
In a mood for a little journey to a colourful world full of unexpected events and crazy characters? Jump into a feel-good adventure with rogue-lite elements, where action meets cuteness and powers come with friendship. A love letter to anime and quirkiness from two indie developers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 70reviews | 60% | — | $17.3K |
| $16.99 | 42ratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a nice friendly little game. Sure the controls are a little wonky but its okay when you get used to it. Its a fun little project. Im glad that games like this gets made. I feel that the developers had fun making it. Its not the best game ever, but it does not need to be. Its nice and fun.
한글화도 해준걸 감사히 하기에는 게임 끄는데 계속할거냐고 묻고 그래, 이런...이 있는데 계속할거냐고 묻고 그래라 하면 계속하는거냐 끄는거냐? 한글화 센스 진짜 ㅈ구리고 아니 그리고 거리감각이 계산이 안돼 3d인데 2d캐릭터 섞어놔서 이놈이 나랑 부딫힌건지 아닌지도 모른다고 분명 닿기전에 나무 막대기 휘둘러도 내 체력이 달아 있다고 안닿았는데
I wasn't going to post this review because the game already has mixed ratings, but then I learn that there was a permanently missable item if you choose the "wrong" dialogue option with the frog in the first 10 seconds of the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很久以前NT$244買的 看到畫風喜歡就無腦入手了 果然很雷 戰鬥體驗非常單一玩一下就不會想玩了 只能說以前的自己真是大冤種阿
le jeu est vraiment bien, le principe est certes un peu classic mais ce qui est des cubes amis pour avoir ces compagnions qui peuvent etre différents entre chaque parti et l'histoire certes courtes mais bien ecrit, je vous le recommande vivement si vous avez un petit budget, en plus il tourne trés bien meme sur petit ordi. Super jeu
모든 도전과제 및 올클리어 후기. 그래픽 분위기 스토리 난이도 모든걸 감안해도 애들용 게임입니다. '애들용' 이란 말은 성인이 하기에는 스토리는 유치하고, 난이도는 시시합니다. 가장 힘들었던 도전과제가 15번의 사망판정 이었으니 할말 다했죠. 태그에 붙어있는 로그라이트라는 말장난을 이제야 이해가 되었습니다. 로그라이크가 아니라 로그라이트 입니다. 로그라이크가 아니라는 소리죠.ㅋ
😐 5/10 - A Fun Idea That Never Quite Comes Together Away: Journey to the Unexpected has a lot of charm on the surface. Its colorful art style, upbeat atmosphere, and quirky cast of characters immediately make it stand out. The game tries to blend first-person exploration with roguelite elements and light RPG mechanics, creating something unique that feels different from most games in the genre. Unfortunately, the execution doesn't always live up to the concept. The biggest issue is that many of the systems feel underdeveloped. Combat is simple and often repetitive, progression can feel inconsistent, and the roguelite elements don't provide enough variety to keep repeated runs exciting. While recruiting characters to join your adventure is a neat idea, it rarely feels impactful enough to carry the experience. The humor and personality are hit-or-miss. Some characters are genuinely memorable and funny, while others feel forgettable. The story exists mostly as a backdrop for the adventure and never becomes particularly engaging. To its credit, the game has a positive, lighthearted energy that's hard to dislike. It's clear the developers had a creative vision, and there are moments where that vision shines through. Exploring the world and meeting new characters can be enjoyable, especially for players looking for something unusual and family-friendly. In the end, Away: Journey to the Unexpected feels like a collection of good ideas that needed more polish and depth. It's not a bad game, but it's also difficult to recommend beyond fans of quirky indie experiments. 5/10 ⭐ Just Average A charming and creative adventure with plenty of personality, but repetitive gameplay and shallow mechanics keep it from becoming anything truly memorable. 🎒🌎
It's pretty good if you want a somewhat easy game to brainlessly just complete in a couple hours but the fighting is easy to get around and kinda boringly repetetive if you take on all fights you can but some of the enemies will take you out fast if you are not carefull which did add a tactical need too, that being said i did not die to any of the bosses a single time (their pathing is a bit too easy if you generally just play a lot of games already) and the game was a enjoyable one but would recomend buying on sale since theres not too many hours in it and it does feel like its lacking a bit more meat on its bones ^^
"I went into [i]AWAY[/i] not really knowing what to expect. I saw that it had mixed reviews on Steam, but I was charmed by its visual style and decided I was willing to take a punt on it during a sale. As it turns out, my impressions of it are just as mixed as those Steam reviews suggested they might be. It’s not a bad game, but it’s so painfully average and occasionally tedious that sitting down to write this review felt like more of a chore than anything. Its visuals draw inspiration from a visionary, yet [i]AWAY: Journey to the Unexpected[/i] is anything but." Full review [url=https://olivigarden.ca/2026/09/09/away-journey-to-the-unexpected-review/]here[/url]
The game was pretty fun for how short it was. The artstyle is amazing and the story is... well, it's alright, could be worse. There are a bunch of charming characters and the recruitment mechanic is pretty fun to interact with all things considered. Although I do have a few issues with the game. While I enjoyed it, a large part of the game feels like a bit of a slog with the combat being a little unsatisfying, to say the least. I also wish there was a little more content, like maybe more characters with unique abilities, more areas with unique enemies or maybe just some post-game content. Overall, I'd say this game has some really good potential, but in the state it's currently in... only buy it on sale, it's not worth the full price for what you get.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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