
Awakeness is a first-person psychological horror set in Barzakh, a higher layer of reality where space and emotion distort. Explore looping corridors, solve subtle environmental puzzles, and evade an unseen presence using stealth and light.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Awakeness is a first-person psychological horror game set within Barzakh — a higher layer of reality that exists between states of being, where familiar spaces obey unfamiliar rules.
You awaken as Yalda, alone inside an immense, distorted environment that feels unsettlingly close to reality, yet fundamentally wrong. There are no explanations, no guidance, and no certainty that escape is possible. Your only goal is simple: find a way out.
Barzakh resembles the logic of dreams, but it is not one.
It is a place where space folds inward, memory leaves physical traces, and emotions take form.
The world appears as a vast, decaying, house-like structure — endless corridors, repeated rooms, and doors that lead to places that should not exist. Paths loop back on themselves. Gravity shifts without warning. The environment subtly reacts to your presence, as if aware that you do not belong.
Awakeness does not follow traditional levels.
The world is semi-linear, built from interconnected spaces that gradually unlock as you explore, observe, and understand Barzakh’s rules.
Progression is driven by environmental and perception-based puzzles — interpreting space, symbols, movement, and cause-and-effect within a reality that resists logic. Familiar rooms may change when revisited, and solutions are rarely explicit.
Key features include:
Endless corridors that distort direction and distance
Rooms that reset or subtly alter over time
Shifting gravity and disorienting movement
Dark, claustrophobic spaces where light is scarce
Rare mirrored areas that never reflect the same truth twice
You are completely alone — or so it seems.
There is no combat, no allies, and no dialogue to rely on. Deep within Barzakh exists a hostile presence, bound to the structure itself. Avoidance, careful movement, and light are your only defenses.
At a critical moment, survival depends on stealing something valuable from this presence and escaping unseen. Failure does not mean death — it means being trapped, lost within endless darkness.
Yalda is intentionally undefined.
Her fear, hesitation, and resolve are shaped entirely by the player’s actions. Awakeness avoids direct exposition, allowing meaning to emerge through atmosphere, sound design, environmental storytelling, and emotional tension.
Awakeness is about discomfort, solitude, and the quiet terror of being awake in a place that should not exist.
Genres
Stats
Languages: English**languages with full audio support
Reviews
다른 건 다 괜찮은데 걸을 때나 뛸 때 머리 흔들리는 거 때문에 멀미 나서 게임을 진행을 못하겠음(옵션 추가해 주세요)
Atmosphere good puzzle ♥♥♥♥ Edit: Softlocked myself after 5 seconds of writing this review
I tried the game, but it was full of mazes, locked doors, and repetitive environments. There was no clear solution. I spent more than half of my playtime just trying to find a way out instead of actually enjoying the game, If the developer's goal is to make players waste time searching for the correct door, then at least add a 4-player online co-op mode so we can work together to find the exit Also, add an optional third-person camera and include audio cues or guidance that help point players toward the solution. Even having dead characters speak or leave hints about where to go would make a big difference. I ended up closing the game because I couldn't find the solution, and I don't want to waste my time wandering around aimlessly.
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KEPT LOOKING DOWN FOR SOME REASON! I COULDNT HELP IT!!
I liked it. It was pretty hard but it reminded me of some things I had seen like Mason stairs and Vaporware songs and I managed to beat it!
this game should not be free!
FULL Walkthrough Here: https://youtu.be/-wC187o08VA
What the actual f''' is this? puzzle after puzzle with 0 hints? 0/10 recommend.
Working on beating it this very moment, gameplay video incoming PLAY IT BEFORE YOU WATCH ANYTHING! THIS IS AMAZING!
主人公Yaldaとして悪夢の中を旅するウォーキングシム。日本語非対応。 ぶっちゃけ筆者はクリアする前にギブアップしました。 ・だめなとこ [b]ヘッドボブ[/b] 歩くたびにカメラがグラグラ揺れる。 3D酔いしやすい方には結構きついと思います。なおOFFにする設定はありません。 [b]どこに行けばいいのか分からない[/b] 序盤から異常な量のドアが現れるものの、正解のドア以外は基本開かない為、総当りすることになりがち。 メチャクチャ歩き回ってると主人公がいきなり「ノックの音がする」とか言い出して、音のするドアを開けるとやっと次に行けるとかそんな感じの進行。 散々迷った末に、変な色の壁に体当たりしたら重力の向きが変わって先に進めた時(完全ノーヒント)はちょっとムカつきました。 [b]ノーヒントパズル[/b] しばらく進むと大広間に出て、12星座にちなんだパズルをさせられます。 しょーもないメモを頼りに、ドアの上にある12星座のマークを揃えるクソパズルはノーヒント。 「さそり座は開かないゲートを守っている」とかいうメモがあっても、そもそもどのドアも開かねーし、唯一インタラクトできないドアにはマークは無いし、そのドアの両サイドにマーク付きのドアはあるけどどっちだよ。 [b]無駄データ[/b] デバッグ用の「DoNotShip」フォルダーがゲームのインストールフォルダに2つも混ざっています。 [strike]内部のtxtファイルに出力時のTempフォルダのパスまで書かれているので、開発者のPCのユーザーネームが見えるのは正直面白かった[/strike] ・いいところ [b]リミナルスペース風の雰囲気[/b] 明らかな人工物にも関わらず誰もいない世界、異常な部屋の繋がりなど所謂リミナルスペースとしての世界観は悪くない。 [strike]というか、これぐらいしか褒める所が無い[/strike] [b]最初からV-SyncがON[/b] 起動直後にファンが爆音で回転したりしない。 [b]自分の体が見える/b] 1人称視点のゲームでは珍しく、カメラを下げる(下を向く)と自分の体が見えます。 ストアページのトレーラーを見れば分かるように、主人公は女性なので[u]ほぼ常におっぱいを見ながらプレイできます[/u]。 これじゃあウォーキングシムじゃなくて巨乳シムだな! ・総評 「リミナルスペースからしか得られない栄養素」が無いと死んでしまう方や、常におっぱいを見ていないと死んでしまう方には一応おすすめできます。 そうでない方にはおすすめしません。クソパズルに耐えられる忍耐力があるかどうかで判断してください。
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