
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased the game in July 2017, and unlike some games of this nature or price range, it is finished. The dev kept all the promises I could think of, and you will be getting a bug-free experience. And yes, I only have 5+ hours in, but have pretty much done everything I could to "break" the game, and there were no problems. I think the game would get more love from wargamers if Panzer Corps-type unit counters were used or optional. There is nothing wrong with the 3D counters, and it probably would have been less work to go with boardgame counters. But they tend to belie the fact that: Yes, there are terrain effects, fog of war, higher sighting from hilltops, combined arms effects, etc. It sort of reminds me of a simple version of an HPS Squad Battles game. Using the editor is so easy. You can edit any scenario you upload from Workshop or create your own. It's pretty limitless overall, so you are really getting a bargain here. Pretty much anything is possible, and there is a decent number of terrain and unit counters at your disposal. Most of all, it is self-explanatory to most people, as is the gameplay. I really feel that $15 is as low as anyone could expect to pay for a game like this, so no need to hold out for a 20% off sale, imo. Be aware that it is not really necessary to play the Campaigns unless you are really a newbie. They are good tutorials though, and I'm sure I've missed a point or two by not playing them (yet). One minor issue is no saving during the battles. You can create some real slugfests, but still, this is not a deal-breaker by any means. I would like to see a DLC that includes aircraft and ships, maybe paras, etc. I would hope this would draw extra attention to the game. The AI is fine for what it needs to do, and though I prefer more complex games in general, some of those have cost me up to $80 on release: Can you say War in the East? But it's the editor that drew me in and the fact the dev stuck with his plan and deserves to see some success with this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fast-paced tactical wargame. Game mechanics is much better than Advance Wars, or Panzer General. However AI is very poor, and campaign is much too short. So after a day or two you will find you can only play online, and the community is rather small.
Game is interesting, but the Linux version is poorly maintained.
Оценка игры: 33/60. Ждал намного большего по скриншотам и промо роликам. Понимал, что это не ШЕДЕВР, но надеялся,ч то игра окажется не хуже, чем Codex of Victory. К сожалению, бета версия игры показала свою слабость. На данный момент это скорее похоже на альфу. А разработчикам предстоит ещё сделать крайне много до момента релиза. Как минимум: исправить начальный интерфейс, привести в порядок графику, переделать тиррейн и геометрию игрового поля... И ещё с десяток более мелких, но актуальных задач. Сделают ли они всё это? Узнаем. Подробнее об игре, её сильных и слабых сторонах можно узнать из моего обзорного стрима! Подписывайтесь на мой канал! Работаю ради зрителей. https://youtu.be/rDknQaG0n-4
The idea of a quick to play TBS in a WW1-ish setting is a good one but Attrition: Tactical Fronts feels somewhat unpolished and abandoned. I also could not get the multiplayer working (it says peer connected but, none of the buttons in the Multiplayer UI seem to do anything). This limits the content to a 17 mission single player campaign. Which as other reviewers have pointed out can be played through relatively quickly. The main menu in my game also for some reason still displays the word Beta. Overall the following comments sum up my thoughts on the game play that Attrition does offer: I'm liking the suppression mechanic and the clever use of terrain modifiers. The AI doesn't put up too much resistance though (there are no adjustable settings to increase or decrease the difficulty). I think the foundation of the game seems solid but value proposition wise at $14.99 one can get things like battle academy or a Order of Battle expansion these days which offer a more fleshed out TBS tactical experience with more depth/content. Admittedly those games were made by somewhat larger development teams. Attrition is pretty impressive for a ~8 person team (based on the credits). Even if it doesn't reinvent the wheel and feels a tad rough around the edges in places. I just wonder if compared to other things it has enough polish and content to really compete. The basic game play revolving around quick little battles with WWI era cartoon soldiers is definitely fun both conceptually and in action. But, my initial impression is that Attrition doesn't do enough maybe to set itself apart and distinguish itself from other TBS options of similar complexity on the market. That said am finding Attrition: Tactical Fronts to be a fun relaxing simple lite wargame but it seems to be one that won't regrettably get more updates or additions. I would love to see the game or a sequel fleshed out more with additional polish if Cardboard Keep decides to revisit it. Perhaps the market just isn't there for a lighter map building fast play TBS. If I do manage to get the multiplayer working I'd love to play a battle or two sometime. Artillery is really quite powerful as are the AT guns both in their intended roles and as anti-personnel weapons too although for scouting out enemy artillery quickly the cavalry speed versus say a combat car is nice. TLDR: I couldn't get multiplayer to work (I don't think anyone is still playing it multiplayer anyways) or saved custom maps to load successfully. Attrition still feels like a unpolished beta in some respects. There are some neat mechanics but the 17 single player scenarios go by very quickly. At the full price asked there are other TBS lite wargames that offer more content for the money. Unfortunately, in its current state I can't recommend Attrition: Tactical Fronts despite enjoying some aspects of the game. It was clearly made by a small team with attention paid to a few neat mechanics and has the core of a solid lite wargame experience but needs more updates and fixes to achieve its full potential. Cardboard Keep has moved on to other projects so Attrition is what it is.
Advance Wars + World War 1 - Charm = WW1 Wars A simple yet improved game like Advance Wars, but without air or naval units, making it a bit too simple. A good game with a lot of potential, needs something more though. The art style is ok, if not a bit too cheerful, but not charming, even bland. The sound is good but not special. That being said, the single-player content is very short (1-2 hours) and nobody's online for multiplayer. So I have to say I'm done even if I don't want to be. What would make me praise it? A Naval and Air units mode, a story driven campaign, and a puff-then-explosion hit from cannons, instead of the cartoon bullet flying like a bag of patatos over everybody's head. That being said, I still had a good time and will recomend it.
Abandoned Early Access. 2.5/10
Attrition: TF - A strategic (tiny) perl in the haystack. Got this game in a strategic bundle. The name offers no attraction, but after first start it shows a great tutorial to introduce the game mechanics of a well designed turn-based strategy war game. Some early scenarios offer given units for your army, later on you are requested to choose best setup. The units seem to be 1900 brought from WW I, anyhow they do not show up from specific nations. Just different soldiers, self-propelled guns, anti-tank guns, and different tanks up to heavy tank. It's like rock-paper-scissors, as the enemy get the same units. Due to fog of war, you are never sure, which combination your enemy has choosen, instead you know the numbers. Terrain and maps are well designed, so all units can find best position to fight. Informations about pros/cons are quite nice offered, so it reminds a little bit on panzer general or extended chess table. So far I didn't recognize any research, but that's not really needed for the very well designed campain. They offer multiplayer too, but not tested yet. Singleplayer seems a good practice though. Workshop support included, but only new maps found so far. I wouldn't spend too much money on this game as it is quite simple, but catch it in a bundle or on sale and you get that one-more-turn feeling with quite interesting in-depth strategy game. Update: after ~3 hours the campain is done, only challange left is multiplayer, still thumbs up for the fun, but thought it offers some more
This is a decent little TBS wargame, with concepts and features introduced gradually over several scenarios in a well-designed tutorial. Enjoyable, good enough graphics, and each scenario is small, with only a few units on each side make for short and pretty enjoyable experience.
I liked this game. I wouldn't pay full price for it though (bought it in a bundle). I think $5-10 would be fair. Positives: It was generally fun to play, reminded me a little of Advance Wars. Personally I loved that the battles are super short, it's easy to pick up for a quick match in a break or something. Negatives: the game feels a bit sloppy technically, lots of UI issues, can't always see what the enemy does on their turn because of camera issues, AI is kinda dumb, just general jankiness. I would recommend picking this up if you're looking for a short, cheap turn based strategy game to kill a few hours. Nothing spectacular all round, but generally fun & competent gameplay with some technical issues.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $336 | 4 | 50% | $2.99 | |
| $2.3M | 6K | 94% | $14.99 | |
| $183.3K | 307 | 78% | $7.39 | |
| $3.7K | 21 | 95% | $5.99 | |
| $132 | 0 | — | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4K | 152 | 93% | $5.99 | |
| $20.4K | 86 | 76% | $9.99 | |
| $20.4K | 53 | 96% | $14.99 | |
| $20.4K | 964 | 75% | $0.99 | |
| $20.4K | 123 | 69% | $6.99 | |
| $20.4K | 123 | 80% | $6.99 |