
Explore a vast world on the brink of chaos in a mature, emotional JRPG. Experience an epic story with rewarding, turn-based combat and expansive customization rendered in glorious 4K hand-drawn visuals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 365reviews | 53% | — | $233K |
| $39.99 | 1.6Kratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flying Monkeys, Rocket Tits & Thunder Thighs. No matter how many hours I have in game, those won't change.
一调设置就白屏,完全玩不了。
Yes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 489ratings |
| 69% |
| — |
| not modelled |
| $34.99 | 38ratings | 64% | — | not modelled |
| $34.99 | — | — | — | not modelled |
| $7.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The visuals and art is very beautiful, different and unique, it felt like drawings moving. characters i loved most were: Livann (especially, Ulan's brother), Alek, Dagmar, Balan (Alek's Uncle) and Fedorah (the mount beast). I liked the designs of the characters and races. The story is a bit jarring at times or with cliffhangers towards the end, like what happened to Dagmar later on, or Goddess Yuno and Livann at the ending (which is never mentioned after or clarified), but it was okay overall. the combat is excruciatingly slow and frustrating, waiting for enemies to buff and finish their attacks first (which happens most times unless ambush them) , or how what the enemy weakness are being unclear (even when i had 'show weakness' turned on in settings), difficult fights and with so many enemies especially ones unavoidable (unable to jump past because of where they are put on map) made me want to avoid fighting enemies as much as i can. the maps or dungeons layout are very maze-like, easy to get lost and confused on where to go (temples entrances, quests, or even anything), the local maps barely helped with direction or on where to go. at first the temples only had few puzzles, and were okay, but starting with chapter 11, where says "now open world", playing felt like slug, the game makes all the rest of the temples (which any of 4 are required to progress main quest) filled with so much puzzles that feel endless, was close to quitting many times, but did four required and then left the rest, even though i wanted to do them or see what they added, i didn't want to go through more puzzles. Fedorah's mini games that are just shmup gameplay alone is enough to make rage-quit. had to go from "normal" difficulty to "very easy" just to get past and even then it barely lessened that feeling. but still, i think the game was okay, i did finish and like it despite all that i said, but i'd understand if someone quits playing it.
Switch上玩过一遍,现在Steam再来支持一波。游戏素质挺好,只不过很多地方不太合理。但不影响整体的体验,还是相当出色的。
Fate stitched in starlight Heroes carry broken worlds Harmony ascends
I would only recommend this game to veteran gamers that have played a lot of JRPGS in the past. It is part wonderful part frustrating. The reason that I don't recommend is that the combat is quite stressful and the exploration not quite satisfying. I really did not enjoyed playing it.
I only got it because of the wonderful artstyl and the hot furry women, but the main cast is so boring it made me quit the game.
[h1]Okay, brace yourself guys; this one will be freaking long and honest![/h1] I'm writing this review only after achieving the Completionist Achievement, almost 70 hours later. I'll break this review down into topics: Story, Gameplay, Achievement System, Art, and Overall Score. So, let's get this train running! [h2]Story[/h2] It honestly starts pretty well! You control demigods who protect Harmony, and you need to maintain this Harmony status. You do some missions that are completely related to that; it fulfills its role with excellence during the early and up to the midgame, but then starts to get very cyclical and goes nowhere after the midgame, During the midgame, you need to investigate the Zodiac Temples, and they follow a weird structure in general. The setting of each temple time is just right; the time is so wrong that it seems that they messed up the story hard! For instance, Leo Temple is PERFECT! But Taurus Temple, WHAT IS THAT?! That was supposed to be Scorpion, not Taurus! The setting is FULLY WRONG! And that repeats itself constantly until the very last dungeon! Still speaking about the main topic of the campaign, the temples, they lose their meaning in the second half of them! The game gives up around the 7th temple you visit, leaving no boss behind, just some weird story follow-ups! And the ending, ARGH! It's one of the worst ones I ever saw! I've played some really bad RPGs; you guys can check on my profile, but this one takes the cake for the worst possible ending! I'm not spoiling, but the ending is so bad that, according to the game's own statistics, less than 5% of everyone who ever played this game seen through to the end! Story-wise alone, this is bad. [h2]Gameplay[/h2] Okay, let me be honest here: if you ever want to finish this game, suck your gaming skills up and open up a few skill tree guides. This game, as one, it's unrefundable, and it's very unbalanced. If you're in just for the story, set the game to Very Easy and play as you want, but the Normal setting is very challenging alone- those badly balanced 8-bit-era RPGs' difficulty. Each character has 3 different options for Main, Sub, and Support Roles, and they work like this: [b]Base Job[/b] Everyone starts with this one freely available! The first 4 that the game auto-puts in your party are pretty good; the other 4 are situational. Alasia and Alek are basically the same on their base job; Eko is the only Healer available Early Game; Alasia, his counterpart, is way more focused on Summoning and Neutral Magic than Healing; Dagmar is the only Full Magic DPS available early game, and Elemental Magic is a MUST! No matter the difficulty setting, he's a fixed spot on your team, unless the mob or boss is fully Immune or Resistant to every single kind of elemental magic. His counterpart, Dress, is a magical fencer. She can deal magic elemental damage, but she must deal physical damage before, and a lot of enemies nullify or are Resistant to that, and this is very bad for you! Lastly, you have Kaydyn and Arpajo; one is a regular Fencer, and the other a Thief, whose particular uses that overlaps eachother! [b]Main Jobs[/b] This is where the game gets very unbalanced. The first four characters and Alek combo with excellence with some main jobs, while the other 3 lack compatibility and fall behind HARD! And you need those combos, or the game's regular difficulty will eat you alive! Main Jobs will give you ALL THE NODES of the skill tree! Skills, Status, and Hard Status! So you need to set the right ones, or the character will be useless! [h3]Now talking about the gameplay itself[/h3] The monsters use the same skills that you can use, and some are exclusive to them, which will make this game easier sometimes and way harder than it should be in other scenarios! During the fights, as in almost every JRPG, you can have the Initiative, a regular fight, or a Surprise Attack from the enemy. If you get a surprise attack, you'll face a Game Over; deal with it! Unless you're WAY OVERLEVELED or not in the Special Post Game Dungeon. Kaydyn has a node to avoid Surprise Attacks during fights; grab that node ASAP! But there's a catch! There are some Trapped Chests that will always result in a Surprise Attack, similar to Final Fantasy 2. Some good equipment is locked in those chests, so you'll need to constantly swap equipment on your party just for those, so you can absorb the surprise attack magics, but some enemies will straight out uses OHKO attacks on you, like Assassin's Assassination Skill, and well, suck it up! You'll spend a TON of resources for a single chest! This is the main reason that nobody plays this game on the regular difficulty; it's just stupid! The secret dungeon, OH MY GOD WHAT'S WRONG WITH IT?! The sheer number of fights is so damn high that you'll be max level with ease, but the enemies will still deliver your ass to you in a silver plate, no matter how maxed you are! This is straight out evil! You CAN finish the game, but you'll struggle so hard that it's not worth your time for such a cheap game! [h2]Now let's talk about the elephant in the room: the bugs![/h2] There are so many, it's game-breaking! The Journal is buggy; it won't record your pickups like 50% of the time, which forces you to save before you pick ANYTHING UP! A lot of times, the fight spoils bugs too, and it shows that you earned nothing, and sometimes you earn nothing for real. Save scum over and over! Quests progress won't progress until you overtalk with the NPCs, Quests NPC's vanish into thin air and you need to reload the game or retalk with them when they're in a map do they move to their supposed spots. Fights with Noises occur at double or triple the time with the same Noise in the wild; the Noises on Archipelago ALWAYS give you a Surprise Attack unless Kaydyn uses her preventive Node. Idk if this happens over console too, but here on Steam, it's really, really bad. Enough for you to ask for a refund. I've paid cents for this game, so I can accept it, but if you paid more than a single dollar, it's bad! [h2]Art[/h2] It's majestic to put it simple. I have just one complaint. Is the Artist a Furry? Why did he have to sexualize ALL THE FEMALE ARTKANS? Ultra-sexualized, almost Hentai! But censored. But the rest is incredible good, and hand drawn too!!! I'm writing this in September 2026, when everything is flooded with AI. This is such a good breath for my eyes! The enemy variation is as good as Teenage Mutant Ninja Turtles. Bosses are different, but the mobs are just recollor after recollor, but all very well made! 9/10, only due to the Artkans problem. [h2]Achievements[/h2] How good of a masochist are you for trophies? Around 30 of the 51 are decent to achieve, but the others you will need to grind, A LOT. And have a lot of patience with the bugs! Save scumming is a must if you want the Completionist like I did! Consider this those old school Point and Click converted to Steam, where you need to save at every action due to the branches. This is similar. It's not as hard as any Final Fantasy post X to have them all, but still an ordeal! [h1]General Opinion[/h1] This game won't fish you in any aspect, It's that bland RPG that everyone played on their lives and forgot about. If you pay cents for this or play for free like in a subscription service, it might be nice to spend some time on it. Otherwise skip this game entirely. The studio gave up on this, and the community is weak, so there are not many fans patch for this game. You would need to face this bug storm head-on. This game is bad gameplay-wise and bland story-wise. The only high aspect is the art, but if you have furries, this will be bad too. Not suited for kids in ANYWAY! I would rate this one 18+ as you need some deep knowledge of builds for this game, and the Artkans problem is real. If you want a more sexual oriented game there are plenty here on Steam. [b]3/10 general score[/b]
В целом неплохо, но мне кажется, все-таки часть задников и ландшафт в некоторых местах был нарисован ИИ-ассистентом. Мне только кажется.
Players by region
Where this game's players are, estimated from review languages.
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