
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡做的稀烂,法师强的离谱,第1轮直接强到18轮,拼图包加胡搞魔咒真是随便吃分,你玩游侠再怎么努力都会被这种数值气笑,胡搞魔咒大于15草,拼图包解决加速问题,基本不存在没法硬玩的阵容,比如人家还需要考虑做血棘怎么解决加速端问题,怎么解决心的来源问题,法师随随便便选个拼图包买个魔棒就有了,现在游侠常规的大转能玩只有15草和兽王,15草很难赢高杯,兽王要食物和菠萝盾,中期没菠萝盾你大概率下一把了,15草中期你抓不到幽光下地启动也下一把了。 高段位的匹配机制很恶心,我突然意识到大师往上的匹配机制是不一样的,因为只有活得下来的人才有后期的数据场次,所以你前期遇总是遇到不养猪的人薄纱你,我今天1t随到甲加草药,直接给我匹个双矛火坑的火女给我捅穿,直接气笑了,而由于不养猪后期没经济所以没他们的数据,你好不容易活到后期就直接去和对面有经济天胡大成阵容打吧,这样是不对的,很蠢,这完完全全就是惩罚你自己,每回合压力巨大,总想保血,你总能遇到当回合最强的对手,他要求你大部分时间都强才能上分,很恶心,而低段位则反而行之,从这点来说这就没任何的设计感,太蠢了,正常自走棋人家连败可以有经济补偿什么的,对手连胜不一定有经济(变相的惩罚对手),这是变相合理的资源转换,血量换经济,而这蠢比游戏高段位就是要求你每回合都绷紧神经,你仔细考虑了即时战力以阵容发展,认认真真摆好每个格子,直接进对局10s就输了,很恶心,挫败感太强了,对手还是个宠物护符都摆反的唐逼,甚至二级甲少个吃神圣位,蜗牛壳就放一旁看,你越输了就非常容易连败,因为你知道你的即时战力不够,所以你当回合这不敢拿那不敢拿,只想找个红药来触发开怀畅饮或者找毒药做个毒茅或者小毒弓,很多时候你就是D不到你想要的东西,结果本来血量不佳,本回合基本又没啥战力提升,更加完蛋。 就这样吧,我居然在这种蠢事上浪费近300个小时,垃圾游戏,再也不玩,游侠大师往上的时间大部分只有痛苦和麻木,低段位的排位一点意思都没得,太简单了,没有生存压力,我真怀疑低段位的匹配数据是固定的而高段位是严格更新各种天胡数据让你打。
Here's the thing....It's complex. It's detailed. It's intense. It's a blast. It's like Tetris, Melvor Idle, and Baldur's Gate had a baby, then raised it in a storage unit. The best thing about it is that I get to shove a bunch of stuff into a bag, arrange it with the precision of a bomb technician, and then kill people. That's not psychopathy, it's OCD with a damage meter. You will have fun....you will love it...you will stuff ♥♥♥♥ in backpacks...you will spend 20 minutes moving a banana one square to the left...and you will unlock the potential you've had since birth...oh...and you'll cuss from time to time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲紀錄的玩家數值一直在膨脹,以前你還能遇到沒成形的玩家 ,現在只有已經天胡了的存檔,製作組沒在控制存檔強度的 鑑定為屎
Best played during meetings, which could have been an email. Highly recoomend.
elo机制恶心人,把把对手t4t5t6三级武器合成出来
Fun game, but there is so little help finding item recipes. You can search for an item, but it will not tell you what it can combine into, even if you have made that recipe before.
カバンを買う。 アイテムを買う。 アイテムに色々シナジーがある。 弱そうな相手に当たることを祈る。 これがこのゲームだと思います。 最近新キャラも出たので活気付いているのかなと思い、私もまたプレイをしていますが一回の試合を3倍まで早送り出来るので快適かつ、なんで今のやられたんだ!?と言うときはログを確認して こういうビルドもあるんだなと奥深さも感じる中々に完成されたゲームだと思います。 アイテム購入にランダム性があるのが 好み分かれるところかもしれませんが、 色んなビルドを使いたい人間の私にとってはとてもドキドキワクワクを頂いてます。 一回にプレイする時間は短くても 最強のデッキを作れれば気持ちよく終われるので隙間時間にも(やろうと思えば)出来るのも好きです。 全キャラ触りたいけど全キャラビルドが多くて大変だ🙄
да, мне очень надо поставить банан к чесноку. да, ради этого я пересоберу рюкзак на 15 ходу. так вроде все норм а, круто, теперь перчатки не на молоток смотрят
Gameplay is okay. Character arts are extremely ugly and mods are banned. I don't understand why devs decided this should be a pvp (which isn't real online pvp) with some kind of balance in mind instead just pve that focuses on fun and variety
傻逼池子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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