
Astronite is a 1bit metroidvania that combines action, exploration, puzzles and platforms. Recover the planet where you and yours lived before it was invaded by strange creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 195reviews | 74% | — | $54K |
| $14.99 | 49ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent metroidvania with an interesting but not super complex story, a large but not enormous amount of gameplay (I restarted once or twice because I messed up, but it only took me roughly 8 hours to actually beat it) and it was full of enough secrets and references that it was fun, but not overwhelming. Suffice to say, if there was a sequel I would play it IMMEDIATELY.
75퍼 할인하길래 싼값에 사서 재밌게는 플레이 했지만 이거 하난 말해야겠음. 보스전투나 미니게임같은 건 다 괜찮았는데 맵디자인 하나때문에 평가 다깎아먹음. 제트팩 조작해보면 알겠지만 쉽지 않은데 제트팩 미세컨트롤 구간도 그렇고 장애물 마구 배치한 맵들 본 순간 진짜 탄식이 절로 나옴. 이런 곳에서 죽으면 시체 회수하기도 힘들어서 웬만하면 돈다쓰고 지나가야됨... 그리고 일시정지에 대사스킵버튼을 넣어두고 왜 안 알려주는건지 이해가 안감. 실수로 대사 중에 esc 누르지 않았으면 다 깰 때까지 몰랐을 뻔;; 이겜 하실 때 참고바람. 비추천까진 아니지만 참 아쉬운 겜.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Portugal, Catalan
| $14.99 |
| 30ratings |
| 82% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Una puta joya[/b] Desgraciadamente no lo puedo recomendar, no es para cualquiera. es genial, visualmente me encanta, las zonas de enemigos no son difíciles y los jefes están bien en ocasiones ligeramente injustos pero pero Tiene un gran problema. Plataformeo con trampas y enemigos a la vez, además de que no puedes curarte. Es una puta mierda morir por morir durante horas. Además de que al morir pierdes la moneda del juego. Empiezas con 3 de vida, después consigues una más y las demás son difíciles de conseguir. El problema las mejoras que valen la pena son caras y los enemigos no dejan mucho si no es por una parte del juego al súper final FESTIVAL sería imposible conseguirlas todas si te mueres en una ocasión. Debido a que conforme avanzas si por error entras a un zona de plataformeo estas jodido no son difíciles pero son complicadas tirando a lo injusto, quizás no fueran tan cagantes si pudieras recuperar algo de vida y continuar pero el detalle está en que ya avanzado cuando te hacen daño quedas estuneado entonces un enemigo puede herirte te estunea viene una trampa te vuelve a herir si bien te fue caíste al vacío y pierdes otra vida es decir que si no es late game ya solo te queda una vida a causa de un error encima te regresa al principio de la zona y aquí ya estas jodido. Si continúas no sabes cuanto falta para una hoguera y habar más enemigos si regresas, entonces regresas hasta la hoguera más cercana a curarte si es que no mueres en el regreso pero si mueres dejaras tirado la moneda del juego, suerte tratar de recuperarla. Esas secciones eran un bucle sin fin un solo error te cuesta demasiado en ocasiones me pasaba que me quitaba hasta 4 de vida se volvía súper complicado seguir innecesariamente. Por eso, mismo el juego es pequeño y debería durar de 5 a 7 horas, pero me tarde 14. Además que continuamente crashea
most garbage game i have ever played in my life. garbage control . very unbalance . rocky and sh*tty gameplay, overall 3/10
This game is absolutely frustrating. I quit after 15 minutes and not going back. And I'm saying this as a hardcore metroidvania fan with a lot of patience. It's not worth your time and money. If you want a great game with the same aesthetic, I recommend Gato Roboto
A sad failure at making a good game. With incredibly small health pools, unavoidable knockback multi-hits and a Souls-like lose currency system, you can only grind for currency to get tools to balance out the clunky controls and minimal room to maneuver. Of course, the big bad says if you can beat the 4rth boss, all enemies should get double HP which makes it an unbearable slog. Gave up on it shortly after when losing my 3rd 1000 currency to knockback into spikes, into enemy, and oh, I only have 3HP.
mini-metroidvania bem bacana
A simple metroidvania, the only advantage of which is stylization. Souls system + unfair placement of enemies and traps + constant grinding leave an unpleasant impression. Similar ideas were better implemented in the same Hollow Knight.
是哪个天才想到恶魔城游戏里面加弹珠游戏的。恶心的要死
An und für sich gut gemacht, aber für einen Durchschnittsspieler wie mich zu schwer. Man muss die selben Sequenzen oft spielen, um sie zu schaffen, was sehr nervenaufreibend ist. Wenn man eine Herausforderung liebt, dann ist das Spiel ok.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.5K | 110 | 83% | $15.99 | |
| — | 0 | — | — | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $366.7K | 976 | 78% | $9.99 | |
| $246.8K | 428 | 89% | $24.99 | |
| $116.8K | 306 | 70% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9K | 203 | 49% | $14.99 | |
| $53.9K | 951 | 68% | $1.99 | |
| $54K | 186 | 60% | $14.99 | |
| $54K | 190 | 66% | $14.99 | |
| $53.9K | 269 | 75% | $9.99 | |
| $53.9K | 147 | 84% | $13.49 |