
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天设计1:关底隐藏boss需要凑够4个石头才能开启,4个石头的开启条件分别是累计9999物理伤害、9999魔法伤害、999层BUFF、999层DEBUFF。我tm玩个魔法流我一要买个魔法转物理伤害的物品,二还要费劲买一堆触发后施加DEBUFF的物品,因为怪被秒的太快DEBUFF叠不上去我还要把几个武器卸下来放在背包里防止怪太快被打死。 逆天设计2:隐藏boss有一个逆天词条叫做完全免疫魔法伤害,我魔法流前面完成9999物理伤害后把魔法转物理的物品卖了,费劲巴拉开启隐藏boss后打BOSS完全不掉血,SL后还没有商店不能刷物品补救,直接认输。 这逆天设计是人能设计出来的? 还有这游戏优化不行,玩左脚踩右脚的流派会卡,特别是游侠的10连弓
通过摆放物品的位置来触发一些羁绊和连锁反应,特别喜欢这种像素风的游戏,爱玩肉鸽类的值得一试
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, it is definitely good and makes you think, but unfortunately it does need bug fixing as a few items are not working such as the poison items not calculating poison multipliers correctly.
有时间优化一些UI和音乐吧,感觉在玩4399一样……
nice ai neuroslop
Sure to give backpack enthusiasts hours of entertainment. The trigger ball system is new and seems like a negative at first but like most mechanics you can learn to bend it towards increases in power. Music is simple and catchy, doesn't get old quick. Speed can be modified to slow down, increase, or even pause during battle so you can take your time to understand things or speed up to move through a long fight with a predictable outcome. Can't beat the price, honestly. And I personally like the look of the art.
第一玩還不錯。 但是缺點也不少 1.儲存背包不夠大,在遊玩途中想要改流派,沒法改,需要賣一些裝備或是物品。 2.內容不夠豐富,無法讓人有重複遊玩的動力。
我去,玩到忘记洗澡,明天要上班啊啊啊啊
Great game, absolute steal for the current price.
It's an alright little game. Positives: Very cheap, if you could get it on sale then even better. Easy to understand and get into, especially if you're new to the little inventory managing genre. Good amount of variety and you could probably spend a decent number of hours and get a unique run each time. Negatives: Almost all of the art for this game is AI, so if that's a turn-off for you then you probably wouldn't like it. The tutorial was a bit buggy and doesn't particularly explain some of the features too well? I'm not sure if it was the translation but it took a couple minutes for me to understand what was going on. The UI is a little buggy and I was unable to drag things properly at times, or sometimes text would remain on the screen even after I've moved away. Overall: Game needs polishing, but for $3 it is definitely worth playing a run or two to see if you're into it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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