
Awakeness is a first-person psychological horror set in Barzakh, a higher layer of reality where space and emotion distort. Explore looping corridors, solve subtle environmental puzzles, and evade an unseen presence using stealth and light.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Awakeness is a first-person psychological horror game set within Barzakh — a higher layer of reality that exists between states of being, where familiar spaces obey unfamiliar rules.
You awaken as Yalda, alone inside an immense, distorted environment that feels unsettlingly close to reality, yet fundamentally wrong. There are no explanations, no guidance, and no certainty that escape is possible. Your only goal is simple: find a way out.
Barzakh resembles the logic of dreams, but it is not one.
It is a place where space folds inward, memory leaves physical traces, and emotions take form.
The world appears as a vast, decaying, house-like structure — endless corridors, repeated rooms, and doors that lead to places that should not exist. Paths loop back on themselves. Gravity shifts without warning. The environment subtly reacts to your presence, as if aware that you do not belong.
Awakeness does not follow traditional levels.
The world is semi-linear, built from interconnected spaces that gradually unlock as you explore, observe, and understand Barzakh’s rules.
Progression is driven by environmental and perception-based puzzles — interpreting space, symbols, movement, and cause-and-effect within a reality that resists logic. Familiar rooms may change when revisited, and solutions are rarely explicit.
Key features include:
Endless corridors that distort direction and distance
Rooms that reset or subtly alter over time
Shifting gravity and disorienting movement
Dark, claustrophobic spaces where light is scarce
Rare mirrored areas that never reflect the same truth twice
You are completely alone — or so it seems.
There is no combat, no allies, and no dialogue to rely on. Deep within Barzakh exists a hostile presence, bound to the structure itself. Avoidance, careful movement, and light are your only defenses.
At a critical moment, survival depends on stealing something valuable from this presence and escaping unseen. Failure does not mean death — it means being trapped, lost within endless darkness.
Yalda is intentionally undefined.
Her fear, hesitation, and resolve are shaped entirely by the player’s actions. Awakeness avoids direct exposition, allowing meaning to emerge through atmosphere, sound design, environmental storytelling, and emotional tension.
Awakeness is about discomfort, solitude, and the quiet terror of being awake in a place that should not exist.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Fun short game. Love the mechanics with the gravity. I was running around in circles in a few parts of it but that's the point lol FIGURE IT OUT. Puzzle was fun. Chase Scene had me raging a little cus of the "dead ends". Good game.
무료게임이어서 다행입니다. 일단 마스코트인 텔레토비는 최후반에 반짝 얼굴을 내밀기 때문에, 중간 과정의 지루하고 정말 긴 퍼즐들을 이겨내야만 얼굴을 볼 수 있습니다. 그 중간 과정의 지루함을 좀더 많은 양의 점프스케어로 케어했으면 좋았겠지만, 딱 한 두개 정도 밖에 없었습니다. 마지막의 추격전은 부조리함의 극치였습니다. 끝까지 닿아야만 확인할 수 있는 길이 있는가하는 반면, 힌트 없는 갈림길 선택이 정말 불쾌했습니다. 그래도 텔레토비 연출과 마스코트는 정말 잘 뽑혔습니다.
This is a good game.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.3K | 220 | 73% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 20 | 55% | Free | |
| — | 0 | — | — | |
| $23.9K | 218 | 80% | $7.49 |