
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great feeling fighting game; easy to play hard to master
This game has revitalized my love for fighting games.
ouais bon nerf kyoshi nerf korra cauchemar au bout d'un moment peut etre ?
For me is an easy yes. Played just some hours for now, but im loving this game. It's fast and it's fun. I played some story mode, did some training (free, tutorial and some combo trials for my girl Korra <3) and some local matches with my wife, and everything seems so smooth and well animated. The buttons feel good to press and the hits are satisfying. Even doing a basic combo by yourself can be rewarding and feels great. Moreover, the more you do trials for a specific characters and play with it, the more it feels like your brain is learning to "bend the elements", so to speak. It really feels rewarding. And i cannot stress this enough, but the game is so beautiful to watch and the animations are amazingly done. Unlucky enough, the publisher pushed the release of the game and so some content is missing (like ranked matches, some bugged combo trial and some animation frames missing from a couple of characters) but the devs have addressed all the issues and are working on it, so the game will be in it's complete state soon enough. Kudos to the devs btw, you can feel the love for the source material and for the fighting games genre as a whole while playing this game, even in this slightly unfinished state. Heartfully recommended.
面白い!おすすめです!
Jogo incompleto e ainda sim incrível. Avatar é talvez um dos jogos de luta mais fluidos e gostosos que já joguei, os comandos são simples (o único input especial é meia lua), a gameplay é frenética e os personagens são muito bem feitos, cada um tem sua personalidade funcionando muito bem e isso reflete no estilo de luta deles. Infelizmente os tutoriais e desafios de combos estão cheios de problema, inputs errados na tela, combos que não são possíveis de ser realizados (não no sentido de ser muito difícil, literalmente é impossível, nem o bot consegue). O modo história é um roteiro original numa pegada "mundo paralelo", o Aang acorda num mundo onde nenhum dos amigos se lembra dele e a avatar vigente é a Kyoshi, então, não espere reviver a história do desenho ou algo assim. Uma coisa que me entristeceu também é que não tem seletor de dificuldade na campanha. Espero que esse jogo sobreviva ao lançamento (que claramente foi muito apressado) e consiga se estabelecer pelo menos como um fighting game secundário, ele é MUITO divertido e eu espero jogar muitas horas dele ainda (assim como ter a chance de refazer essa análise quando os problemas forem corrigidos).
It's slightly unpolished at start, waiting on some key features. However, it has phenomenal game feel, so much fun and is clearly made with a lot of love. Big recommend if (currently until ranked gets added) you don't mind general casual queing. What's solid about the game feels rock solid, and development is on-going.
К сожалению, на начало августа игра еще не готова. Есть несколько очевидно не завершенных персонажей, отсутствует соревновательный режим (несмотря на то, что на официальном сайте он заявлен), ростер маленький. По всем параметрам это ранний доступ, который, по какой-то причине, называют фул релизом. Но, с точки зрения геймплея, файтинг имеет отличные перспективы. Как для начинающих, так и для опытных игроков здесь есть много интересного: каждый персонаж по-настоящему уникален, а не является рескином с парой бафов и измененным фреймрейтом на атаках. У каждого персонажа с первого взгляда понятен архетип, так еще и в зависимости от саппорта может кардинально меняться геймплан. Экзекьюшн требователен к точности ввода, что может отпугнуть новичков, но наличие персонажей с простыми механиками в освоениями позволяет даже неопытным в ФГ игрокам сходу получить удовольствие от происходящего на экране. Картинка вкусная, анимация приятная, технических проблем не наблюдал, баланс в целом сносный, но пока данных все-таки не хватает. В общем и целом, плюсы пока очевидно перевешивают минусы от сырости проекта. З.Ы. Сюжет здесь для галочки, невзирая на то, что его писали сценаристы, приложившие руку к анимационным сериалам, но Захир с мечтой стать лучшим пробендером в мире это ♥♥♥♥♥♥ смешно
why is it not marked as early access if many core features like ranked and story are misssing? like srsly what is this wasted potential and sold as a full game ? , the gameplay the fights are nice everything else really bad or missing
I love ATLA and I enjoy fighting games. As of now I just cannot recommend this. Despite looking awesome with a great art style, the controls feel off and you can't remap keys. There's not nearly enough characters, maps, or modes right now to keep you interested. It was clearly designed with a controller in mind. Also, there isn't nearly enough customization or rewards for winning. It's just red, blue, or green shirts. I also don't see my preorder outfits either. Save your money and get it on a deep sale.