
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple and fun rogue like game
nice rouqelike game with bag mangement
Lots of content and deep Item system, also loving the artstyle, Good old fashioned fun game with unique backback-battlesystem for a price less then a Sandwich. Will edit once i tried all classes to talk about replayability so far 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.9K | 1K | 96% | $3.99 | |
| $97.9K | 267 | 73% | $12.99 | |
| $97.9K | 232 | 57% | $19.99 | |
| $98K | 3.4K | 85% | $1.49 | |
| $98K | 230 | 61% | $12.99 | |
| $97.8K | 247 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.2K | 75% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的
蛮爽的,但是玩起来会很累
不错
Otro juego con un aire familiar que me sigue gustando igual. He encontrado algunos bugs, pero no me molestan. <3 GL HF
Незамысловатая и приятная игра, большой плюс что разрабы продолжают работать над проектом
Fun game.
[h2]【短小精悍的背包管理|整理构筑有新意,顺序触发藏玄机】[/h2] 像素风背包管理Roguelike,物品怎么摆、相邻关系怎么凑、触发顺序怎么排,都会影响玩家在地牢里的输出和生存。 [h2]玩法[/h2] 游戏采用纯PVE爬塔,玩家一路选择奖励、整理背包、强化构筑,并用背包中的武器和道具自动触发战斗效果。 它最特别的地方,是攻击节奏取决于背包整体大小。 光标会沿着背包边缘移动并触发道具效果,背包越大能塞的东西越多,但触发一圈的时间也会变长,并不是无脑扩容就完事。 [h2]特点[/h2] 本作在经典背包整理玩法上做了很聪明的创新。 物品不只看数值,还要看触发点方向、相邻条件和先后顺序,玩家可以围绕触发路线大做文章。 PVE模式也让整体压力没那么重,玩家可以更专心研究怎么把伤害堆到离谱。 各种物品联动一旦排顺,构筑成型后的爽感相当直接。 [h2]需要注意的[/h2] 目前游戏体量偏短小,部分玩家反馈内容量还可以继续扩充,后续创意工坊会是一个重要加分点。 好在商店页已经标注支持 Steam 创意工坊,未来可玩内容有继续拉长的空间。 [h2]购买建议[/h2] 如果你喜欢背包整理、自动战斗、爬塔ROG和构筑联动,那《背包地牢》很值得一试。 价格低,核心玩法扎实,短小但不空,属于很容易就把玩家时间偷走的那种。 就当前版本来说,性价比和创意都在线,推荐给策略和ROG爱好者! [url=https://store.steampowered.com/curator/36376191]快速简评,寻找合适你的游戏!→【老K的游戏购买指南】[/url]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.