
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
완성도 부분에선 약간 아쉬운 점들이 있긴 하나 말 그대로 갓성비는 최고 ai로 뽑은 도트도 딱히 거부감 없는 수준이고 그냥저냥 시간 때우기론 아주 훌륭함
Almost perfect game for the price: - lots of mechanics but not too much - some novelty without being complicated - lots of progression which completely change the pacing of the game My only "meh" points are that some effects are unclear and need testing, and that the grind is way too long (past 20h). The game prevents you from earning meta-progression points by forcing you to explore the content in one specific order (details below for the devs). Otherwise I had a lot of fun. I recommend at any price for those who are looking for a rogue-like that encourage you to go over the top :) Cheers, *** about the grind (feedback for the devs) *** The game is actually "easy" as in each characters have lot of ways to deal with the final boss. Having the go through all the normal challenges before going for the hardcore ones was painful. After finishing Ascension 10, I would have preferred to be able to go straight for the hardcore challenges to do the challenges and keep the difficulty. This "forced way" to go through ALL normal challenges before unlocking hardcores is not done to increase the player's fun. It s to prevent them from earning more meta-points/ earning achievements "too quickly" (?). It s unnecessary, as after Ascension 10, players have already enough progression to handle about anything the game send at them. So why try to slow people who already spent 40h in the game. Just let them have their fun. Also the achievement about the starving man is ... ridiculous to stay polite. I met the event twice in 90+h of playing. Looks like a chore, not an achievement. So maybe make it leaner for those who already spent 20+h on the game. No need to c8ckblock those who are already having fun with your game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시간가는줄 모르고함 재밌어요 ㅋㅋ
Great game
Нейрослоп но мне понравилось. Баланса ваще нет, даже не из-за оружия, а по персонажам, авантюрист-воин просто мусор (шипы у врага работают только на ближний бой), урон ближнего боя никак не скеллится почти, когда есть имба лук с стрелой и посох разрыва ЖОПЫ.
?? 머지 왜 플탐 23시간 잡히냐 버근가
10승천 완료, 이틀 간 재밌었음. 상황에 따라 독덱 가시덱 화상덱 다양하게 할 수 있어서 좋다 이 가격에 이 퀄리티 굳
背包收纳和闯关地牢结合得特别巧妙,脑洞新颖策略性强,玩起来有点烧脑了,很耐玩也很上头,一局接着一局根本停不下来,是很有创意的像素地牢佳作
要動腦,建構好流派後蠻爽的
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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