
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Michael ^
Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^
Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^
The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.
For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.
Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.
The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!
Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^
This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.
We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^
This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crazy replay value is fantastic thanks to branching paths and meaningful decisions 👌
発売を楽しみにしていた作品です! ドット絵がめっちゃかわいいし 世界観が自分のツボです。 日本語対応がとてもありがたいところですが 文章の中で文字が抜けているところが多い印象です。 (それでも読めるし意味も理解できますが) 動画を見てもらったらわかるとおり 戦闘は音ゲースタイルです。 リズムをとるのが苦手とか 音ゲーそのものが苦手な人は苦痛かもしれません。 わたしは音ゲーが好きなのでめっちゃおもしろくて 興奮ぎみにプレイしています。 音楽もいいのでノリノリです。 戦闘がちょっと長めの音ゲーなので 集中力が切れるとテンパりますw あとはセリフを読んでいる最中に ボタンを押していなくても 先送りされてしまうところがあったので 日本語の翻訳やそういうところも含めて 修正されたらとってもありがたいです。 ※2026年2月6日時点のレビュー
8/10 interesting story!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personalmente voy a devolver el juego, pinta interesante, mecanicamente esta muy chulo y el pixel art es hermoso, pero si, estoy de acuerdo con que habria que pulirlo un poco mas aun, por lo que prefiero esperar a jugar cuando este ya del todo arreglado.
really liked the music and characters are memorable ❤️
Je voulais vraiment aimer ce jeu, mais dans son état actuel, je ne peux pas le recommander. Tout d’abord, la traduction française est pratiquement inexistante. Pour un jeu qui repose sur l’ambiance et les dialogues, c’est un vrai problème. Les joueurs qui ne maîtrisent pas bien l’anglais auront du mal à suivre, ce qui nuit clairement à l’immersion. Ensuite, la difficulté est plus frustrante que stimulante. L’équilibrage ne semble pas adapté à ce type de jeu. Les combats deviennent rapidement punitifs et il manque des mécaniques essentielles de confort de jeu — par exemple, il n’y a pas vraiment d’attaque spéciale permettant d’apporter une dimension stratégique. Au lieu d’encourager l’expérimentation, le jeu donne souvent l’impression de sanctionner le joueur de manière injuste. Il y a du potentiel, mais en l’état, cela donne une impression d’inachevé, notamment en termes d’accessibilité et d’équilibrage. I really wanted to like this game, but in its current state I can’t recommend it. First of all, the French translation is basically non-existent. For a game that relies on atmosphere and dialogue, this is a major issue. Players who don’t speak English properly will struggle, which hurts immersion and accessibility. Second, the difficulty feels frustrating rather than challenging. The balance doesn’t feel adapted to this type of game. Combat quickly becomes punishing, and there are missing quality-of-life mechanics — for example, no real special attack options to give players strategic flexibility. It ends up feeling restrictive instead of engaging. Instead of encouraging experimentation, the game often feels like it punishes the player unfairly. There is potential here, but right now it feels unfinished in terms of accessibility, balance, and player comfort. I hope the developers improve these aspects, because the core idea deserves better execution.
the world feels alive and full of small details. i enjoyed exploring and seeing how the story slowly unfolds. definitely worth playing
Polskie tłumaczenie to jakaś tragedia. Jak w ogóle to mogło zostać wydane w takiej formie?
scary parts came out of nowhere lol, good game definitely recommended
Not a rhythm game player but this game bops. Fun rhythm based battles mixed with interesting style and character designs makes this a joy to play. Not sure if it is because I am bad at rhythm games are because the way the notes are a presented but this ♥♥♥♥ is hard. There is not option for difficulty which I would love to not have to absolutely lock in to take out a random mushroom enemy. The design of how the notes appear on two sides and meet in the middle but that's not when you are supposed to hit the button really confuses me. I would much rather just have one note and when it enters the hit zone you hit it. Other than those issues the game is beautiful, the characters are interesting and the world begs to be explored. I recommend this game if you are a rhythm enthusiast.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.