
“Auto Battle Girl” is an auto chess game on Goll Continent where powerful female creatures battle. Strategic gameplay, upgrade maidens, activate faction bonuses, and use leader assistance to conquer this mystical land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fixed the Creative Workshop. The Creative Workshop can now be opened.
To compensate for the inconvenience caused by the previous inability to access the Creative Workshop, we will be giving away 200 Crystals to all players in-game.
You can now use the Creative Workshop to create custom battle girls. A file named ModCreator.exe will appear in the game's root directory — double-click it to open the battle girls Creator. No coding knowledge is required; the operation is extremely simple. You can use it to create your own battle girls, integrate them into the game, and even upload them to the Creative Workshop for other players to use.
Welcome to the Goll Continent, a world filled with mysterious magic and powerful creatures, all of whom are female. On this continent, the battle maidens harness the magical power of the Sea of Life to stage breathtaking combat spectacles!
The setting of “Auto Battle Girl” is in a mysterious world known as the Goll Continent. What sets this land apart is that all its inhabitants are female, possessing extraordinary strength and astonishing magical abilities. They reproduce asexually through the magic of the Sea of Life. Alongside humans, this world is home to various other clans including demons, elves, beast maidens, and dragons.
Auto Combat: Automatic battles where strategic placement lets your battle maidens fight for you!
Maiden Leveling: Collect three of the same maiden to upgrade to a stronger version, with multiple paths for you to choose from.
Faction Activation: Gather maidens with the same faction to activate faction bonuses and increase your team’s combat power.
Leader Assistance: Up to four leaders can assist in battle, providing attribute bonuses and combat skills to give you an edge.
Relic Infusion: Infuse relics with souls to trigger more powerful battlefield effects and turn the tide of battle.
“Auto Battle Girl” invites you to enter the Goll Continent and experience an unprecedented passion for battle! Assemble your team now and conquer this mysterious land!
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不得不说现在的作品创意真的很有趣,再大多数自走棋玩法逐渐同质化单纯以“摆阵挂机”为主旋律的当下,《战娘自走棋》以肉鸽卡牌+策略自走棋的让人眼前一亮。游戏搭建了全新的戈尔大陆世界观,设定大陆生灵皆为拥有超凡力量的女性战娘族群,玩家作为指挥官,选择各种战娘组成team,来对抗魔物威胁,适合喜欢此类自走棋的玩家。 本作最大的区别就是加入了卡牌构筑,而且有着地形特色,所以和其他的作品差异还是蛮明显的,玩家在闯关过程中可随机获取战娘卡牌、专属羁绊、地形buff和战术道具,每一次选择都会重塑对局打法。没有一成不变的强势阵容,玩家需要根据每局的随机资源,灵活搭配输出、重装、辅助战娘组合。 还有一个是觉醒圣物也挺有意思的,就相当于云顶之弈中特殊英雄强化,改变某个棋子的功能设定,算是进一步拓展了游戏的策略性,这个前后排的设定也蛮像以前的昆特牌,可以看出在玩法上制作组确实下了不少的功夫。 不足的地方是这个画风,虽然画采用清新的二次元美少女画风看着还挺舒服,但是彼此之间差别太小了,战娘们没啥特别记忆点,区分不明显,这个UI也稍微显得粗糙了一些,再有就是整个游戏肝度不低,得多次反复游玩才能积累解锁其他内容,所以如何抉择就请各位见仁见智了。 所以综合来看,本作的优缺点都挺鲜明的、如果喜欢这种排兵布阵策略构筑,那本作绝对值得一试,但是对偏肝偏刷的玩法没兴趣的话还是不建议入手了。但客观的说游戏的策略还是比较有趣的,值得推荐好这口的玩家一试。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
挺好玩的,创意工坊的mod激活不了,怎么用?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全员美少女的自走棋,整体模板比较朴素。玩起来有种老游戏传奇生物的感觉,每层可以看奖励选择与相对应强度的敌人进行战斗,初期需要加人口铺满前后十个位置优先,因为可以明显看到敌人的数值,所以量力而行有多少数值就打多少数值的怪,但要小心前期的精英,很容易藏一个高级怪偷袭,因为计算的是总体攻血,一队大头兵和一个一刀秒一个的三级怪打,肯定是死的很惨。 流程上主打人多势众凑羁绊,重复的战娘能够三选一升一级,因为资源有限,游戏开局就要想往哪个方向升级,三级就已经是上限了。虽然为了人多势众要凑满,但群体的人类buff实在是少的可怜,论数值还是要看兽娘的百分比加成,而且难度对羁绊的针对性。。。。还好更新改成20%了,以前对半减我都不敢选加羁绊。为了增加游戏丰富度,需要解锁的战娘都蛮强力的,特别是女神系虽然都需要燃烧魂作为支持,但技能显得有点超模。 除不仅战娘美美哒,领袖也是一个比一个帅,可以通过领袖技能的加持对队伍进行羁绊群体覆盖和数值强化,每个阵营都很有特色,但需要分开肝经验略显繁琐。相对而言整体的队伍可以自选降低了游戏的门槛,但如何搭配好阵容的羁绊划分,前后排的功能承担,需要多次尝试,而且根据地图的不同,对特殊属性加伤也不一样,玩家要灵活应对不同地图的数值变化,想要一个死套路打完还是有难度的,轮椅是真的轮椅呀。 构筑上除了战娘还有作为辅助发育的圣物,局外够肝的话可以开局就携带五个圣物,个人体验先把赚钱拿上发育会快一点,剩下就是羁绊性的圣物数值加的挺多,圣物需要相对应的祝福才能注魂,所以编队的时侯也需要做好倾向调整,特别是s级别的权杖不打无尽根本达不标,s级别的铸魂对祝福的要求都有点高。个别圣物还会改变领袖技能效果,这下需要保存的方案有点多的数不过来。 容易上手的自走棋,低难度感觉逼着眼睛都能打,但高难就需要针对性进行配队组合,羁绊凑起来比较困难,能打到最后只有数值怪和机制怪,有点看不懂战场上发生了什么。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
[h1]《战娘自走棋》:美少女爬塔自走棋[/h1] [h2]前言[/h2] 本作是一款以美少女为主角的单机自走棋游戏,游戏把卡牌收集、肉鸽爬塔揉在了一起。在戈尔大陆这片只有女性的神秘土地上,玩家作为指挥官要组建一支娘子军,用策略一路推图。 [h3]核心玩法[/h3] 游戏的棋盘是五前五后共十格,只要前排还有人后排就不会被攻击。这个设定让阵容搭配有了一定策略意义,需要考虑前后排的均衡。可上场的角色依赖于人口上限,而人口上限又要通过击败敌人慢慢提升。 棋子在升星做了分支选择。三个相同的棋子在合成时需要二选一,不同方向对应不同的羁绊和技能效果,这就对玩家的思维提出了要求,不能再无脑合成。羁绊系统分种族和职业两个维度,不同流派各有特色,配合局内获得的圣物和赐福,build空间很大。领袖可消耗tp(蓝条)释放技能,tp靠战斗中的攻击次数累积,和战局节奏绑定在一起。 战斗选择用了肉鸽爬塔的框架,类似于《杀戮尖塔》,可在不同事件、敌人之间自由选路。每场战斗结束后根据阵亡数量扣血,逼着你不仅要赢还要赢得漂亮。商店、赐福穿插在战斗之间,如何平衡资源投入和阵容成型是每局都要考虑的。 [h3]游戏体验[/h3] 美少女立绘是最直接的吸引力,精灵、魔族和龙族各有气质,进阶后的形象变化让人更加期待。但漂亮的卡面没能完全体现在战斗表现上,技能特效缺少一定的辨识度。 ui这块是目前最需要优化的部分。棋子不显示羁绊信息,刚开始玩的时候一脸懵逼,只能一个个点进去看。另外,游戏使用的大量术语,类似于ap,tp,atp[spoiler](不知道的以为高中生物呢)[/spoiler],写中文不好吗? 局外资源的获取偏慢,通关几场才能攒够解锁一个战娘三级分支的晶石,想尝试新阵容就要反复刷图积攒材料,肝度偏高。 [h2]总结[/h2] 《战娘自走棋》在单机自走棋的框架里做了不少有趣的尝试。目前在核心玩法上有不少可玩的内容,尽管也有不少缺点。推荐给喜欢自走棋、美少女题材的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1]Hard to say,美少女战棋?更像固定走位的金铲铲大作战[/h1] 开局启动崩溃2次,页面异常移位1次,屏幕异常模糊显示3次,BUG不少,但是主页面的音乐还算不错,真玩玩不了多久,光靠计算和AI自行动比较容易腻,仅作无功无过的中评推荐吧。 说实话《战娘自走棋》的机制相当复杂,整体类似于没有划线的自由爬塔,抛开美少女的绘画细分下来还有很多机制,包括圣物、祝福(怎么还有Miss的)、灵魂圣物等“装备/BUff”类型的组合,以及人口、羁绊、TP、领袖技能和战娘的升本、血量、护盾、特技等,利用战位和特技能调整嘲讽顺序。 但是作为自走棋的AI,你很难相信除了绝对的数值以外的东西。没错,《战娘自走棋》的难点实际上是资源与数值与人口的计算,面对各种爆兵/爆人口与异步敌军的战斗,在爬塔的道路上不断计算数值和资源并拉本,升资源。 这个时候要提到我顶讨厌的各种debuff了,因为我方有各种Buff与资源,敌方也能够使用各种变态效果,包括冰冻、闪避等,假如说《战娘自走棋》纯凭0白板开始玩,那么一点都不爽,哪怕你前期再数值,也比不过敌方的各种BUFF,对于该游戏,只有一个道理:“不刷不行,不刷不爽”,会有各种的初始圣物与1.0版本的奖励,以及战娘的出战选择,一切明明白白在背后安排好了。 也就那样一回事吧,不是很难也不算低门槛。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
다깨버렷잔아..
不知道为啥离线模式没给我算时长的...稍微玩了几个小时,说下本作。首先游戏的立绘还是不错滴,二次元妹卡量大管饱,冲着这点入手不亏。玩法就是经典自走棋加肉鸽,三合一升星有分支选择,搭配领袖技能和圣物,凑出大羁绊后挺有爽感。自动战斗省心,不用跟真人抢牌,单机刷刷刷很解压。但现阶段的毛病也一堆,ui比较简陋,对局特效感觉也一般吧,就是卡牌晃两下,数值跳一跳,然后基本就无了。另外就是卡牌的羁绊标注的不明显。游戏难度我感觉随机性挺强的,精英怪有时候比BOSS还猛。还有就是游戏资源获取也抠门,解锁新棋子要刷好多把。如果你能忍受这些粗糙的地方,当个养老挂机游戏还行。否则建议等作者多优化几次再入手。目前我给6分,及格但不够爽。
能不能走点心,创意工坊是能打开了但是mod激活不了有什么用啊?
갓겜입니다
非常好玩,组合很多
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