos de tensión psicológica brutales cuando rozamos la victoria. 🎨 AUDIOVISUAL Y SONIDO | FOTORREALISMO VHS Y PAISAJE ACÚSTICO POSICIONAL 3D Gráficamente, el uso de Unreal Engine 5 junto a un cuidado filtro estético VHS (que simula el grano óptico y la aberración cromática de las videocámaras analógicas) logra una inmersión fotorrealista sobresaliente. La iluminación dinámica proyecta sombras esenciales para detectar errores en el espacio. En el apartado sonoro, la producción es el pilar maestro de la paranoia: un sistema de audio posicional 3D nos permite rastrear las pisadas del Hazmat Warden sobre el linóleo y la moqueta, todo envuelto en el constante y opresivo zumbido eléctrico de los fluorescentes y texturas de sonido drone. ⏳ CONTENIDO Y REJUGABILIDAD | MODO INFINITO Y UN MODELO COMERCIAL EJEMPLAR Superar una sesión exitosa a ciegas requiere entre 20 y 45 minutos de extrema concentración, mientras que descubrir las más de 50 anomalías, probar sus dos modos de dificultad (Normal y Difícil) y desbloquear el Modo Infinito para cazar discrepancias sin límites lleva entre 1.5 y 3 horas. El título demuestra un compromiso ético absoluto al venderse como un paquete completo y autoconclusivo sin microtransacciones; su único DLC es un Supporter Pack puramente cosmético de carácter opcional (una "hucha de propinas") que permite cambiar el color del traje del guardián a oro, verde, rojo o azul. 🌟 VALORACIÓN FINAL | 8.5/10 ⭐⭐⭐⭐⭐ BACKROOMS ANOMALY se alza como una aportación sumamente pulida, adictiva y sobrecogedora al subgénero de la observación de espacios liminales. Al expandir la fórmula de The Exit 8 con habitaciones accesorias, un algoritmo inteligente de descarte de anomalías y una atmósfera analógica angustiosa, Liminal Games firma un puzle psicológico impecable que demuestra que el peor monstruo es la propia mente del jugador. #BackroomsAnomaly #LiminalGames #Steam #PCGaming #UnrealEngine5 #IndieHorror #LiminalSpaces #HorrorGames #TheExit8 #GamingEspaña 📋 Nota: Análisis realizado gracias a una clave de la versión final facilitada amablemente por Liminal Games.
All Endings and All Anomalies: https://youtu.be/oubliXokge4
super fun, can't wait for pool rooms
Absolute 10/10, if you love both the backrooms and anomaly games then I HIGHLY recommend this game. Definitely a few jump scares that left me a bit breathless, but what's an anomaly game without some frights? Please support the devs, wonderful people I'm sure!
тот же EXIT 8 но в стиле BACKROOMS не сказать что страшно но напряженно выглядит неплохо плюс халявная платина за часок
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