
Baba Is You is a puzzle game where the rules you have to follow are present as blocks you can interact with. By manipulating them, you can change how the game works, repurpose things you find in the levels and cause surprising interactions!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thoughtful
xd
Game is really fun and it's not too difficult to beat on a blind playthrough. It is is significantly more difficult however if you want to 100% the game, which I think I'm good on.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Norwegian, Polish, Thai, French, Italian, Dutch, Japanese, Portuguese - Portugal, Portuguese - Brazil +6 more
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have spent such a lot of time struggling with some of these levels! Most of these levels, even... Pretty much each one introduces a new concept or technique - there's no "more of the same" here, every single level is a new challenge. Some of them might be quite quick to work out - an "ooh, hang on, I wonder if... yes! I see!" moment. Others require a lot more thought and experimentation and questioning of your assumptions. The things you thought you understood about how some elements work turn out to be wrong. Everything you try leads to a different dead end... until eventually something clicks. But that moment where you go from "this is imPOSSIBLE!" to sudden lightbulb though - glorious. Though I can't pretend that there aren't some where my final thoughts were more along the lines of... eh what? hang on... what did I even do there, what happened?? Top tip... Although there are some kinds of puzzle games where looking up a solution to a difficult level might equip you with the understanding you need for subsequent levels, this is NOT one of those games. Because new mechanics are added in rapid fire, and the complexity of the process required to complete the levels increases so much every time, following a step by step type of guide to get you past a level WILL NOT HELP. It will only leave you more confused because you won't have gone through the experimentation and manipulation required to work it out. Do NOT be tempted. Stick it out. Experiment more. Try things you think you already understand, just in case. And if you need some help, look up the website Baba is Hint, because those are well thought out, subtle nudges, without spoilers. I'm still not finished. At this point (apparently 18 hours, but I did accidentally leave it on while making dinner, and while doing some work) I've only fully completed two of the maps - I'm not sure how many levels in total. But although you would definitely describe me as still struggling with it, I'm enjoying the struggle.
This is BY FAR my favorite puzzle game ever. No game before had pushed me that far into deep thinking processes like that. At first the game really look fun and just "a bit" challenging, but as we go deeper into the levels, it gets really hard, but in a good way. I forced myself to never look for help or tips about levels, even when it looked impossible, and it really did look impossible sometimes. But in the end, when the solution finally appears, it always feels fair and clever. In a way, i like to consider this game as a souls-like for puzzle games: Its hard, but you can feel the grind, feel the progression. Slowly progessing through a level, finding ways, tricks and habits that are usefull for other levels, feeling that you're getting better at it. Some levels/puzzles blocked me for weeks, i would come back every day for 30 min and think about it, trying to solve it. The good thing is that you almost always have several levels available at the same time, so you can go do something else if you really can't make progress somewhere. And some of the levels that blocked me were not even that hard, its just that i got stuck on specific patterns of thought that i couldn't escape, and the hardest part was to take a step back to realise what i had missed. And really, finding the solution after a long time is pure satisfaction. After rearly 200 hours, I'm really nearly done with the game, i have ONE very last puzzle/level to break and i'll have completed the base game (but i obviously plan to hop on the additionnal content after that ). To sum it up, if you like puzzle games, you MUST play this
Пару раз натыкался на нее и не понимал, а че тут такого-то. Толкаешь кубики, сотня игр таких, но как только попробовал, то такой "А-а-а-а, вон че она с такими хвалебными отзывами".
Baba Is Peak
baba
good in basically every aspect, good puzzles, good artstyle (atleast to me), pretty sure it could run on basically any device, good music too
I hate this games impossibly hard puzzles 10/10 would get pissed off again :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $5M | 4.5K | 78% | $39.99 |