
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GIT GUD
parasını hak eden kaliteli bir oyun
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game but cracks start to appear: million of items with billion of cyncs and not enough balancing. Devs stop adding items, already way too many and only balance them.
please play this game. this game is a rouge-like shop/money management synergetic organization puzzle game. its very hard to describe why you should play a lot of this game, but do it. Im still finding new things 200+ hours in just because of how much consideration is put into the decision making, let alone item balance. right now they still balance and tweak items every so often, even though the game isnt that serious. I would consider giving this the title of one of my favorite indie games ive personally found (high bar tbh). they even put it on phones now. very simple to play, impossibly hard to play perfect, it feels good to figure something out and manipulate rng. the aspect of inspecting opponents builds to learn is basically perfect. not completely derivative of its inspirations (mainly backpack hero). devs seem responsive. art sucks, but just the character designs LMAO, everything looks a certain way for a reason. i literally have no complaints about the game other than there being instant kills (symptom of freedom), and the ranking being match making as well (you can run into the same builds on different runs, which is fine but can be annoying depending on if its a god tier build).
战斗爽(收割者打到黄金了,但是感觉前期好容易暴毙,难道是强度问题?)
法师上到钻石五十就玩吧,d牌是永远不出的,棋盘是满d10t给的,完了全给的黑马我蛋糕魔杖。然后基本上会掉一路到钻石二十再上。神了。匹配是3t圣矛和魔杖锤子,我到六t还用的破扫把?不随机开别想赢乖乖0杯下去
Прикольный автобатлер. Время летит незаметно.
What I love about this Backpackbattles is that Each game feels unique. Finding class-extending-synergies is so much fun. Also the infinite preperation-time for each round, makes the game very laid. Can definitaly recommend it
games a fun time waster
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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