
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Water. Earth. Fire. Air.
Master the elements and clash as legendary characters in Avatar Legends: The Fighting Game.
Whether you're controlling the battlefield with earth bending, overwhelming opponents with relentless pressure, or out-maneuvering them with speed and precision, every fighter offers a distinct fighting style to learn and master.
Featuring hand-drawn 2D animation faithful to the series’ roots, Avatar Legends: The Fighting Game lets you experience the world of Avatar Legends like never before. Choose from 12 playable characters and go head-to-head across a variety of modes and features, including Offline & Online Versus, Story, Arcade, Training, and an Art Gallery celebrating the history of the series.
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Deluxe Edition:
The Deluxe Edition expands on the Avatar Legends: The Fighting Game Standard Edition experience, with premium content that pays homage to its art, music, and iconic fighters.
The Digital Deluxe Edition includes the full game, plus:
● Year 1 Pass
Adds five iconic characters over the course of the season: Iroh, Ty Lee, Lin Beifong, Bolin and the winner of the Year 1 Character Vote.

● Original Soundtrack
Explore the music of Avatar Legends: The Fighting Game with the complete digital soundtrack arriving post-launch.
● Digital Artbook
Curated digital collection showcasing the hand-drawn style of Avatar Legends: The Fighting Game through character art, stages, and more to be delivered post-launch.
Standard Edition
● Hand-Drawn 2D Animation
Hand-drawn 2D animation faithfully brings characters and their unique fighting styles from Avatar: The Last Airbender, The Legend of Korra, and the expanded universe to life.
● A Wealth of Game Modes
Available now - Story Mode, Arcade Mode, Offline & Online Play, Training Mode, an Art Gallery featuring never-before-seen concept art and much more!
● Story and Arcade Mode
Experience an all-new, original story outlined by show creators, Michael Dante DiMartino and Tim Hedrick. Shape the fate of time and space in the main story mode, then dive into arcade runs featuring unique storylines for every playable character.
● Robust Training Mode
A powerful Training Mode equips players of all skill levels with advanced tools, including hitboxes, frame data, save states and more.
● Art Gallery
Explore never-before-seen original artwork from the show, honoring the history, characters, and world of Avatar.
● Easy to Pick Up, Impossible to Put Down
Anyone can start bending with simple, intuitive controls, perfect for quick matches with friends and family. Beneath the surface lies a deep fighting system rewarding technical prowess and creativity.
● Seamless Online Play
Battle players worldwide with rollback netcode and crossplay across multiple platforms with features that ensure a competitive experience that feels great to play no matter where you are or who you’re fighting.
Gameplay Features
• Master Flow and Energy Point
Control the fight by using Flow to dash, evade, and outmaneuver opponents with high-speed mobility, then build Energy Points through skilled play to unleash enhanced special moves and powerful cinematic Super Arts that can turn the tide of battle.
• Support Characters
Choose from three support characters to accompany your fighter, each providing unique abilities that enhance different strengths and open up new strategic possibilities. Experiment with different combinations and discover the partnership that vibes with your style the most.
The First Ranked Season Begins Soon.
Here’s what you can look forward to:
Ranked Mode
Spectator Mode
Beginner’s Zone
Casual Modes
New Tutorials
Combo Trials
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 85% | — | $3.2M |
| $29.99 | 1.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NO
NO ULTRA WIDESCREEN NEED MORE CHARACTERS EULA WEIRD BEST TUTORIAL ANY FIGHTING GAME N\IIIIIICE GAMEPLAY LOW SKILL FLOOR HIGH SKILL CEILING TLDR: TS GAS
I like this game a lot. Just played 100+ matches with a couple friends. It did not feel like 100+ matches. It reminds me of +R in all the best ways. Good netcode, extremely little time between matches in private lobbies, and adjustable input delay (this is so good for playing people who live far away!) I haven't checked matchmaking yet but at character select in private lobbies you can change the input delay setting in the options menu. If you are playing with a high ping connection because of distance then adding 1-2 frames of input delay can help reduce rollbacks. I did this with my friend from Brazil and our games went great. Our connection in most games is between 115-150 ping. (US east coast to Rio Brazil) The game is pretty clearly unfinished. It seems it was rushed to release for reasons outside of the devs control. A couple of the characters are using placeholder animations for some moves and I've heard the story mode is incomplete. If you're looking for a single player experience and story mode then you might want to wait a patch or two but if you're after a fighting game to play other people in, then get in here!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 90ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best new fighting game
First of all, the price. $40 is a lot. Then we have the story mode, which feels extremely random when it comes to difficulty. One fight is super easy, while the next one requires you to abuse the AI just to get through it. The overall quality of the story mode is pretty low. I could understand that if the price was lower, but it isn't. Then you get into multiplayer after finishing the story. I get that I'm not a pro, but people are sitting in lobbies and seriously sweating over this game. I have a hard time pressing six buttons at the same time just to activate an ultimate (which is stupid, by the way). Even pressing five buttons to use a spender is challenging for me. Meanwhile, these guys are hitting everything perfectly, pulling off insane combos, and blocking practically every hit with perfect timing. So I do not recommend this title unless you can get it at a huge discount. Low-quality campaign. Unplayable multiplayer.
i'm SO BAD at this game.. but i love it so much, first of all, it has my goat korra, which that alone makes it great, the animation is hand drawn frame by frame, the only problem i have is that u have to go into the files to change the movement keys to wasd, but everything other than that is great! worth the 50
Absolutely sick game For non fighting game player onboarding, I think it does a great job getting you into it. If you're brand new, the auto combo (mashing the light attack) lets you get in and play immediately and do cool stuff, and optimizing out of there feels like there's tons of ways to improve without having major jumps in difficulty. The "breakdown" tutorials are really good at teaching what combos and pressure should look like but slowing it down so it's not a binary pass/fail and you can practice the examples slowly speeding up. As a fan of the show, I keep getting impressed at the animations and how perfectly matched they feel. Some of them could be stolen frame by frame from fight scenes. The references and attention to detail is so awe inspiring. The active defense with flow reversal seems so deep with mind games and strategy and out playing an opponent for going into the string you predict, evading it with flow, and punishing it is possibly the best feeling I've ever encountered. Defense in fighting games is usually just wait it out and take your turn after, and you can do that here, but the extra options are so exciting. Not only that, but being knocked down feels way better in this game than others because you can roll in any direction and spend resources to roll extra far. The few times you get a hard knockdown is so terrifying and makes it important, rather than the result of every single interaction. Every character is spectacular. I want to swap mains multiple times per play session because I keep seeing another player do something amazing. Game runs great on both this PC and my steam deck. I've started taking it to friends houses and to my local fighting game events to play on the deck. It was definitely released a bit too early, but the foundations of this game are perfection and I'm having the best time.
Really fun fighting game. You can tell they pushed it out the door a bit, but the core fighting experience is just extremely solid and satisfying. At the price point, it's worth it.
фу, просто фу, так бездарно привязать скиллкаст в файтинге это надо еще уметь
genuinely so depressing that tokon stole the spotlight from this game for its launch, so much depth and there's so much uniqueness in every character, which makes its INSANELY SMALL 12 character roster feel almost double of what it actually is. unfortunately, this game is CRAZY hard, much more than its competitors, but for those who want to put in the time to really master this game it has the ♥♥♥♥♥♥♥ sauce. there's some complaints i have and others do, such as no real ranked, some missing promised features and some omitted polish, but that can mostly be chalked up to paramount rushing the game out for the movie release (given the main villain of said movie was obviously supposed to be part of the launch roster with the twitter post). i don't mind though, as it's a lot better than tokon having a non disclosed before download PSN requirement and running terribly on PC while not even feeling that good and the music being so bad (i love arc sys but what da hell are they doing). if this review is me coming off as more of a hate review towards tokon, that's because it is AND it costs 20 more than this game. don't waste your money, ♥♥♥♥ playstation, ♥♥♥♥ paramount, and ♥♥♥♥ azula players
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