
Axon TD lets you expand the map boundaries themselves. A huge arsenal of towers and a wide variety of enemies clash in a battlefield that grows to your whims. Engage in single, cooperative, and roguelite gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Axon TD infuses a new layer of strategy into Mazing Tower Defenses. Typically, you build towers on the path to obstruct enemies and make the path longer. But what if you could take control of the map layout itself and expand things directly? In Axon TD, you're given a brush, and the map is your canvas!

The name of the game is map manipulation. Place down tiles to make longer paths and support more towers. Tiles can also bridge to various islands scattered around the map; these provide entire new chunks to maze with. On various maps, you can even place a new destination point!

A roguelite mode where you face the gauntlet of randomized maps, towers, and techs. Adapt to a rapidly expanding map area and take advantage of an accelerated tower technology progression. Surviving earns you a place on the global leaderboard.

You play as a defense contractor on a routine mission. As you arrive, your ship is shot down, and you're attacked by a robotic force called the Axons. Your only way off the planet is to fight. Build towers against hoards of enemies, progress through a tech upgrade tree, and defeat epic bosses! You may even find out the truth behind the ongoing war…

While we have created a lot of singleplayer and co-op maps, there is no doubt that unique and novel experiences which we didn’t think of exist. One of the founders of our studio started game development by modding games back in WarCraft 3. So, we understand the importance of player created content. The map editor gives you all of the tools needed to create any singleplayer or co-op map that we could create ourselves.

Online co-op supports up to 4 players. With maps designed for 2, 3, and 4 players you'll find a wide variety of battlefields to conquer and make your own. A global leaderboard allows you to see how you compare to other teams. Will your team come out on top?
Both the Campaign and the roguelite Survival support 2 players.

With so many map layouts at your disposal, you want a huge arsenal of towers to play with. Dozens of towers, each with their own effect, fulfills that need. Towers also have three possible upgrades, and these upgrades add either new effects or change existing ones.


What complements a ton of towers and a lot of maps? A wide variety of enemies having different abilities, of course. From those that move faster around corners to those that teleport nearby enemies forward, the Axons are devious in their onslaught.

40 Towers and Traps
10 Castable Abilities
Mechanics for Map Manipulation
35+ Unique Enemies
Co-op with up to 4 Players
Roguelite Survival Mode
Campaign with 40 Levels
PvP Mode with 4 Procedurally Generated Maps
21 Quickplay, 18 Co-op, and 4 Survival Maps
Leaderboards for Quickplay, Co-op, and Survival
Map Editor with Steam Workshop support
Cosmetic customizations for Towers
With a wide selection of tower variations to upgrade and an array of complex strategic maps to test your defenses, even the most skilled Tower Defense players will meet a challenge in Axon TD.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid tower defense accommodating a variety of playstyles. I like the corporate intrigue storyline. Needs an undo button, or some kind of confirm placement toggle. A long press, a double press, a splash screen. . . something. . .
TD3 when?
Written by little ♥♥♥♥♥♥♥, but if you can just ignore the dialogue, the game's not too bad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验下来感觉是偏硬核的塔防游戏,量大管饱,甚至可以可以改造地图,而且开局前就得做好布局,选对克制的塔,这种玩法对我来说还挺新奇的,算是个不错的杀时间利器
Great TD game. If you like Defense Grid, just play this one, you will love it.
我同一關玩幾次都bug 開game又bug 朋友邀game又bug 最嬲係咩? 次次玩到第7波佢先嚟bug 又要重新打 遊戲體驗9流
几元入库还要啥自行车,何况人家多少也是自行车,推荐。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
So here's my clearcut review while playing coop with a buddy. The game runs smoothly, there's a ton of content to be had here with a wide variety of towers. A great variety of missions and strategies to employ. Providing both a tech tree and your towers each with their own upgrades etc and bonuses really expand upon the gameplay and replay value. There's a wide variety of modes within the game too which is a nice touch, as most TD games only present you the campaign and maybe a survival mode but here there's both: - coop, singleplayer, Survival, PvP which definitely changes things up a bit. Now despite enjoying the game my friend and I have a few complaints. 1. Multiplayer/PvP: It's less about implementing your own unique synergies and finding a strategy that works well for you and more about employing the Meta as there are clearly some tech bonuses that're the go too and some which are to simply be ignored. 2. Solo/Coop: The developer got very lazy with unit variation; as there's an absurd amount of enemies here that merely heal or provide healing bonuses to their allies. It's expected in these games to encounter at least one medic but not several and this is turning the game into a drag dealing with nothing but medics and revival units. 3. UI/Scaling: There's unfortunately, no way to scale the interface so if you're playing on a wider monitor etc you're likely gonna see smaller text then what you would probably prefer. While this is feasible it's still annoying.
Trash. I've never been so frustrated by a game before. I know this happened a while ago, but I bought this game for the fun roguelike mode. Then they deleted it and replaced it with an endless survival mode. They are similar in some ways, but I love roguelike modes (why I bought it), but I have zero interest in endless survival modes. Effectively deleted the game out of my account after I paid for it and could no longer return. When I bought it, they sold it with the premise of that mode. I doubt I'd ever buy a game from this studio again.
跟以前玩过的防御阵型有些相似,视听效果和可玩度做得比较均衡的一款游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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