
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Michael ^
Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^
Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^
The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.
For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.
Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.
The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!
Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^
This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.
We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^
This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a promising demo for a game that is not available yet. The gameplay is snappy and fun, and the visuals are very stylish, with some stunningly smooth pixel animation. Ultimately, I think I could recommend this game, but with some caveats: [b]1) It's not finished.[/b] The game ends pretty abruptly, presumably because the story is not complete yet. Many planned features are also not yet implemented. Even if you pay for this game, you're basically just getting a demo, so you'd best take advantage of the demo available on the page to figure out how you feel about it. I'd really prefer the developers be honest about the state of the game and list it as early access, but I suppose that ship has sailed. [b]2) The difficulty curve, as it is now, is way too steep.[/b] I'm a pretty experienced rhythm gamer, so first trying every boss was trivial for me. However, someone who's not used to reading dense rhythm game charts will probably struggle with most of the bonus bosses, and will certainly struggle with the (currently available) final boss. Being an RPG, grinding is possible, but given the only option is hunting down mushrooms, I don't think most people will find that engaging if they're having trouble with a difficult song and just want to pass it. Perhaps the difficulty will be more spread out the more content gets added to the game, but as it is now, there's just not enough material to practice on to get good enough for the end. Wouldn't say there's nothing to enjoy if you're not a sweat, but you might get frustrated. That all said, if you played the demo and liked what you saw, I doubt the final game, once it's finished, will disappoint you. So maybe consider buying it now an investment in the future! Or just wait until it's done to buy, like a sane person.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edit: O dev corrigiu os bugs galera, agora está filé demais de jogar, estou muito feliz aaaaaaaaaaaaaaaaa! Já podem comprar o jogo. Me apaixonei por Away From Home, as batalhas de ritmo são muito divertidas, os cenários são lindos, as músicas excelentes e a história tá ficando muito interessante. Se você manja o mínimo de inglês, recomendo usar esse idioma porque o PT ainda tem alguns bugs de diálogo e está passando por atualizações, acredito que vai levar um tempo até deixarem os textos 100%. Recomendo essa belezura de olhos fechados.
The game so far seems unstable as I am unable to enter the forest due one of many errors that cause the game to crash. But so far the game as a concept and experience has been fantastic , I am leaving this review to let people know that I will revisit this game once it has been repaired as I am sure the final product will be worth the wait. I enjoyed my time so far.
中文翻译质量不行,节奏也卡得很难受,综合不推荐
To begin with, I really like the concept of the game, and I think that this is what the combo system in Mother 3 would feel like if it was done right. Also the art is very cool, and the story is quirky in a good way. That said, as much as it hurts me to write this review, the state of the game as it is now is still "Early Access", and inappropriate for a full release. I bought the game right away, but given a lot of initial negative comments, I waited for the first big patch before playing. When I started playing, the game crashed on the tutorial battle. Ugh, okay, no problem, I reported it in the comments and waited for major patch 2 that fixed it. Now, while playing the game, it crashed on me again, and also right after winning a pretty tough battle (tough enough for my palm to ache from button mashing). This is quite upsetting, as otherwise I was enjoying the game, but having to redo difficult segments is a complete deal-breaker for me...
The art and animation are super impressive, but there are combats with very difficult charts. 8/10
Made it past the 2 hour mark and game became unplayable, so can't refund and can only wait and hope it gets fixed unfortunately. Text box infinitely looping and unable to progress forward, one of the duck people to the right of the teapot house in the first major area crashes the game, and serious performance issues despite exceeding graphics and RAM requirements. The rhythm based gameplay is fun but feels a little clunky. Soundtrack and story are really good up to the point I got to and if the game becomes playable in the future, I'll adjust my review because there's so much potential for this game to be incredible. 1/1/2026 Edit: The developer cares immensely about this game and is working really hard to fix bugs, with many being patched out in the span of time since I reviewed it initially. For those looking to give this game a shot, follow the developer's updates and look at recent reviews because they are working on it. The last one I ended up coming across when I came back to it post-patch was the blockade to the park returning after having exited through it and trying to go back (at least I assume that was a bug). I did end up being able to refund after the recent patch, might buy again later down the line but just wanna put out there that this game oozes passion and if it weren't for the performance issues and a bunch of QoL stuff (being able to skip dialogue after death, being able to fast forward through portions of dialogue without it skipping entire sections, mechanics that aren't explained or implemented in a cohesive way; like how failing to block an attack gives you a brief stun that may or may not have been patched out, & the pacing of the fights makes it so that it's very hard to recover and figure out what's happening before boom, you're dead), I would've really enjoyed this. The dialogue in the game is largely great and genuinely funny & heartfelt, the character design and story are inspired from what I can tell, and some of the most gorgeous pixel art I've ever seen in just the brief amount of time I played. I wish nothing but the best to the developer; thank you for caring about this game and not giving up on it.
crazy replay value is fantastic thanks to branching paths and meaningful decisions 👌
Played 2 hours of the Game gotta say it was pretty peak for the most of it, I did encounter some bugs but they're being fixed, the devs have been grinding in the discord server replying to bugs and working on them on the clock, most of the bugs I've been seeing people talk about have been fixed, and I'm happy to see some devs working with the community in real time 1st time seeing it. If I were to say if you should or not buy this game I clocked in 2hrs and been having a blast with the sidequests and main story. My favorite part has been fighting the guy who is attempting to direct traffic but he's blind so he cant! He was a bit of a struggle. The music with the difficulty it was a chefs kiss! I'm not gonna lie I purposely died the 3rd time fighting him just to hear the song again! Can't wait to continue the game later.
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Players by region
Where this game's players are, estimated from review languages.
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