
Explore alternative realities while trying to save Your own from approaching annihilation. Dark fantasy rpg action game which will take You on a journey deep into the realms of Errent.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es super incomodo de jugar y eso con mando, a pesar de irme a 100 fps tiene como minitirones y marea feo. No soy especial con los juegos y menos con los indies pero este no vale totalmente nada parece hecho por odio
I really tried to like this but just can't Too janky in almost every area Item drops are imbalanced Got upgrades but can't use, found a Transmute shrine but don't work. Enemies needs some work. Bosses are fine The only good thing about this game is it has labyrinthian design of each area if you are into that. But so many wrongs plague this game than right.
The game is very good and Dark soul related. I am enjoying the game so far. The only changes i would like to see in the game is adding a jump mechanic because it would be cool. The other thing would be is improvement on the stamina and reduce the cost by like 5% or something for everyone. Feels like I run out of stamina a lot in the game more than health. But overall the theme of the game is very well made. If you like Demon souls or Dark Souls I would highly recommend this game for anyone who is wanting a challenge. (Hope there will be character customization later on....)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El combate es muy clunky. Todo es MUY oscuro incluso con el brillo al maximo casi no se ve nada. Las hitboxes de las armas fallan demasiado a veces el arma atraviesa de lleno al enemigo y no le golpea, ademas un mandoble parece tener el mismo rango que una espada larga. La primera mazmorra es todo tan igual que podes estar dando vueltas mucho y terminar en los mismos lugares. Veo que el juego esta en la 0.9 lo que no entiendo es ¿Por que no tiene etiqueta de early access si es asi? Quizas en un futuro este mejor pero actualmente no se puede recomendar.
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I unfortunately cannot recommend this game. I will lay out the reasons here. I played through the first bit of the game before the last update. It felt very unrefined at that point so I uninstalled and waited until this update. I want to preface everything I type here by saying this game has come quite a long way and I like where it is going and I am going to look forward to playing more. This update Came around and I decided to install again. Here are the PRO things I like: 1.) When the combat works it is interesting. The way adrenaline works expands combat and adds depth to it, especially having a second weapon set. There are two points here that I will make in the CONS section about the adrenaline system and the combat. 2.)The setting is pretty cool. I like the enemy variety I have seen and I like the fact there are harder enemies I can challenge by using an item on them. 3.)There is a rune system that allows you to enhance your equipment to help customize your build. Now here are the CONS: 1. Adrenaline system is not tutorialized and there is no tooltips to show you what each adrenaline skill does. Some are attacks and some are buffs. It would be nice to be able to see what the buff actually does. 1b, There is no way to tell how long an ailment will last or how long a buff will last. " is this poison going away soon or should I use a living bracelet?" 2.Parrying does not work right. Im not sure if I am not doing it right, or I dont have the right abilities but I have tried over and over. 3. Enemies lock onto you so when you dodge they will actuallly turn in mid air, or mid swipe to hit you if you dodge out of the way. This defeats the purpose of dodging. It becomes attrition or who can hit and stun the other person first. 4. When you die you just lose some of your ash. There is no getting that ash back. You will die to the jank such as getting stuck on geometry, or controls not being responsive enough, 5. Controls are not responsive or tight. This is extremely important when doing an action RPG ala soulsike. If combat doesn't feel right then it kinda makes everything else the game has going for it worthless. 6. Fast travel is kinda meager. You should be able to travel all over the place from each shrine. It is basically wasting the players time making them go through each area over and over. 7. your weapon sets should also change your armor sets. I know this is rare...but if you have two different sets and you are doing a dexterity/ strength build you may want to have an armor set that is lighter and has more dexterity enhancements whereas for your strength build you may want a shield and different armor that allows you to tank hits more. These are just a few things that I see. I support the hell out of this DEV. I am wataching from the sidelines eagerly awaiting the next update.
Jugue hasta pasar el primer boss. El juego tiene potencial y me agrada el loot random, pero como tal como esta no vale la pena. Los escenarios son completamente oscuros. En los juegos tipo souls-like, controlar el personaje es escencial. Los controles son toscos, le falta un poco de feedback a los golpes. A veces tu personaje se queda quieto porque si. Los enemigos te pueden staggear y vos a veces tambien a ellos. Pero de la misma forma tambien te pueden esquivar cuando es obvio que no llegaron a esquivar tu espada o tu arma los traspasa y no hace daño. Pasa muy seguido que queres hacer un combo y solo hace un golpe aun teniendo la estamina llena. Es como si el juego tuviera lag y eso que no tiene componente online. Aparte de eso, supuestamente ya salio de early access, pero el ultimo update dice que es el 0.9. Es obvio que lo abandonaron y dejaron asi. Finalizando, la idea de un souls-like con looteo tipo diablo esta buena, pero es frustrante. Si estoy al pedo intentare terminarlo.
Das Spiel ist eigentlich super.Warum Daumen runter? Der erste Ritter trifft mich sogar durch die Wand und ich hatte geblockt. Es ist ja noch eine Beta..Also wird es irgendwann mal weiter gemacht... The game is actually great. Why thumbs down? The first knight even hits me through the wall and I blocked. It's still a beta...so it will be continued at some point...
As someone who likes "souls like" games but has never really been good at them this game seems great! Seems easier than the others but make a mistake and you will die definitely. Took me about 2 or so hours to pass the first part of the game (not sure if that is good or not like i said I'm not very good at these games) with only 4 deaths...then after leaving the first area I died another 5 or so times cause I was overconfident. Over all so far I can tell I will be enjoying this game for more than one play-through.
So I picked this game up on sale for 9 dollars and it is sort of addicting. I like being able to rest and then kill everything again in the same area to grind up my skills tree. My computer locked up at 6 hours and Steam deleted my save game so I had to start over, this was not the games fault. I got to the first boss behind a fog wall I died 17 times before finally killing it whew. I have watched some other players on youtube with their walk through, the future looks difficult to get through and I doubt I'll ever finish the game, but for the price I paid it is ok. It is as hard as Dark Souls 2 and 3. There seems to be areas in the game that are just there to confuse as they do not lead on to the main path you would normally take for progression. I wish there was more information out there to help me understand the build tree. So far after 15 hours I have not been able to locate a Great Sword or a Halberd which is a bummer. Some of the enemies have twice the reach that I do, so that feels unbalanced. The environments can be somewhat samey and I often feel disorientated. I do recommend playing "Back To Ashes" even if you never finish, because it has it's own charm and it is a fun time waster. But, wait for a deep sale OK. I have not encountered any bugs so far. I will try my best to carry-on and hope that my save game never gets deleted again, points at Steam. One thing about the game that doesn't sit right with me is when you die, you lose some of your ashes, and that is your money to buy more skills, the game is not like Dark Souls where when you die your goodies fall on the ground and you can fight your way back to reclaim them. I want to use my fire ball but for some reason the game always says that I am out of adrenaline right at the wrong moments, I wish I could figure out how to get more adrenaline and this is not clear in the game mechanics. Update: I finally made it all the way to the end of the game, and although I tried several attempts at killing the final boss I finally had to give up the battle, it was not worth the stress, so good luck to you and I hope you can kill him for me !
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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