
You find yourself in a room you know nothing of. As you examine the objects around you, your awareness rises and the room slowly comes into focus. Can you find your way out?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si
[table] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [tr] [td] 🡠 🡢 ⭮ ㅤㅤㅤㅤㅤㅤ 𝗁𝗍𝗍𝗉𝗌://𝗐𝗐𝗐.𝗒𝗈𝗎𝗍𝗎𝖻𝖾.𝖼𝗈𝗆ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ 🗕 🗗 🗙 [table] [tr] [td] https://www.youtube.com/watch?v=u_iI8poMyts https://www.youtube.com/watch?v=CfLJRtdZu7w&list=RDCfLJRtdZu7w&start_radio=1 https://www.youtube.com/watch?v=7hZSXooDQzA [/td] [/tr] [/table] [/td] [/tr] ⠀⠀⠀⠀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
è un gioco carino e veloce. Adatto a chi piace giocare agli RPG e a chi piace esplorare tutta quanta la mappa :)
Well worth 99 cents, but the full price of $5 is a little steep for a sub 1 hour game. Worth it on a sale though.
Awareness Rooms, developed by GAME NA KIBUN and published by PLAYISM, is a rare kind of puzzle experience that deliberately strips away the player’s sense of familiarity and replaces it with uncertainty. From the moment the game begins, it places you in an unfamiliar environment where even the most basic objects are difficult to interpret, forcing you to confront a world that feels simultaneously ordinary and alien. Instead of guiding you with tutorials or clear objectives, the game leans into disorientation as a design philosophy, asking you not just to solve puzzles but to first understand what you are even looking at. This approach immediately sets it apart from traditional escape room-style titles, as the challenge is rooted as much in perception as it is in logic. The defining mechanic revolves around the concept of “awareness,” a system that governs how clearly you perceive the environment. At the start, objects are vague, poorly described, and often misleading, with items appearing as abstract shapes or being labeled in simplistic, almost naive terms. Through interaction—examining, using, and experimenting with these objects—your awareness gradually increases, and the world begins to reveal itself with greater clarity. What initially seemed like meaningless clutter transforms into recognizable tools, and previously incomprehensible spaces start to make sense. This progression is deeply satisfying because it creates a layered form of discovery; you are not just unlocking solutions, but unlocking your ability to interpret the world itself. As you move through the game’s compact set of rooms, the puzzles evolve in tandem with your growing awareness. Early challenges are straightforward, often requiring basic interaction and observation, but later segments introduce more intricate problem-solving that combines item usage, environmental manipulation, and subtle logical connections. The clever twist is that many puzzles cannot even be approached properly until your awareness has reached a certain level, effectively tying progression to comprehension rather than arbitrary barriers. This creates a looping structure where revisiting earlier spaces with improved perception reveals new possibilities, reinforcing the idea that knowledge itself is the key to advancement. When the design clicks, it produces moments of genuine insight that feel earned rather than handed to the player. The visual presentation plays a crucial role in supporting this concept. The game adopts a minimalist aesthetic that shifts dynamically based on your awareness level, with objects transitioning from indistinct forms into detailed, recognizable items. This visual transformation is more than just cosmetic—it serves as a tangible representation of your progress, making the act of understanding feel physically reflected in the environment. The overall tone is quiet and introspective, with subdued lighting and sparse environments that emphasize isolation. Audio design follows a similarly restrained approach, relying on subtle effects rather than a prominent soundtrack, which helps maintain focus but can also make the experience feel somewhat empty during extended play. Despite its originality, the game’s central idea does not expand as much as it could over time. The awareness mechanic remains largely consistent throughout, and while it is initially compelling, it begins to lose some of its novelty as the experience continues. Interacting with objects to increase awareness can eventually feel routine, especially when the process becomes predictable. Additionally, the game’s short length means that just as you fully grasp its systems, it is already approaching its conclusion. While this brevity prevents the concept from overstaying its welcome, it also leaves a sense that the idea could have been explored in more depth with additional rooms, mechanics, or variations. Another point of friction lies in the game’s intentional lack of guidance. While this design choice reinforces the theme of discovery, it can occasionally lead to moments of confusion where progress stalls not because of complex puzzles, but because of unclear interaction points or obscure requirements. Players who enjoy being left to figure things out on their own will likely appreciate this hands-off approach, but others may find it frustrating, particularly when the game’s abstract presentation makes it difficult to identify what actions are even possible. Even with these limitations, Awareness Rooms remains a memorable and distinctive entry in the indie puzzle space. It succeeds in delivering an experience that feels genuinely different, using its mechanics to explore the idea of perception in a way that few games attempt. Rather than overwhelming players with content or complexity, it focuses on a single concept and executes it with clarity and purpose. The result is a game that feels more like an interactive thought experiment than a conventional puzzle adventure, leaving a lasting impression despite its modest scope. In the end, Awareness Rooms is best approached with the expectation of a short, concept-driven experience rather than a fully expansive game. It may not offer extensive replay value or mechanical variety, but what it does achieve is a thoughtful and engaging exploration of how understanding shapes interaction. For players interested in unconventional design and introspective gameplay, it provides a unique journey that is both intriguing and quietly satisfying. Rating: 7/10
I loved this interactive puzzle game!!! All the puzzles were at an appropriate hardness level except one; the L/S bookshelf puzzle, that was the only one that stumped me. The room at the end was definitely the longest due to backtracking and did it take a bit more time to think about it than the rest, but I finished the game at 1.4 hours. It had cute artwork and felt good to complete. Recommend.
Olm space ile açılmıyor enter ile açılmıyor mouse sol tuşa basıyorum açılmıyor neyle açılıyor bu oyun awk
Interesting concept with many puzzles to solve. I got hung up at one point because I thought I had interacted with an object properly but I needed to do more with it. The only thing I disliked was the control scheme.
titolo corto e carino basato sulle escape rooms. Personalmente non gioco tanto a videogiochi del genere però per averlo pagato un'euro è stato un bel acquisto anche se non sono tanto portato nel risolvere i puzzle quindi lo consiglio vivamente
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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