
Away — is a short game telling about the hero's death experience, performed in a gloomy black and white style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Away — is a short game telling about the hero's death experience, performed in a gloomy black and white style.
Features:• Gloomy black and white graphic style.
• Pleasant sound environment.
• Full localization on English and Russian languages.
• Steam Achievements.
Genres
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Охуительная игра, одна из самых пиздатых инди игр в целом. Если отбросить шутки, то этот кал бабуина нельзя назвать игрой. Геймплей здесь просто excellent, нажал 7 раз и игра пройдена. Игра видимо старалась быть философской, а на деле такое чувство, что текст генерировала нейронка. Зачем её продавать, она и бесплатно никому не нужна.
мусор
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah this is a cash-grab this game has literally zero substantial value So dystopian to try to lock wisdom behind a paywall
Away — это игра, в которой ты умираешь быстрее, чем успеваешь пожалеть о покупке. Если вы любите хорроры, где надо бегать и прятаться, то проходите мимо — здесь единственный враг — это ваше собственное недоумение. Сюжет про последние минуты жизни, геймплей — 3 минуты кликанья по кнопке «иди к свету», а весь диалог можно прочитать быстрее, чем этот отзыв . Графика чёрно-белая и минималистичная, как у плохого арт-хауса, а единственная ачивка выдаётся за сам факт прохождения. Вердикт: проходите, пока чайник закипает, и не забывайте: в этой игре вы хотя бы успеете переродиться, в отличие от главного героя. 4/10, мои 3 минуты и 10 кликов уже не вернуть.
A narrator tells you that once you're dead you are in fact dead and you can't change anything, but if you're not dead yet you can still change something. Not worth any money.
I understand that the gameplay here is just right-clicking and that's it, but the message the game wants to convey to the player makes me wonder if I can change anything in my life.
[h1]Desculpa Esfarrapada da "Experiência de Morte" resultou no jogo mais preguiçoso da steam[/h1] Away é, de forma muito direta, uma ofensa ao jogador e um desperdício de seu tempo (mesmo que não gaste quase nenhum) e dinheiro. Para quem leva a sério a caça a platinas ou simplesmente valoriza manter o próprio fluxo de zerar e consumir títulos com conteúdo real, a existência de Away beira o ridículo. O título falha no princípio mais primário e essencial de um videogame: interação. A experiência se resume, de forma literal e dolorosa, a uma tela preta com um foco de luz no fundo. Não há movimentação, não há mecânicas, não há curva de aprendizado ou desafio. Para mascarar a total ausência de narrativa, lore ou construção de mundo, o jogo joga frases filosóficas pretensiosas na sua cara. Não há história e não há desenvolvimento que justifique as mensagens. É apenas texto sobrepondo um literal NADA DE POHA NENHUMA, tentando vender profundidade onde há apenas preguiça. Convenhamos, se a desculpa dos desenvolvedores para entregar absolutamente nada é dizer que Away se trata de uma "experiência de morte", Uma tela preta com uma luz de fundo não é uma metáfora brilhante sobre a passagem para o além; é a ausência de assets gráficos, de level design e de vontade de programar. Existem inúmeros jogos indies que abordam o luto, a perda e o pós-vida com mecânicas imersivas e criativas. Nem para engordar a lista de títulos concluídos isso serve, pois quebra completamente o ritmo de qualquer pessoa que queira sentar e aproveitar um jogo de verdade. Nota: 0/10
3 минуты, которые даже игрой нельзя назвать. Искренне не понимаю, почему за это просят деньги.
I got this game for 100% free, and I still feel like I got scammed. Steam, is there a way to refund the 2 minutes of my life I wasted on this? -1/10
I earned the achievement with only a few clicks (7 clicks), so it was very quick and straightforward. Note: If your main goal is to add the achievement to your library, it may be worth waiting for a discount or a free promotion.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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