
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Legit the most unfinished fighting game I've played since Vanilla Power Rangers Battle For The Grid on Switch 1. Unfinished characters, glitchy training mode, no ranked match, no lobbies, no system configuration settings, and AZULA But the gameplay is sick and I hope they get to see their vision through. They should of put an Early Access tag on it if anything
I used to always say that my dream game would be a fast-paced 2D fighting game based on Avatar: The Last Airbender. There would be nights where I couldn't fall asleep, so to pass the time I would lay in bed imagining what a character's move-set would be in an Avatar fighting game. Now this game exists... and I can't believe how GOOD this game is. Combat is fast, movement is freeing, offense is powerful, defense is equally strong, characters are incredibly diverse even among their own supports, animation is great, fanservice and easter eggs are everywhere. This is a game made with a deep love for fighting games and a deep love for the Avatar franchise as a whole. I've already put 100 hours into the game and I feel like I've barely scratched the surface. Yes, the game released with unfinished characters and missing game modes, but the game is actually fun enough that those things haven't mattered too much. Bit by bit, the developers are adding more to the game and I can't tell you how excited I am to see what the future has in store for this game.
[h3]Finally, a GODLIKE fighting game for grownups. High skill ceiling, non-homogenized character playstyles, anime-game-inspired loose combo structure, industry-leading tutorials with breakdowns, incredible netcode, and a RANGE of defense mechanics - in this economy?! 10/10. 100/10! GET THIS GAME.[/h3] [quote=] A bit unfinished with missing Ranked you say? Sure, but it's $30 and the devs are committed to adding all requested content soon - as shared in their roadmap. Besides, what fighting game launched in the last decade and a half without missing/cut content sold as season passes or wasn't outright broken at launch? (Omega yikes, Tokon.) [/quote] Stable as f**k, timeless artstyle, has crossplay, killer training mode with frame meter, cool campaign, super faithful to the OG show, and zero DRM. There are 100s of fighting games for babies since 2011, so this is an easy recommend for fighting game enthusiasts and tryhards. Still great for new players as it's easy to pickup; mastering is another matter, but I believe in the you that believes in you. [b]Oh and no one else in this genre has character gimmicks based on actual personalities...until now, which blows my mind. Can you do Naruto / One Piece / JoJo / Berserk next? And make Avatar Aang shirtless, pretty please!
This game is simply not done yet. I am sure it will be great when it is, but right now most of the games features are broken or unfinished. The training mode is sorely lacking, the tutorials and combo trials are either not done, broken, or not informative. Characters are not done yet and still need updates to finish. Even the online play is full of wild choices. I hope this game turns into something great, but it isn't now.
Во время игры за Тофф отсоединился hdmi кабель от монитора и пришлось доигрывать ранговый матч вслепую. Такого уровня погружения и проработки персонажа ни в одном файтинге не видел...
Ach ja, Avatar war eine meiner Lieblingsserien in meiner Kindheit und ist es bis heute geblieben. Seit einiger Zeit wird ja wieder versucht, die Marke mit neuen Serien, Filmen und anderen Projekten richtig zu beleben, und darunter fällt sicher auch dieses Spiel. Ich selbst bin eigentlich überhaupt kein großer Fighting-Game-Spieler, hatte aber aufgrund des Stils und natürlich der Marke großes Interesse an dem Spiel. Und tatsächlich hatte ich damit deutlich mehr Spaß, als ich erwartet hatte. Das Spiel fängt den Look und die Atmosphäre von Avatar wirklich schön ein, die verschiedenen Charaktere spielen sich angenehm unterschiedlich und gerade als Avatar-Fan macht es einfach Spaß, seine Lieblingscharaktere gegeneinander antreten zu lassen. Klare Empfehlung!
Se você gosta de jogo de luta, pegue esse jogo. Se você gosta de Avatar, pegue esse jogo. Esse jogo é um daqueles que você sendo bom ou ruim vai se divertir. Jogue online, com amigos, ou single. Vai tirar boas risadas ganhando ou perdendo. Se for mais hardcore vai amar descobrir coisas no training e mesmo depois de tempos ser surpreendido nas partidas com alguma maluquice. Os únicos pontos negativos foram no lançamento faltando algumas coisas como lobbies, poder assistir partidas, ranked e alguns personagens não finalizados. Felizmente os devs tem tido uma ótima comunicação e resolvendo essas coisas com o tempo. Logo mais esse jogo vai ficar perfeito e com ainda mais personagens de DLC que com certeza quero testar.
Hard to properly compliment this game without feeling like you're underselling in some aspect. the game is just like a never ending juicy burger of depth where every bite is a fresh flavor and I don't see myself ever getting bored with it. Tl;dr: ITS PEAK The game does not sacrifice depth for the sake of being beginner friendly, but it still has a basic auto combo system that doesn't not step on the toes of the larger combo structure. There are easy and hard characters and even the easy characters have a complex ceiling to reach for. There are not a ton of buttons (4 in total) but I do think the macros for the button combinations are pretty important depending on your character. It has no shoryuken inputs (➔⬇↘) which tbh even as a FG purist I'm happy to see. I've always had trouble landing them depending on what pad i'm using and I'm sure for a brand new player is an unnecessary complexity that doesn't add anything. the difficulty in this game comes from converting hits and manual timings and engaging with the extremely deep defensive mechanics. trust me, i've never once said damn I wish this game was harder lol. The flow system is their "global mechanic" similar to the drive system in street fighter 6 and it is really what ties this entire game together but not in a homogenous way. flow parry is your catch all block mechanic and that's only one use for the flow button. every char has different flow moves, dodges/rolls/counters etc and then a unique movement option tied to the flow button. so it reaches into both offense and defense on an integral level that makes it as important as the health bar itself. The characters are all flushed out and uniquely interesting, and once a character clicks with you I can imagine you are "maining" them for the foreseeable future. I have DREAMS about Zaheer combos/conversions/punishes, it's actually unbelievable that I have almost 60 hours (30 spread out from the various betas) and almost the entire 60 is just me playing one character. that is not typical behavior for me at all. maybe zaheer is just the goat character design (he is) and the other chars don't have this kind of appeal but I seriously doubt it. The art is BEAUTIFUL. it's actually so offensive that people were saying it looks like a flash game, like the amount of beautiful hand drawn frames is staggering. the fact that a handful of characters were released in an unfinished state really put into perspective how good everyone else looks. the supports/stages all look amazing too. like they were lifted STRAIGHT out of the show. Ozai got a lot of frames added to his animations and it's extremely noticeable, and I imagine avatar aang and nightmare korra will look great once they are fully flushed out visually. The netcode is top tier, though I think characters with insane burst speed (azula air dash stands out far above the rest) the rollback interacts really poorly with that at anything above 70-80 ping. but honestly it's really the only thing that stands out. adjustable frame delay means you can adjust it based on what feels good to you. The ranked mode is good, but it launched without it and honestly I think that was good for the game. I was just running first to 20's with strangers in casuals and taking my time experimenting and learning matchups organically. if i was trapped in a first to three simulator when I started playing a lot I wouldn't have learned as much. Balance is great. and the replay takeover they added has really helped me "get gud" instead of complaining. the fact that my opinion of the tier list is changing daily speaks to how deep the game is, and that's thanks a lot to the freedom of movement and defensive options. that being said NERF KORRA The story mode is better than I expected, but my expectations were on the ground tbh. The pvp is the main course, and I think getting this game expecting the opposite you will be somewhat disappointed. It's def true that the game released in a somewhat unfinished state, but that's very obviously not the fault of the devs. Paramount did their best to ♥♥♥♥ over the avatar IP again but they failed simply because this game is just so ♥♥♥♥♥♥♥♥ good. the first patch did a lot for my faith that this game will have a rich future. 10/10 - I foresee this game staying in my top 3 fighting games of all time - and I have faith this game will receive extremely good patches and character dlcs.
This game should not have been released this soon. It is one of the most blatant cases of a studio forcing a game out the door before its finished. Its missing tons of promised features, and characters are flat out missing frames of animation or in the case of the alternate Aang and Korra missing their sprites completely using a slight recolor with white eyes.. This kind of thing should not be legal.
they haven't made a fighting game like this in a long time FUN is back on the menu, boys