
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,这游戏是个长局游戏;我本来不想过来写评测,我怕把我的通关心得讲了,制作组就会悄悄暗改BOSS数值;我是DEMO时期就玩的玩家,目前的BOSS数值已经完全够了,我用冒险者彻底通关(注意,打到表-关底-地牢之王还不算),总时长4小时,这4小时我还是分天玩的(因为运营起来了人其实不怎么需要盯,如果有第二个显示器,你把窗口搁那都行);真关底BOSS数值太肉、太粪了,我不会提及任何详细BOSS数值,免得破坏后来看评测的各位玩家体验,但我可以讲我通关的总伤害等数值有多少. 总伤:968 915。其中物伤:599 244。魔伤:145 525。 毒伤:407 972。暴伤:91 612。治疗量/奶量:37 290。 然后我讲一下我施加最多的2个异常数值和我叠的最多状态: 施加:中毒 5643,霜冻,6098. 获得正面buff: 叠甲 328 077。 以上,心得分享完毕,我不希望影响任何人进行自己的构筑,但实在打不过,在目前制作组没暗改的情况下,我有分享了通关构筑截图到游戏社区,可以自行寻找参考。 这甚至都不能算是背包肉鸽的游戏时长了,纯折磨人来着的。不过通关了还是很高兴的,不然我也不会给好评。 但本游戏到底值不值得买....难说。
For the price. Well worth it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
逆天设计1:关底隐藏boss需要凑够4个石头才能开启,4个石头的开启条件分别是累计9999物理伤害、9999魔法伤害、999层BUFF、999层DEBUFF。我tm玩个魔法流我一要买个魔法转物理伤害的物品,二还要费劲买一堆触发后施加DEBUFF的物品,因为怪被秒的太快DEBUFF叠不上去我还要把几个武器卸下来放在背包里防止怪太快被打死。 逆天设计2:隐藏boss有一个逆天词条叫做完全免疫魔法伤害,我魔法流前面完成9999物理伤害后把魔法转物理的物品卖了,费劲巴拉开启隐藏boss后打BOSS完全不掉血,SL后还没有商店不能刷物品补救,直接认输。 这逆天设计是人能设计出来的? 还有这游戏优化不行,玩左脚踩右脚的流派会卡,特别是游侠的10连弓
nice
通过摆放物品的位置来触发一些羁绊和连锁反应,特别喜欢这种像素风的游戏,爱玩肉鸽类的值得一试
游戏的模式很喜欢,细节也不错,玩法很流畅轻松, 就是玩了一会 眼睛受不了了,背包和武器重影,看着特别乱,而且眼睛特别累,希望开发者考虑背景透明度自定义选项。
第一玩還不錯。 但是缺點也不少 1.儲存背包不夠大,在遊玩途中想要改流派,沒法改,需要賣一些裝備或是物品。 2.內容不夠豐富,無法讓人有重複遊玩的動力。
Fun game, it is definitely good and makes you think, but unfortunately it does need bug fixing as a few items are not working such as the poison items not calculating poison multipliers correctly.
It's fine, I guess, I managed to finish it during the first run though.
有时间优化一些UI和音乐吧,感觉在玩4399一样……
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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