
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good fighting game, terrible optimization. When a 2d fighting runs worse than most modern shooters you made a mistake somewhere and even small drops of 1~2FPS will ruin the experience for both players. Review will be changed to positive if this is ever addressed.
This is the most fun fighting game I've played in a long time. It's far from finished but the gameplay alone deserves all the play in the world!
Avatar Legends is one of my favorite fighting games, don't play it (yet). The gameplay is incredibly fun and expressive. It hard carries what is a super sub-par package. The game is missing basic features that should be in every single fighting game release. Training mode is bare bones and missing options. Lobbies can only be 1v1 for some reason No ranked No filtering system for WIFI players No skill based filtering for beginners No spectating in lobbies Trials are bugged and sometimes just don't complete or the demo AI keeps dropping the combo Replays are missing frame data and input history Currently the game is not worth it's asking price. Wait a month or two and then get it.
Very disappointing. The biggest issue is the complete lack of difficulty settings. The default difficulty feels like it's permanently set to "Extreme," making it impossible for me to defeat NPC opponents. Countering attacks is inconsistent. Sometimes it works, other times it doesn't, even when the button is pressed at the right time. Combat comes down to whoever spams the most attacks wins. The "story mode," if you can even call it that, is simply a series of fights connected by a few lines of text before each battle, all of which can be skipped. Avatar is an amazing franchise and deserves much better than this. This game has potential, but in its current state it's difficult to recommend.
This game surprised me so much. I honestly can't believe how good it is. Lets talk about it. Pros: Visual Style / Graphics - The game literally brings Avatar the series to life. The graphics are so well one and the art style and animation is so well does its nearly mind blowing. I love how smooth everything runs and how it feels like your literally in the animated show playing the characters. They really nailed the style here. Gameplay - The gameplay for Avatar the fighting game is honestly top tier. What i thought was initially a "simple" fighting game quickly became a fun technical fighter that has alot of depth to it. Some characters are more noob friendly than others but ultimately there is so much to discover here it's insane. Music - The game features really good music that is overall satisfying to the experience. Value - Its a $30 retail video game. Considering how much it offers I cant help but mention this. Theres a lot to find here for $30. Cons: Story Mode - The story mode while serviceable, definitely feels tacked out and forgotten about. Going through the story its "okay" to say the least, but your really only going to do it to unlock Nightmare Korra and such. Not much was put into this. Lack of Characters - Ultimately this is a con and not a con, but I am listing it here simply because of the limited amount of characters to play as at the retail of this game. Only two unlockable characters and thjey are just different versions of already available characters. I will say that the characters atleast are very fleshed out which is nice. I would just hope for a little more. Remember though, $30 game still. Lack Of Multiplayer Features - I know they are adding a spectator mode, but their lobby system is bad. Only options for simple 1 vs 1, which again can service the retail release, but for this to really hit, a true lobby system for more than 2 people with a spectator mode would be super beneficial to this game. They are indeed adding a spec mode later on, but its not there at release, which is a problem in my opinion. Overall i REALLY enjoyed the time spent with Avatar. When they release a spectator mode and bigger lobbies I plan to come back to this and stream this some more. Its a super fun technical fighter that will shock you are how in depth it actually is. Thanks for reading.
+Animations are lovely +Faithful representations of the characters +Good voice acting +Seemingly well thought out combat systems* +Diverse character playstyles +Fair price -Its maybe not as flashy as other 2d fighting games that I like. -Most the backgrounds are a little boring. - The story is convoluted and dull and seems to borrow pretty heavily from DBFZ ridiculous story. - The lack of walking animations makes the characters look a little silly when they are exiting the scene during story mode and it makes it kind of feel like a goofy stage play. -Its not casual friendly. Its fast and its really dependent on movement and other complicated mechanics like flow that are really going to ruin your time if your just looking to mash some buttons to see what happens and maybe get lucky. I love fighting games but I suck at them and I know this. I kind of wish they would just build a beat 'em up storymode into every fighting game for casuals like myself. That would really elevate it for me. With that said I can recognize it's a good game. So if you're good at fighting game or a casual like myself who understands online play is gonna test your will to live than i think it's worth supporting the devs.
I wanted so badly to like this game, but it has SO many problems: - There is zero client-side control of the game. You have settings for audio, and button notations. Nothing else. - training mode does not allow any fine controls over the training dummy, making labbing of specific things impossible. The dummy will either attack you with wild abandon or mirror your every move. - the actual controls themselves are garbage. It promised crisp, precise controls. What I got instead was horrendously delayed inputs despite being locked at 60fps and hardwired to my LAN. - No ranked mode. The developers advertised a ranked fighter for its entire development cycle, then had the audacity to launch it without ranked and no actual timeline for when ranked can be expected. To the developers: This is shameful. Do better.
The inputs is design by a person who have never played a single fighting game in their entire life. Keyboard have NO REBIND and defaults you to arrow keys for movement and execution. The attack buttons for Light, Medium, Heavy, and Flow are "A, S, D, F" on the keyboard. Using my Hitbox controller (also no rebind), the attack buttons for Light, Medium, Heavy, and Flow is in this order, get this: Circle --> Triangle --> Cross --> Square. Wtf????? This is one of the most ass backwards controls I have ever seen in a fighting game!!! The menus are impossible to navigate because the ♥♥♥♥♥♥♥ button-prompts are in numbers, like I know I uses a PlayStation controller but could I have at least the Xbox buttons?!?!? Also you press confirm in the main menu using the SQUARE BUTTON button, ♥♥♥♥ YOU.
Game is absolute fire Really shad that Paramount made the devs realeased it in such an unfinished state tho, pretty sure that made a lot of people shy away from the game.
false advertisement where's my skin and ranked mode if paramount made yall put the game out early just be transparent