
Let's go on an adventure to unite dog and clown!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 94reviews | 86% | — | $23K |
| $19.99 | 76ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is broken. Mechanics don't work when you need them to. slides will randomly speed up and shoot you off of the map. Some levels will just freeze when you get to the goal, and if you restart youll end up in a death loop. Got it on sale, still not worth it
This is firmly "okay", which has to make it a not-recommend for me. Multiple flaws made it so I finished chapter 3 and don't really want to play it any more. It's okay but it's not really fun. It's a shame because I like when games break out little mini-games, the graphics are fine, but the flaws: 1. wireless xbox gamepad (on linux might make a difference maybe?) mostly works but X (supposed to be attack) and the two right trigger buttons (supposed to be cannon controls) don't do what they're supposed to, and some buttons go to menu that I think aren't supposed to, like there's just some misbindings there, and you can't customize your bindings. 2. the camera often lags behind or goes the wrong way - the worst case of this was a "slope slide" scene where Ayo went entirely off the bottom of the screen, so I jumped thinking maybe I wasn't supposed to be going that way, resulting in death. On replay, the camera behaved correctly, I was supposed to just keep sliding. 3. The collision box for jumping on enemies is bleh, it often thinks you touched them from the side rather than above even when that's clearly not right. You have to hit them very central. 4. The levels are too long and not very interesting, collecting stuff feels like a chore not like an adventure. 5. The difficulty is really messed up because falling off map is instant loss of a life (and there's no clear distinction between "you can and should go down here" and "if you go down here it's instadeath"), vs. losing three health to enemies almost never happens because everything is very easy *except* not falling off the map because you can't tell that's the bottom. If you're going to do instadeath falls you need to either mark them with spikes/purple gas of death/something, or you need to (like old Mario) just not do vertical scrolling so the bottom of the screen is *consistently* death. 6. The gamepad controls felt okay [except for not working], but the keyboard controls felt really awkward. Feels like a lot of things where some key could have doubled up on purposes, like attack and "next dialogue" don't need to be separate keys. Jump and balloon are the same key, which is okay. Conversely, stomp attack is just down while in the air, and is not cancelable, which is another good way to accidentally die, because climbing down a rope is also down, so if you miss the rope slightly you've just instead selected diving to your instadeath.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not bad but could be a lot better. Its decent length, and you do unlock a decent amount of abilities. The game is a good mix of tough but fair for the most part. Then theres the issues. As some have said the controls have input lag and can not be responsive. Hitboxes can be wonky. I got stuck under objects at times. The walljump, grab/climb, and especially the slide are super janky, finnicky, and inconsistent. Levels are super long and it can be annoying dying a few times and having to redo levels that are sometimes 8-10 minutes long as there aren't enough health refreshes in levels. There is a town with upgrades but from what I saw a single upgrade was 25k and thats not even what I had after finishing the game. Upgrades are gotten from doing tasks for people in level which is kind of dumb. I don't know if all of these are required or not to progress, as I never got a double jump but I thought I saw someone mention it in a review, so no Idea if that was an NPC hidden in some level with a side mission, which again is a pretty stupid system. Although theres a good amount of levels, and some backgrounds and new obstacles appear, levels do have a similar look, feel and style to them which can make it feel repetitive. I think overall the game still works and fun can be had, but it is not near the top of the heap, its just a bit better than average. 7/10
Vraiment très sympa comme jeu de plate-forme, dans l'univers du Clown. La difficulté augmente avec les niveau. Néanmoins par moment le jeu présente quelques bugs et il y a trop de phase de chargement entre chaque niveau. Mais je le recommande pour son univers et les musiques vraiment sympa.
犬とピエロをつなぐアドベンチャーに出かけよう!というシンプルすぎる紹介で吹く。 内容は2Dマリオみたいなゲームっというかマリオ。主人公のアヨがゲスすぎて面白い。 ステージも意外と凝っていてプレイしていて楽しいZO! カメ<助けて!ピエロさん、兄をひっくり返すのを手伝ってくれませんか? アヨ<いやだよ!なぜ助けなければならないのですか?助けを求めてる人達にはうんざりです。私はただ犬を見つけたいだけです。 カメ<お願いです、時間はそれほどかかりません。 アヨ<カメさん、あなたにとってのすぐとこちらのすぐとでは大違い。失礼するよ。 その少し後、トラップに引っかかって動けないアヨをカメが助ける。 アヨ<なぜ助けてくれたんですか?あのとき、あなたを助けなかったのに。 カメ<他人を助ける事を厄介ごととして考えたり、見返りに何かを期待したりしてはいけません。助けたのはそれが正しいことだからです。 アヨ<ごもっともです。この間は助けず申し訳ありません(グスン)お兄さんは大丈夫ですか? カメ<彼は大丈夫です。いわゆる『裸』にして、ふたりで一緒にこうらをひっくり返しました。
Jogo muito bonito e divertido. As cores são chamativas e agradáveis, como todo bom jogo de plataforma inspirado em clássicos deve ser. Há cenários diversificados, com diversos tipos de mecânicas ao longo do jogo, e músicas bonitas que combinam com o clima do jogo. Além disso, o personagem vai ganhando novas habilidades conforme progride, o que faz com que a gameplay se renove e não fique enjoativa. Porém, nem tudo é perfeito aqui, e há algumas críticas que tenho em relação ao jogo, que você deveria saber antes de compra-lo: *Algumas vezes a câmera não acompanha o personagem direito, e você fica muito próximo ao final da tela e não consegue ver o que há em frente. Isso acontece principalmente quando você está indo da direita para a esquerda. *Pode haver algum momento do jogo em que o personagem fique preso por nada, e você não consiga sair ou se mover, tendo que reiniciar do último checkpoint. Até agora isso aconteceu duas vezes comigo, nos estágios 5-4 e 7-1. *Algumas fases podem ser um pouco longas, levando mais de 20 minutos para conclui-las com todos os coletáveis, o que pode acabar sendo um pouco cansativo para alguns jogadores. *Eventualmente o jogo aciona "baixo" sozinho quando você está no meio do ar, e quando isso acontece o personagem faz um movimento de mergulho reto em direção ao chão, mas se você estiver sobre um abismo e isso acontecer, vai acabar perdendo uma vida. Conclusão: O jogo vale a pena? Sim. Pra quem curte jogos de plataforma como Mário, Sonic, Donkey Kong, e outros, esse certamente é uma boa pedida, e mesmo com os detalhes ditos acima, o resultado final é satifatório.
Gioco adorabile. Adoro il clown. Spero esca una espansione o nuove serie
Non-evil clown rep. I love to see it. Seriously though, this game is so wholesome! Everything from the art style to the music to the character designs gives off the vibes of a kid's show from the early 2000s. It's rare that a video game makes me feel as warm inside as this game does. My favorite thing about this game (aside from the good clown rep) is that, as far as I can tell, the game is not going to take a dark or cynical turn. I did a little research just to be sure. It's also not trying to be snarky or self-aware of how childlike its tone is. Instead, this game is innocent in a very sincere way, and I appreciate that. We need more games like this.
I absolutely love this game! The art is so cute and was just a delight to play. I really enjoyed playing this game after a long day of work to relax a little. I think the boss fights were also at the right level of difficulty, later bosses obviously being harder to beat, but none of them were too hard that it may have gotten you frustrated after a few tries. Overall i highly reccomend this game if you want to play a cute colourful platformer with lovely cutscenes in between. i happened to run into a few glitches from time to time, but honestly they were rather funny.
Ayo o palhaço é um jogo de plataforma side-scrolling muito cativante, retrô gamers iram gostar no que esse game proporciona, tanto em jogabilidade, trilha sonora e fases. O protagonista usa muitas habilidades já existentes em grande partes de outros, principalmente o Mario bros., e ficou bem compactado com a aventura. A Ambientação das fases achei que é um dos pontos bem notáveis, elas são bem detalhadas, lembra um pouco dos stages de Yoshi's Story, contém bastante movimentação das paisagens ao fundo, irei destacar alguns pontos: Positivos: - São muitas fases, e fases bem dinâmicas e com uma grande quantidade de obstáculos, tem stage que você vai correr de urso, voar de balão, carregar um companheiro, escapar de uma máquina que esta devorando a fase inteira, se equilibrar em um gigante de chocolate e tem até uma fase de carrinho, tipo DKC. As fases são recheadas de desafios, e são fases que podem levar até uns 15 minutos para terminar, e não são fases repetitivas, são sempre com algo novo, até nas ultimas fases. - Os inimigos em seus mundos / zonas / áreas, eles são diferentes em todas as áreas, além que alguns inimigos você precisa de atingir mais de uma vez para abater, há inimigos gigantes criando obstáculos, alguns dos inimigos são anexados a fase como a dentadura e o boneco biscoito, muito legal. - A trilha sonora desse game, é excelente e boa de se ouvir, lembrando jogos de SNES, e algo que me chamou atenção foi que as músicas em seus mundos, são todas diferentes, isso hoje em muitos games é raro de se ver, muitos jogos de hoje a trilha sonora sofre um looping infinito e se repetem em fases / stage distintos, no caso de Ayo os seus mundos e diferentes stages tem sua própria melodia. - Os Boss são bem dinâmicos e desafiadores, e sempre chegando no final das fases, o desafio de enfrentar o chefe te aguarda, o legal é que os bosses alguns tem de 3 e 4 move set / movimentação ao decorrer da batalha, achei muito criativo, e são uma grande quantidade de chefes para enfrentar, os mais desafiadores para mim foi o tank e o ultimo chefe. - Os personagens são bem carismáticos, coloridos e alegres, interagindo com Ayo de maneira bem simples e sútil, lhe proporcionando itens, dicas e desafios. Negativos: - Único ponto negativo mesmo, é por não ter uma fase aquática, vejo que muitos jogos hoje em dia não possuem fases aquáticas. Esse game ele é muito criativo, e feito com muito carinho e capricho, pois ele é rico em detalhes que não se vê sempre, foi um game que me agradou muito, e com muitas horas de jogatina até platinar. Super recomendo o game seja alguém da velha guarda que busca um game estilo 16 e 32bits plataforma, ou os gamers da geração atual. Parabéns aos desenvolvedores!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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