
A Humanist retro-style RPG game about sincerity and empathy, featuring friendly robot dogs and evil smiley faces.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beat the game on normal without dying twice but it certainly felt like I got close a few times! I do feel bosses were designed to lose convincingly (which is a core element of WoW's raid designs apparently) and they are the highlight of the game. The random enemies were more annoying than anything especially when more than one joined the battle. The battle system is largely solid. Just wish it was boss battles tbh. For the maps: they are largely too bland and it rarely feels like Septimus is an actual world but rather just gameplay segments put together for you to go through. More detail would have been welcome. The story is...okay at best. There's moments it shines but also a large segment of it is largely dull. The themes could have been more subtle. One advice I got in school is the more times a story tells it's themes, the worse it is. The best shows/movies/games? They never say the theme. Don't know how true that is but I definitely felt like the game was telling me it's message instead of letting it come across organically through what happens. I'll recommend the game cause it's a solo developer at a reasonable price of $8 but the strength of the game (boss battles) means having to go through the rest of the game which is a slog.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short Version: Atlas Wept is an incredible game I'll be thinking about for a while. I wish more people knew about this game and highly recommend it. Long version: Atlas wept is a game that clearly wears its inspirations on its sleeve (Primarily Mother 3), but still feels unique and can stand up on its own. The game is split into two parallel stories and I loved both of them and the way they ended up connecting. There were some moments where I connected some points in one story or the other where I actually gasped. I had a slight preference for Dezi's story, but I was never disappointed when the game switched from one story to the other. I also loved the little bits of world building that came out and added some texture to everything. I have so many good things to say about this game so as a short Pros and Cons List: Pros: [list] [*]Music is incredible and I wish i could get a copy of the soundtrack. [*]Enemy Design is great and I always looked forward to seeing new ones. [*]Minigames, both in and out of battle, were well done and broke things up a bit. [*]Story was great and made me really emotional at points. [*]Characters were great and I enjoyed getting to know all of them. [*]Funny in a way a lot of games struggle with. There was one point where I was worried I might have woken my neighbors because I laughed so loud while playing at night. [*]Mechanics are great and unique. The idea of your hitbox shrinking after taking damage, making it easier to dodge, is genius and I don't think I've seen it like this anywhere else. The Stamps and Stun systems are also great. [*]Some genuinely beautiful moments that I won't spoil. [/list] Cons: [list] [*]The game crashed three times during my play through, but I never lost more than a couple minutes of progress. [*]I found the game to be a little easy, even on the higher difficulty level. [*]Some systems are a bit under-utilized. [/list] With all that said, I 100% recommend this game. It's clear that this project has so much love and care into it. The fact this game isn't more well known is a travesty and I am going to go out of my way to get more people to play it. It made me emotional in a way few games do and I, like Atlas, have Wept.
Really fun game; an interesting expression of a coming-of-age tale I fell in love with the characters and their struggles, always anticipating their next steps into the unknown. It unfortunately comes into a bit of a dragging drought around the end, both narratively and gameplay-wise, but the core of this game is done with a lot of love and ambition. I wish nothing but love and good tidings for the developer, because I can see the experience obtained from this game building into something even greater.
I don't often write reviews, I often forget to do so, but this game is entirely deserving of it, and deserving of however much full price is. More, honestly. This game has such a wonderful story, such a wonderful meaning and message to say, I 100% recommend literally anyone play this. No matter what kind of games you're usually into this game is good enough and has enough in the way of accessibility to be playable, no matter your skill level. The message and story is so good and something more people should hear and experience. My literal only complaint is that there's no quit to desktop button on the main menu screen, and maybe the odd misspelling here or there. But seriously, go play this game. It's worth every penny and every second. 10/10
I picked this game up on a whim when it was on sale because it looked interesting, and I cannot recommend it highly enough. The story is heartfelt and the ending was incredibly satisfying and the ending left me close to tears. As for the gameplay, it is quite good. It feels like a the overworld gameplay is simple to understand, and the battle system feels like a combination of the Final Fantasy ATB system with the Undertale minigames to deal with attacks. I recomend this game very strongly.
好动人的故事……柔软,朦胧,又有种淡淡的怅然若失如影随形,虽然主角团都是小孩但并没有走皆大欢喜童话路线,有在好好地直面更尖锐更鲜血淋漓的议题。最终决战[spoiler]帮Atlas挡伤[/spoiler]的时候我一直哭T T 另外这么好的游戏却只有这么点评论这合理吗……!
ビジュアルがお気に入り! あとは日本語対応してくれれば…!
This is a great game that tells an emotional story.
I just finished my play through of Atlas Wept and although there have been individuals who have reviewed it and compared it to a lesser Earthbound or not good i'm grateful that I was able to play this game of my own accord and form my own opinion with no pre concieved notions or comparisons I throughly enjoyed my time with this game with it being a short but decent length, I enjoyed all of the characters but especially Dezi, Charlie and Gi, and most of all the story and the thematics that lay within the words and narrative , I also enjoyed the gameplay even if the battles at times may have dragged on a bit more than needed the overall mechanics and interactivity of the individual battles such as the timing, shoot em up elements, buffing and de buffing and the switching of physical and magic attacks to weaken and exploit enemy defenses was all well incorporated, I also enjoyed the overworld maps and exploration and their unique design and enviroments overall this game was well worth the price and I advise anyone who has any interest to play this game to give it a try with nothing else to could their judgement and to make that ultimatum themselves I cant wait to see what game the developers have in store next especially if they expand upon the ideas used in Atlas Wept
I had fun with this one. The Earthbound/Mother-like graphics and mechanics similarity had me intrigued at first and the battles were fun. Sometimes you just have to take the hits. Absolutely enjoyed the characters (Dezi was really written well) and story telling (Earth and Humanity). There's a few scares in there... those damn grins. As you can see from my play time, this game is very short. There's certainly potential for additional chapters and side stories here though. I played primarily on Steam Deck. You may need to fool around with the screen size setting for things to appear properly.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 48 | 69% | $1.39 | |
| $560 | 6 | 67% | $4.99 | |
| $34.8K | 96 | 94% | $18.99 | |
| $5.4K | 75 | 97% | $3.99 | |
| $993 | 15 | 80% | $3.39 | |
| $3.5K | 9 | 100% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7K | 62 | 92% | $4.99 | |
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| $7.7K | 105 | 81% | $2.99 | |
| $7.7K | 96 | 79% | $4.99 | |
| $7.7K | 108 | 72% | $4.99 | |
| $7.7K | 93 | 78% | $3.99 |