
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The inputs is design by a person who have never played a single fighting game in their entire life. Keyboard have NO REBIND and defaults you to arrow keys for movement and execution. The attack buttons for Light, Medium, Heavy, and Flow are "A, S, D, F" on the keyboard. Using my Hitbox controller (also no rebind), the attack buttons for Light, Medium, Heavy, and Flow is in this order, get this: Circle --> Triangle --> Cross --> Square. Wtf????? This is one of the most ass backwards controls I have ever seen in a fighting game!!! The menus are impossible to navigate because the ♥♥♥♥♥♥♥ button-prompts are in numbers, like I know I uses a PlayStation controller but could I have at least the Xbox buttons?!?!? Also you press confirm in the main menu using the SQUARE BUTTON button, ♥♥♥♥ YOU.
Estou longe de ser um especialista em jogos de luta, mas pela primeira vez na minha vida me senti tão burro quanto um macaco-albino-da-tasmânia com problema renal. Dito isso, o jogo é bom e parece ser bastante promissor. O universo de Avatar é maravilhoso e profundamente rico, sobretudo se tratando de seus personagens. Se mantiverem a mesma dedicação — ou ainda melhor — se se empenharem ainda mais com os futuros lançamentos e atualizações, com certeza será um jogo digno de ser lembrado. O combate (apesar da minha notável dificuldade cognitivo-motora) é bem interessante, conta com uma variedade aceitável de golpes, que fluem (até onde fui capaz de observar) muito bem entre si, permitindo uma variedade ainda mais agradável de combos. É uma fruta bem suculenta a ser espremida, sendo possível meter-lhe aquele "random ♥♥♥♥♥♥♥♥♥ go!" (o famoso [strike]fodase[/strike] ), apertar qualquer coisa e ainda sair algo dali — só não posso garantir a eficiência disso contra alguém com QI acima de 95, ou contra uma futura IA de nível máximo (sim, futura). Como nada nessa vida é um mar de rosas, devo dizer que o jogo carece de inúmeros recursos básicos, tais como um seletor de dificuldade da IA (isso simplesmente não existe), ou mesmo elementos como as partidas ranqueadas para os [strike]malucos tarados[/strike] entusiastas dos [b]jogos eletrônicos de enfrentamento físico direto à curtas[/b] (ou médias, dependendo do personagem) [b]distâncias[/b]. Sim, é verdade, o jogo ainda está bem cru, mas mantenho minha recomendação (por enquanto), na esperança de que os responsáveis respeitem os jogadores e a comunidade de Avatar como um todo, e que tragam melhorias e novidades com uma mínima constância para o jogo.
Advertised ranked mode right up until release, now they’re saying it’s “on the roadmap” and “coming soon”. Three fighters have placeholder animations, there are typos, misplaced or missing command list move images, and lobbies are limited to only two people. Core game is extremely fun but releasing with all these issues is a really bad look.
I don't care if its not finished, game is sick as hell (and $30)
[h1] Should you play Avatar legends? [/h1] I swear to god If you people let this game die for tokon I will find you.
Let me first say that this game is not for the faint of heart. If you are not familiar with fighting games, you are going to struggle. This game is extremley unforgiving. Matches are extremely quick, you will take a bunch of damage from combos. You will also need to spend a lot of time grinding in the training room to figure out combos, blockstrings, and flow movement. While I have a bit of time on Dragon Ball FIghterz and for some reason BBTAG, I am not very good at fighting games, and this is a game that takes a lot of time and patience to even stand a chance against half decent players. And I ADORE it. Every combo feels so unique. Every character plays like they had their source material in mind, which makes me very happy because I am a huge Avatar fan. I'm so glad the devs went the route of keeping the game simple enough you don't get overwhelmed, but still complex enough the game feels challenging in a good way. Yes there are some problems, some characters aren't finished, and some promised features are not out yet, but you can blame Paramount for that because they are insistent on screwing over the series. Even with all the problems, the devs made it work, and I rarley ever think about them. Please beleive in this game and support it however you can, it is a once in a lifetime game. Nothing comes close to the dopamine rush this game brings, best new release in years.
Always-Online DRM Requirement? ***********REFUNDED ******** You should read the terms of service and thank me later. EULA : • You're licensing the game, not buying it. You get a personal, limited right to play. You can't copy, sell, rent, modify, reverse-engineer, cheat in, or run unauthorized servers for the game. • You need to be an adult. If you're under the age of majority where you live, a parent or guardian must agree on your behalf. • Your data. We collect gameplay and other information. How we handle it is explained in our Privacy Policy. • Your content and feedback. Content you post in the game is licensed to us broadly. Any feedback or suggestions you send us become our property. • Purchases. Fees and in-game purchases may carry additional terms, and payments generally aren't refundable except where the law requires. • We can change or discontinue things. We may update, modify, or shut down the game or these terms; if you keep playing after we update the terms, you accept the changes. • "As is," with limited liability. The game is provided as-is with no warranties, and our total liability to you is capped (generally the greater of $100 or what you paid us in the past 12 months). • Disputes go to arbitration. Most disputes are resolved by individual binding arbitration, not court. You waive jury trials and class actions. Where you live may determine which rules, location, and laws apply. Still wanna buy the game?
I feel bad for the devs because the core gameplay is amazing, but I can't support an unfinished game being sold as a finished one. I'll probably re-buy it when there is basic stuff added like a difficulty system or a ranked mode (and when they finish certain characters). If this was released in early access I would've understood, but it's sold as a finished game when it clearly isn't. Not the devs' fault.
packed full of heart and soul. simple foundational mechanics with a ridiculously high skill ceiling. fun to boot up and mash in, fun to lab the layers of any given interaction. released in an unfinished state and still one of the most quality fighting games on the market right now.
Despite being released in an unfinished state, this is the most fun I've had with a fighting game made in the last 6 years or so. Highly recommend if you liked Central Fiction, Melty Blood, pre-Strive Guilty Gear, and/or Melee.