
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute garbage, thank god i bought it when the steam store was still in pesos. I knew the game wasn't good before playing it so i had very low expectations but it was even worse than that. I expected some janky, weird gameplay that i could laugh at and get some entretainment value from it, but i got an extremely boring, dull, repetitive and braindead gameplay with 0 redeeming qualities, it doesn't even have good spectacle. You mash your attack buttons and things die, the end. If you're an Azur Lane fan you MIGHT get something from it if you're interested in the story and characters AND if you treat it as a visual novel first, but for the rest of us there's nothing of value here. I finished the story mode in like 2 hours after skipping every cutscene, i tried reading the story at first but after seeing how ♥♥♥♥ the gameplay is and how little i cared about the chars and plot there was no way i was going to spend like 10 hours reading it. Why did i beat the game anyways? I was curious and wanted to see if any of my old team members made it to the game (i played the original for a while when the concept of a gacha game was new to me and all my friends were playing it), it would have been cool to see them again in 3D and play with them for a bit, but none of them made it. I guess that's what i get for liking low rarity filler garbage like Crescent and California instead of the high rarity stuff the game pushed me to like. Only positive i got from it was discovering Roon, her mech part is cool and makes her look like a Bakugan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An action game based on the gacha game franchise Azur Lane where the player selects 3 playable ships (girls) that they can change in the middle of combat and 3 support ships to complete scenarios which generally involve mowing down mobs, big boss ships and other ship girls. The control are responsive. The character designs are beautiful. There are 4 different ship classes, and all of them play different enough from one another. Even ship girls from the same class are distinct enough. The progression system, the equipment system and the bonding system that leads to marriage is adequate enough to keep the player engaged with the game. So what's the problem? The problem is the game is brain dead easy. There is no challenge. The gameplay system can be responsive, complex and deep, but if the foes that the player is pitted against provide no challenge that strafing and holding onto the shoot button can overcome them, then it is ultimately not fun. The stages are also extremely short, with progression in the stage being bland open arena to fight against waves of enemies. More variety would be appreciated. Maps with little archipelagos to hide behind and take cover. More enemy varieties. More mission varieties like trying to run a gauntlet to get to a goal in a set amount of time, or running away from an invincible enemy while navigating a labyrinth would have fit the gameplay system and the speed of this game perfectly. But that is not to be, and the mission variety and gameplay offering is so severely lacking, there is no reason to play this game. Such a shame too, because otherwise the game is fun.
Azur Lane: Crosswave is a console spin-off of the mobile gacha game, built as a hybrid between a light 3D action shooter and a visual novel, but mostly the latter. It’s mainly aimed at fans of the series—if you like the characters, their designs, and seeing them interact, this delivers. But as a game, it’s limited, with shallow combat and a heavy reliance on dialogue. I’d probably only recommend it on sale, unless you’re already a big fan of Azur Lane. [b]Gameplay[/b] Combat puts you in control of three shipgirls with up to three support characters. Each class—destroyer, cruiser, battleship, carrier—has distinct stats, but battles play out similarly: dodge incoming projectiles, fire off weapons, and wait for cooldowns to reset before using them again. You’ll be spamming specials and watching health bars drain more than anything else. At first, it’s fun to experiment with different ships, but repetition sets in quickly. Most fights blur together, and there isn’t much depth beyond basic positioning and dodging. Progression during the story mostly relies on grinding levels and upgrading gear. Winning harder fights usually just comes down to stats—you grind until your numbers are high enough, then repeat the same loop. It’s serviceable but shallow, and combat ends up feeling like a break between the long stretches of visual novel dialogue instead of the main draw. [b]Progression & Unlocks[/b] Where the game demands the most time isn’t in the campaign but in unlocking everything. To fill out the gallery, you need to “oath” every single shipgirl, which is an absurd grind. The process requires raising a ship’s affinity, which involves using them in battle 10 times, setting them as secretary and doing another 10 battles, and then leveling them up to 100. Technically, you can overlap some of these by keeping the same ship in your fleet and as secretary, but it still takes forever. And that’s just for one character—there are dozens of shipgirls, including supports, so you’re looking at more than 600 fights in total. On top of that, once they hit 100 you’ll need cognitive chips to push them further, and those only drop from specific battles in the final chapter depending on the ship. The whole process is a massive timesink, and unless you’re determined to see everything in the gallery, most players won’t come close to finishing it. This feels more like padding than rewarding progression, and it shows how much the game leans on fan dedication rather than satisfying gameplay. [b]Story[/b] Crosswave has an original storyline separate from the mobile game, following Shimakaze and Suruga (Brand new shipgirls introduced in this game and later implemented into the mobile game) as they’re pulled into a joint exercise between Sakura Empire, Eagle Union, Iron Blood, and Royal Navy. Officially it’s a friendly drill, but in reality it’s about investigating mysterious [spoiler]glowing cubes linked to the Sirens—dangerous tech nobody fully understands[/spoiler]. Most of the plot unfolds through dialogue rather than action. Chapters are mostly shipgirls debating, joking, or reacting to each other, with only the occasional fight. It works as a character showcase, but if you’re expecting a tight or dramatic narrative, it can feel like filler stretched across long scenes. [b]Major Spoilers Ahead[/b] Things kick off when Sakura Empire finds some of these cubes and decides to host the “exercise” as a way to gather more while keeping up appearances. Shimakaze is chosen to represent her faction, while Suruga ends up reluctantly joining in. As you progress, you find out that the [spoiler]Sirens[/spoiler] are directly tied to these cubes and have been manipulating events in the background. They aren’t just another enemy fleet; they’re essentially testing humanity, pushing them with tech far beyond anything the factions have. Shimakaze mostly plays the energetic newcomer role, while Suruga gets the heavier story beats—she’s constantly stressed, doubting her place, and becomes more involved once she realizes the [spoiler]cubes affect her and the Sakura Empire more than she expected[/spoiler]. Along the way, you’ll see other factions play their part, but it’s clear that not everyone is being honest about their intentions. Some groups are [spoiler]hiding their involvement[/spoiler], and there are moments where alliances [spoiler]feel shaky because of how valuable these cubes are[/spoiler]. By the end, the exercise is exposed for what it really is: a way to [spoiler]gather and control cube technology[/spoiler]. The climax has Shimakaze and Suruga directly [spoiler]facing off against the Sirens[/spoiler], while also confronting the fact that their own factions have been [spoiler]less than transparent[/spoiler]. It doesn’t go super deep compared to a mainline RPG, but it ties together the [spoiler]cube mystery[/spoiler], the [spoiler]Sirens manipulation[/spoiler], and the way each nation tries to use the situation to their advantage. [b]Side Content[/b] Outside of the main campaign, there’s an Extreme Battle mode with repeatable fights that scale in difficulty. This is where you can grind resources, level up characters, and experiment with different builds. It extends the game’s length, but since combat doesn’t evolve much, it feels more like repetition than fresh content. As a sidenote, you can also get cognitive chips from certain Extreme Battles that spawn randomly after clearing stages. These are usually numbered 100+ and can appear even if you haven’t touched earlier Extreme Battles. The problem is that they’re completely unpredictable—you never know which mission will show up after a fight—so while they’re technically another farming method, they’re unreliable compared to just pushing through the final chapter fights. [b]TL;DR: Azur Lane: Crosswave is a game for fans first. The story is an original spin-off arc centered on Shimakaze and Suruga, but it mostly serves as an excuse to show shipgirls interacting while fighting the Sirens again. Combat is functional but shallow, relying on grinding and repetitive fights. The real grind comes from progression—oathing every shipgirl to unlock the full gallery takes forever, requiring 600+ battles plus farming cognitive chips. If you like Azur Lane and just want to see more of the characters in a different format, this scratches that itch. If you’re looking for a deep action game or a meaningful narrative, you won’t find it here.[/b]
I wanted a fun action game with cute anime girls, but this one lacks the fun part. The story isn't really interesting so I ended up skipping most of it to get to the actual gameplay, but from what I've read before resorting to skipping, the characters at least are fun to follow. The action gameplay however is another story. There is no feedback at all on your actions, so every ship feels the same even though they are played differently. Plus most of the gameplay is just keeping the target in the white circle and press buttons until it dies, which doesn't help the feeling of unoriginality the game has. In the end, the experiance I had with this game was one of disappointed and, most importantly, boredom. I got it with a huge discount and it wasn't worth the money so it is obviously even less worth at full price.
CPUによっては起動しないゲームエンジン(UE4)のバグがある。多分アプデも来ない。 当方13th Gen Intel Corei5-13400F 2.50 GHzを使っているのですが症状発生。 環境変数を編集すると解決しました。 管理者権限のコマンドプロンプトから「setx OPENSSL_ia32cap ~0x20000000」をコピペ&実行か、 環境変数の編集から変数名「setx OPENSSL_ia32cap」変数値「~0x20000000」を作成。 自分はこれでどうにかなりましたが、自己責任で色々調べてから実行お願いします。 ほかのUE4を使うゲーム(調べたところサムスピ2019など?)を今後触る機会ある方は、もののついでで修正を推奨。 ゲーム内容は原作知ってるならキャラゲーとしては好感触。 全編フルボイスで、3Dで動かせるキャラも同様のゲームでは多いほうでは。ケッコンは本編よりそれっぽい。 ストーリーは完全に別時空。本編とは切り離して考えたほうがよさそうです。 アクションRPGとしては淡白でいまいちかなって感じです。
除非是很喜欢碧蓝航线,不然不推荐入手
It's boring. That's about as blatant as i can be. The dialogue drags on and while it's impressive how much the voice actors did, the scripts and last-luster cutscenes just hurt. The combat was so bare bones that i looked up videos for future battles to make sure i wasn't going nuts and it's the same thing there as it is in the beginning: hold a button and look at an enemy for 2 minutes straight. Don't bother. The girls are cute, but everything around them is a slog
纯纯粉丝向游戏。
预购的傻逼一个,曾经为爱买单,现在是被异色格公公脚刹的麻辣仙人,抛开立场也不推荐任何人购买这个游戏,极其劣质而且不好玩,真喜欢看的我推荐去找恋活去,比这个强
游戏进不去 win+r 打开cmd 输入setx OPENSSL_ia32cap ~0x20000000 然后重启电脑就行
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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