
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Fun combos. Not too hard, not too easy. Ggs
内容太少,前十几时很有意思。然后就不大想打开了,因为体验重复度80%。赶紧更新内容!
Rly complex system between items. Can easily sit rearange backpack for 30min when you come up with a new strategy. And some are rly broken. had 50k armor on my first run. But alot of challenges etc to make it harder.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.9K | 1K | 96% | $3.99 | |
| $97.9K | 267 | 73% | $12.99 | |
| $97.9K | 330 | 66% | $14.99 | |
| $97.9K | 232 | 57% | $19.99 | |
| $98K | 3.4K | 85% | $1.49 | |
| $98K | 295 | 80% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.2K | 75% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
le jeu indique sauvegarde automatique mais au final quand j'ai pas eu le temps de finir ma run aucune progression enregistré a mon retour mettez des sauvegarde manuelle si vous savez pas faire.... jeu mal optimisé aussi mais bon, au moins le prix est raccors avec l'effort fournis le jeu est bien, c'est agréable sans etre transcendant ( vite fait le tour a mon avis )
147階までいってなんとなく限界を感じたのでレビュー 面白いんだけどまだまだ調整が必要な感じはします。140階あたりになると単体で出てきた敵の体力が18億とかになってるんだけど、そいつが召喚した奴が体力500とかで、そこはスケールしてないんだみたいなのがちょくちょくある。 30階クリアするぐらいなら割と何でもいいからビルド幅は色々あるんだけど、エンドレスで深く潜るなら必須と言えるものがちょいちょいあるので意外とビルド幅がない。これ絶対強いだろみたいなのがわかりやすいのは良い点かもしれないし、選択肢は少ないという意味で悪いとも言える。 今後新たなアイテム追加や効果調整で良くなっていくことを期待します あ、あと敵キャラのスキルやパッシブはランダムっぽいんですけど、固定の方がいいと思います。敵の構成見てバッグをいじれる方が面白いし、運ゲーになりやすいんで。バフ消し&デバフ消し、毎秒3%回復、3回攻撃みたいなのが2体3体揃っちゃうと詰んじゃうんで。
Very fun and entertaining game. I got amazed by the playstyle and core mechanics, it's fresh yet recognizable. Cool designs, broken mechanics, mindblowing setups and you can regulate difficulty and the kind of challenge you want. Can be hardcore or casual, you can strech in all directions or focus on one aspect, i really liked the malleability of it all. There's a lot to unpack then you realize the game is not that difficult once you discovered the OP strats. After 45+ hours I had my fill, still I enjoyed all my playthrough. Thanks the devs for this gift, much appreciated.
好玩
不太推荐玩,这游戏弄不少解密太弱智了
猪脑过载神游,还是比较有深度的 但是小配件的刷新率实在是太低了可能需要加入一些能够定向筛选商店内物品的东西,不然高级物品合成非常的困难。 还有就是这个背包的整理非常的反人类,左右两边的暂存槽也非常小,根据这个页面来看,暂存槽完全可以更大一点或者说,背包应该提供多种不同的配置,可以进行切换。作者的创意工坊目前没有开放注册页面的接口,我连模组都没有办法写。
時間小偷 不太需要動腦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.