
Let's go on an adventure to unite dog and clown!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 94reviews | 86% | — | $23K |
| $19.99 | 76ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The camera ruins any chance this game had of being good. It's way too high and there's no way to move it so every jump is a leap of faith. The trailer on the store page shows the character in the centre of the screen, so why is he near the bottom in-game? Also notice how most of the reviews were free gift copies from the developer. The Switch version averages 6/10, so why on earth is the Steam version sat at 90% recommended? Paid reviews. Get Marsupilami or Yooka Laylee Impossible Lair instead - they're much better and cost around the same.
Ayo the Clown is a delightful 2.5D platforming adventure developed and published by Cloud M1 that embraces the charm of classic mascot-driven games while introducing enough original ideas to stand on its own. The story revolves around Ayo, a cheerful circus clown whose faithful dog, Bo, suddenly vanishes under mysterious circumstances. Determined to bring his companion home, Ayo embarks on an adventure that carries him through imaginative environments filled with colorful inhabitants, unusual dangers, and plenty of hidden surprises. While the narrative remains simple and family-friendly, its cheerful tone and lighthearted humor provide a welcoming backdrop that suits the game's playful nature from beginning to end. The gameplay is built around traditional platforming fundamentals, but it rarely feels repetitive thanks to the steady introduction of new mechanics and environmental concepts. Every world offers its own visual identity and gameplay twists, ensuring that players are constantly adapting to fresh obstacles rather than repeating the same challenges. Responsive controls make jumping, climbing, sliding, and navigating hazards feel satisfying, while the gradual introduction of new abilities keeps progression engaging without overwhelming newcomers. The pacing encourages players to learn naturally, making each newly unlocked skill feel meaningful as previously inaccessible areas become reachable. Combat adds another enjoyable layer to the experience without taking attention away from exploration. Rather than relying on ordinary weapons, Ayo acquires a variety of quirky tools and gadgets that fit the game's whimsical personality. These items are not simply designed for defeating enemies, as many also serve practical purposes when solving environmental puzzles or uncovering hidden routes. The game frequently rewards experimentation by allowing different equipment to interact with the environment in creative ways. Boss encounters further enhance the adventure by introducing larger-scale battles that emphasize movement, timing, and observation instead of repetitive attacks, giving each major confrontation its own identity. Exploration plays a major role throughout the adventure. Each stage contains collectibles, optional objectives, and cleverly concealed secrets that encourage players to look beyond the obvious path. Friendly characters encountered during the journey often provide side quests that add variety while rewarding players with useful items or additional reasons to revisit earlier locations. Completionists will appreciate the abundance of hidden content, as the game's design consistently encourages curiosity and careful observation. This emphasis on exploration gives the adventure a satisfying sense of discovery that extends well beyond simply reaching the end of each level. Visually, Ayo the Clown captures the bright and cheerful spirit of classic platformers with vibrant environments, expressive character animations, and detailed stages that feel handcrafted rather than generic. Every location introduces distinct scenery that helps maintain visual freshness throughout the campaign. The soundtrack complements this presentation with energetic and upbeat music that reinforces the playful atmosphere without becoming distracting. Together, the visuals and audio create a consistently inviting world that appeals to both younger players and longtime fans of colorful platforming adventures. Although the game delivers an enjoyable experience overall, it is not entirely without shortcomings. The straightforward storyline leaves little room for major surprises, and experienced platforming fans may recognize familiar design influences throughout the adventure. A few sections also introduce occasional difficulty spikes that contrast with the otherwise accessible pacing. However, these minor flaws do little to diminish the overall quality because the creativity found in the level design, exploration, and gameplay variety consistently outweighs them. Ayo the Clown succeeds by understanding exactly what makes classic platformers enjoyable while adding enough personality and originality to avoid feeling like a simple imitation. Its combination of inventive level design, rewarding exploration, entertaining gadgets, memorable boss battles, and polished presentation creates an adventure that remains engaging from start to finish. Players searching for a charming, family-friendly platformer filled with colorful worlds and satisfying gameplay will find plenty to enjoy here. While it may not redefine the genre, it confidently earns its place among modern indie platformers through its heart, creativity, and consistently enjoyable design. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If a clown that rides a tank, a helicopter and wears a boot that breathes fire won't get you to play this game I don't know what will.
ayo and the clown camera. 5.5/10
Забавный платформер про клоуна в максимально сахарной стилистике. На каждом уровне полно сексетов, ходов и собиралок, есть боссы и механики из марио. Игра стоит недорого, цену отбивает, управление отличное. https://youtu.be/sFCE3mLuESg
This game is broken. Mechanics don't work when you need them to. slides will randomly speed up and shoot you off of the map. Some levels will just freeze when you get to the goal, and if you restart youll end up in a death loop. Got it on sale, still not worth it
This is firmly "okay", which has to make it a not-recommend for me. Multiple flaws made it so I finished chapter 3 and don't really want to play it any more. It's okay but it's not really fun. It's a shame because I like when games break out little mini-games, the graphics are fine, but the flaws: 1. wireless xbox gamepad (on linux might make a difference maybe?) mostly works but X (supposed to be attack) and the two right trigger buttons (supposed to be cannon controls) don't do what they're supposed to, and some buttons go to menu that I think aren't supposed to, like there's just some misbindings there, and you can't customize your bindings. 2. the camera often lags behind or goes the wrong way - the worst case of this was a "slope slide" scene where Ayo went entirely off the bottom of the screen, so I jumped thinking maybe I wasn't supposed to be going that way, resulting in death. On replay, the camera behaved correctly, I was supposed to just keep sliding. 3. The collision box for jumping on enemies is bleh, it often thinks you touched them from the side rather than above even when that's clearly not right. You have to hit them very central. 4. The levels are too long and not very interesting, collecting stuff feels like a chore not like an adventure. 5. The difficulty is really messed up because falling off map is instant loss of a life (and there's no clear distinction between "you can and should go down here" and "if you go down here it's instadeath"), vs. losing three health to enemies almost never happens because everything is very easy *except* not falling off the map because you can't tell that's the bottom. If you're going to do instadeath falls you need to either mark them with spikes/purple gas of death/something, or you need to (like old Mario) just not do vertical scrolling so the bottom of the screen is *consistently* death. 6. The gamepad controls felt okay [except for not working], but the keyboard controls felt really awkward. Feels like a lot of things where some key could have doubled up on purposes, like attack and "next dialogue" don't need to be separate keys. Jump and balloon are the same key, which is okay. Conversely, stomp attack is just down while in the air, and is not cancelable, which is another good way to accidentally die, because climbing down a rope is also down, so if you miss the rope slightly you've just instead selected diving to your instadeath.
Not good, not terrible. Levels are all seemingly unique but are way too long and not well-designed. To find all the collectibles you have to backtrack. In better platformers I could of played twice as many levels in the same 37 minutes. Controls are unusual. You have a jump and glide ability and you have to press up on the d-pad with A to use it instead of just double tapping and holding A. Good humor and good theming. Checkpoints are a pie slamming in your face. It's mediocre. There's nothing unique to the game and what it copies is just passing grades. I wish I could say different.
It's not bad but could be a lot better. Its decent length, and you do unlock a decent amount of abilities. The game is a good mix of tough but fair for the most part. Then theres the issues. As some have said the controls have input lag and can not be responsive. Hitboxes can be wonky. I got stuck under objects at times. The walljump, grab/climb, and especially the slide are super janky, finnicky, and inconsistent. Levels are super long and it can be annoying dying a few times and having to redo levels that are sometimes 8-10 minutes long as there aren't enough health refreshes in levels. There is a town with upgrades but from what I saw a single upgrade was 25k and thats not even what I had after finishing the game. Upgrades are gotten from doing tasks for people in level which is kind of dumb. I don't know if all of these are required or not to progress, as I never got a double jump but I thought I saw someone mention it in a review, so no Idea if that was an NPC hidden in some level with a side mission, which again is a pretty stupid system. Although theres a good amount of levels, and some backgrounds and new obstacles appear, levels do have a similar look, feel and style to them which can make it feel repetitive. I think overall the game still works and fun can be had, but it is not near the top of the heap, its just a bit better than average. 7/10
Дочурке нравится.)))
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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