
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩多玩
별 기대 안하고 구매했는데 퀄리티도 나쁘지 않고 재미있어서 추천! 살짝 머리쓰는거 좋아하시면 추천이요
好玩,整理控狂喜,相当解压,唯一的问题是无尽模式居然什么都不给只有成就,时间跟收获性价比严重不足,强烈建议无尽模式也给一些解锁代币
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.7K | 875 | 64% | $4.99 | |
| $103.7K | 437 | 94% | $9.99 | |
| $103.7K | 396 | 93% | $9.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $103.7K | 972 | 81% | $4.99 | |
| $103.7K | 1.9K | 75% | $2.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.2K | 75% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要動腦,建構好流派後蠻爽的
Almost perfect game for the price: - lots of mechanics but not too much - some novelty without being complicated - lots of progression which completely change the pacing of the game My only "meh" points are that some effects are unclear and need testing, and that the grind is way too long (past 20h). The game prevents you from earning meta-progression points by forcing you to explore the content in one specific order (details below for the devs). Otherwise I had a lot of fun. I recommend at any price for those who are looking for a rogue-like that encourage you to go over the top :) Cheers, *** about the grind (feedback for the devs) *** The game is actually "easy" as in each characters have lot of ways to deal with the final boss. Having the go through all the normal challenges before going for the hardcore ones was painful. After finishing Ascension 10, I would have preferred to be able to go straight for the hardcore challenges to do the challenges and keep the difficulty. This "forced way" to go through ALL normal challenges before unlocking hardcores is not done to increase the player's fun. It s to prevent them from earning more meta-points/ earning achievements "too quickly" (?). It s unnecessary, as after Ascension 10, players have already enough progression to handle about anything the game send at them. So why try to slow people who already spent 40h in the game. Just let them have their fun. Also the achievement about the starving man is ... ridiculous to stay polite. I met the event twice in 90+h of playing. Looks like a chore, not an achievement. So maybe make it leaner for those who already spent 20+h on the game. No need to c8ckblock those who are already having fun with your game.
一个字:爽! 两个字:烧脑!
그럭저럭 재미있긴 한데, 다른 로그라이크 덱빌딩 게임들에 비하면 깊이가 부족한 느낌이고 전투 시에 보는 재미가 없고 금방 단조롭게 느껴짐 그래도 가격이 워낙 싸니까 해볼 만함
好玩是好玩的,就是玩法有点过于复杂了,玩起来不但脑子累眼睛也累心也累,一把打完感觉自己老了3岁QWQ
This title is a mix between MegaLoot and Backpack Battles, but even better! Ive beat the game 2 times now and because you get a special currency each time you go through the dungeon, you get to increase probabilities for more gold on start, more potions showing up in shop, better relics, etc, etc. You also open up new gear and relics meeting specific requirements through your run. When you choose a character and make it through the first 30 levels that character opens up another spin off of that character with a whole new twist on weapons and gear to acquire your next time through. Just a lot of different play loops keeps me coming back. Well worth the $6 they are asking for.
For 3 bucks it's a steal. The beginning has the right difficulty, a tad bit easy but not completly free. Once you start ascending 5+ you have to carefully consider what to take and what not. The item variety is decent, could be better but it ain't bad. Poisen, Fire, Frezze all equally work good. Hopefully this continues to get some updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.