
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Otro juego con un aire familiar que me sigue gustando igual. He encontrado algunos bugs, pero no me molestan. <3 GL HF
真好玩,让我找回了动脑子的感觉
아이템이 대폭 추가되었으면 좋겠습니다. 가격이 저렴한데 비해 아주 재미있네요.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] 好玩 [/b] ——————————————————————————————————————————————————————— 无尽模式数值太膨胀了,破律圣剑搭配刺客的命定之死、游侠额度血契噬弦、法师的灾厄精灵加成的武器,这些基于怪物生命值百分比的武器DPS随便突破10^8级,其他武器DPS可能只有10^3的级别(战士和散人累死累活叠层数可能也就1000~2000层后面根本刮不动)
首发折后只要14块4,这游戏绝对是近期的宝藏,越玩越上头!虽然是个肉鸽,但玩起来并没有那种高度紧绷的疲惫感,反而有一种在解谜和整理背包的放松感。看着形状各异的道具在有限的格子里完美咬合,打出漂亮的连锁效果,那种爽感真的很解压。
好玩,整理控狂喜,相当解压,唯一的问题是无尽模式居然什么都不给只有成就,时间跟收获性价比严重不足,强烈建议无尽模式也给一些解锁代币
有的时候好的创新只需要加一个圆点
這裡很悶,很慢。我朝開發人員嘴裡拉了坨屎。遊戲開發者就是我的私人廁所。我喜歡在裡面小便和大便。
物超所值
obsessed with this game. i love the simplicity; easy to pick up and hard to master. i love how many variations you can try with all the different builds. i like that the first 30 levels are pretty consistent in difficulty, and then how the [endless dungeon] really ramps up the challenge --> i haven't quite figured out how to scout and pivot builds yet ^_^;; i hope that other people give this game a try! and i hope the devs find their community <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $53 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $103.6K | 388 | 65% | $14.99 | |
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| $103.7K | 1.3K | 69% | $3.99 | |
| $103.6K | 614 | 89% | $7.99 | |
| $103.7K | 562 | 54% | $6.99 | |
| $103.6K | 794 | 90% | $6.74 |