
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretenido xD me eche unas partidas y pasaron horas :v
ai味重,东西少,看看好像武器蛮多但都用不到的很多,真的会用的就那几个反反复复玩,玩久了没啥劲,而且玩的有点头大,希望多出点武器和地图,还有优化一下包括怪在内的一系列ai做的东西,完全就是幼稚园美术作品,卡通又看着人不舒服完全不适合本作主题,除此之外玩法还是可以,奖励关挺丰富的,但是还是那句话,东西少了。总的来说就是一个披着略显干瘪的ai皮囊的半成品,好不好玩见仁见智,我是觉得真心不咋地,玩一把就累的要死不想开下一把了
Too easy but a lot of fun and a good twist on the backpack-tetris style of game. Definitely worth a try for the price
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Много билдов, кайф.
게임성 나쁘지 않은데 한국어 있다 해서 샀는데 한국어 제대로 번역 해주셈
游戏挺好玩。玩法深度有但是有bug。 同调水晶所附加的tag,不能被如娃娃之类的媒介所出发,并会弹出红色警告栏。 文字不够严谨。最突出的是 被触发 ,被——触发等语句,这直接导致好点子弄出来的bd不能用。建议参考ygo的方案,增加裁定或严谨文字。 反馈一个bug,在购买遗物前放置物品于无 背包 区域,那遗物都可以购买。
Ну что скажу ,игра очень приятная интересная механика ,советую к покупки игры ,но есть много минусов например когда у вас много предметов срабатываю падает ФПС ,перетаскивание предметов тоже есть замедление ,надеюсь со временим разработчик выпустит фикс и эти проблемы пройдут ,а так советую игру .
Dev continues to add and fix stuff - keep this up and this will be a huge hit!
[h2]【短小精悍的背包管理|整理构筑有新意,顺序触发藏玄机】[/h2] 像素风背包管理Roguelike,物品怎么摆、相邻关系怎么凑、触发顺序怎么排,都会影响玩家在地牢里的输出和生存。 [h2]玩法[/h2] 游戏采用纯PVE爬塔,玩家一路选择奖励、整理背包、强化构筑,并用背包中的武器和道具自动触发战斗效果。 它最特别的地方,是攻击节奏取决于背包整体大小。 光标会沿着背包边缘移动并触发道具效果,背包越大能塞的东西越多,但触发一圈的时间也会变长,并不是无脑扩容就完事。 [h2]特点[/h2] 本作在经典背包整理玩法上做了很聪明的创新。 物品不只看数值,还要看触发点方向、相邻条件和先后顺序,玩家可以围绕触发路线大做文章。 PVE模式也让整体压力没那么重,玩家可以更专心研究怎么把伤害堆到离谱。 各种物品联动一旦排顺,构筑成型后的爽感相当直接。 [h2]需要注意的[/h2] 目前游戏体量偏短小,部分玩家反馈内容量还可以继续扩充,后续创意工坊会是一个重要加分点。 好在商店页已经标注支持 Steam 创意工坊,未来可玩内容有继续拉长的空间。 [h2]购买建议[/h2] 如果你喜欢背包整理、自动战斗、爬塔ROG和构筑联动,那《背包地牢》很值得一试。 价格低,核心玩法扎实,短小但不空,属于很容易就把玩家时间偷走的那种。 就当前版本来说,性价比和创意都在线,推荐给策略和ROG爱好者! [url=https://store.steampowered.com/curator/36376191]快速简评,寻找合适你的游戏!→【老K的游戏购买指南】[/url]
挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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