
A slow and meditative incremental idler where you manage colorful snakes. Watch them collect food, then spend the food on upgrades and abilities for your colony.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relax with Auto Snakes in Outer Space! A slow, meditative, and mesmerizing incremental idler where colorful snakes automatically collect food. The player's goal is to make them more efficient.
Increase your snakes’ speed and food supply. Unlock abilities and upgrades. Complete tasks to unlock new skins. Prestige for permanent perks. Beat the game to Unlock Endless Mode.
Play how you want!
A challenge run with only one snake? Go for it.
All snakes and no abilities? That's fine, too.
One snake and no speed upgrades? Okay... Sure.

Let your snakes passively collect food. Or, take command and guide them with your cursor.
Snakes even get slightly magnetic while being guided, attracting nearby food. Scientific!

Be colorful! (Or monochrome, we've got those skins too.)
Unlock skins by completing in-game tasks. Assign the skins at random, or add them to your favorites.

Dozens of in-game tasks — Progress bars go up!
Over 150+ skins — Closer to 200!
Eight unique abilities — Auto-cast is optional.
Prestige Mechanics — Reset progress for long term gain.
(Theoretical) Endless Mode — Make your computer mad!
A piano, playable with your keyboard — Because it's fun!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun incremental game, about 6~ hours to 100% if you don't afk much. Progression is quite nice for the entire experience, I had a lot of fun and I love the available skin options (especially the 1980's one). Make sure you prestige as soon as possible each time you can. quick edit: Endless mode is fantastic!
Абсолютно унылый айдл без офлайн-прогрессии, все улучшения скучнейшие, никаких иконок и разнообразия тут не будет, просто тыкай кнопки по очереди появления и долго жди роста цифр, это как адвенча капиталист, но ещё мельтешат змейки, а чтобы добить ачивки придется много часов держать это запущенным и свернутым, никому не рекомендую, не обманывайтесь накрученными отзывами.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been looking at idlers and clickers for awhile now, and I thought Auto Snakes was interesting and fun for awhile. The game really doesn't have an end but you can collect all the Steam achievements in a couple of days. Happy snake rangling!
snek
I was surprised by the game, it's a good game to just chill with and let your mind relax.
Retro styled idler with chill vibes and rad music!
Fun Game to have open whilst playing something else or chatting with friends. Interested to see what it holds in the future!
Auto Snakes in Outer Space, developed and published by Old Atlas, is a minimalist idle game that embraces simplicity, automation, and steady progression within a playful sci-fi wrapper. At first glance, the concept sounds intentionally absurd: colorful snakes drifting through space, automatically collecting food to grow stronger and more efficient. Yet beneath that whimsical surface lies a surprisingly structured incremental experience that caters to players who enjoy gradual optimization and relaxed resource management loops. The core gameplay revolves around autonomous snakes that gather floating food items across a contained play area. Progression begins modestly, with a small number of snakes collecting resources at a slow pace. Over time, players invest accumulated food into upgrades that increase movement speed, carrying capacity, collection efficiency, and various passive bonuses. The game operates comfortably as a hands-off idle experience, allowing snakes to work without constant supervision. However, it also includes light interactivity: guiding the cursor near food items enhances attraction and collection speed, giving players the option to engage actively when desired. This dual design supports both passive and semi-active playstyles. Upgrades form the backbone of progression. As resources accumulate, new abilities unlock that automate additional functions or amplify income rates. These enhancements gradually accelerate the pace, creating the familiar exponential growth curve that defines incremental games. The system encourages reinvestment, experimentation, and periodic optimization. While the mechanics are straightforward, there is a satisfying rhythm in watching efficiency compound over time. The inclusion of a prestige mechanic further extends longevity, allowing players to reset progress in exchange for permanent multipliers that enhance future runs. This cyclical structure reinforces replayability without overcomplicating the formula. A notable aspect of Auto Snakes in Outer Space is its emphasis on cosmetic variety. With a large selection of unlockable snake skins, players can customize the visual identity of their colony as they progress. These skins are earned through in-game tasks and milestones rather than random chance, offering tangible goals beyond numerical growth. Although purely aesthetic, this collection system adds an extra layer of motivation, especially for completionists. The art style is bright and clean, featuring simple shapes and bold colors that make the interface easy to read even as activity increases. The presentation overall is minimalist but charming. The outer space theme functions more as a playful backdrop than a deeply developed setting, yet it gives the game personality. Ambient sound design is subtle, maintaining a calm atmosphere suitable for long idle sessions. There are small touches of humor scattered throughout, reinforcing the lighthearted tone. The game does not attempt narrative complexity or dramatic escalation; instead, it focuses on maintaining a steady and relaxing feedback loop. Despite its strengths, the experience may feel limited for players seeking deep strategic systems. The upgrade paths, while functional, do not drastically alter gameplay style. Most improvements revolve around efficiency rather than introducing new mechanics. As a result, the long-term appeal largely depends on how much a player enjoys incremental growth for its own sake. Endless Mode extends the lifespan by removing progression caps, but the fundamental loop remains consistent throughout. Ultimately, Auto Snakes in Outer Space succeeds as a calm, low-pressure idle game that delivers exactly what its premise promises. It offers a clean interface, accessible progression systems, and a steady stream of upgrades that reward patience. While it does not push the boundaries of the incremental genre, it provides a pleasant and affordable entry for players who enjoy watching numbers rise and optimizing small systems over time. Its charm lies in its simplicity, making it a comfortable choice for those seeking a relaxed, space-themed idle diversion rather than an intricate management simulation. Rating: 6/10
По началу вроде норм, но потом начитается скучный гринд, когда копишь на улучшение, а оно дает 2% прирост, который вообще не чувствуется. По итогу первый час интересно, что-то новое. Потом часа 3 игра просто запущена на фоне, временами заходишь что что-то улучшаешь. После я нашел престиж, который ничего по сути и не дает. Продолжил только ради ачивок, 1 час игры и 7 часов гринда и ожидания, не рекомендую
I really like this one. :) It's impressive how smooth and polished it is considering this is a solo-dev's first work. Personally, I'd argue the mixed reviews are being unfair. Yes, the game is fairly simple, but within that it's doing a whole lot better than other titles in the genre: 1. No lag, even if you have everything upgraded. 2. The different snake skins ae all from awesome to adorable to cute. 3. The presentation REALLY deserves credit. There is SO many titles out there with hideous and unusable UI's and this one is a pleasure to deal with. (Only exception MIGHT be the skins-menu but even that's complaining on a high level.) What this game is: A lovely idler to have on in the background and check in on every now and again. What it isn't: The ideal candidate for active gameplay - guiding the snakes by mouse pretty quickly becomes less lucrative than just leaving them to their own devices. I hope to see more by this dev in the future. :)
Players by region
Where this game's players are, estimated from review languages.
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