
Build the perfect kingdom in this turn-based strategy game that combines elements of automation, board games, and city builders. Keep your kingdom happy, endure hostile Challenges, and unlock new cards as your kingdom becomes more prosperous.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a new Kingdom, starting from nothing and hoping to reach the highest levels of Prosperity. Each turn, play Cards to add Citizens, Constructions, Animals, and Soldiers to your Kingdom, building a city that can produce vast amounts of resources and protect itself from disease, invaders, and other challenges.

Automatic Kingdom is all about trying to create synergies, placing Citizens near each other to generate resources and activate abilities. As your city grows, you will need to rearrange things and decide what must be kept, and what must be removed to make way for new additions. Do you keep your Cobbler near the Farmers to increase your Food, or is it time to shift it over to boosting the Miners for Labor? Or perhaps we could remove the Cobbler and put in a Cook instead?

Challenges will emerge from nature, hostile nations, and the fabric of magic itself. While you are trying to grow your Kingdom, you must also find ways to protect it from disease, criminals, invaders, and more. New challenges are always emerging, and always growing stronger— so your Kingdom must always be growing stronger as well.

Most of your resources reset every turn. This means that if you can't afford to build a Construction you want, you can't just sit around and wait— you need to figure out what must change in your Kingdom to reach the levels of resources required. Reach new levels of production by carefully arranging Citizens to activate synergies.

As you ascend through the Tiers of Prosperity, you will be continually unlocking new Cards to add to your Kingdom, discovering new resources, abilities, and synergies. Will the older Citizens be valuable building blocks to combine with your newer members, or should some of them be removed to make way for new abilities?
At higher Tiers, unlock new mechanics to provide for your Kingdom. Launch Invasions to secure more resources, craft Laws to reshape your Kingdom, and manage a Court of Councilors with shifting loyalties.

After your victories, you will unlock new ways to play.
Chaos Modifiers reshape the entire fabric of the game, changing the way your Kingdom will be built on future playthroughs.
Alt Cards let you flip cards between two different versions, giving you more flexibility to try new strategies.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hot ♥♥♥♥♥♥♥ garbage.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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