
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 31.9Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
确实是神作,不过就是有一点我觉得很可惜,里面的演绎部分如果有CG就好了
jrpg的集大成之作,我心目中的神作。剧情神,叙事手法非常的高明,有刀子,有笑点,众多的结局一直在阻止你探寻真相,如果你就此止步,那或许也是一个好结局,但是为了不断前进,抵达那个终点,我们需要付出巨大的牺牲,一切都是为拯救所有人,反转不断,潸然泪下;战斗系统非常耐玩,武器熟练度、天平、迷宫一般的技能树、凭依技等让你刷刷刷不再枯燥,二周目的肉鸽元素更是丰富了游戏的可玩性;音乐神,恰到好处的音乐让人沉浸其中,或是温馨的日常,或是悲伤与宏大,每一章插入op让你感觉如同追番一般,每一次都有全新的感受;美术经过香草社优化后人物建模已经非常很不错了,怪物和场景贴图比较拉胯但是能够理解,习惯以后感觉回到了十年前,BOSS的建模非常不错,很有视觉冲击力。总而言之,我向所有人推荐这部游戏,神!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 45.2K | 97% | $14.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13M | 11.6K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 66 | 89% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的游戏
剧情很好看,难度也不高,就是刷东西有点费时间
If you are into JRPG, it is game you must play at least once.
刷刷刷的过程很吸引人,少有的充满正反馈的RPG
战斗很爽,剧情也很好
(无剧透) 神作中的神作,前90个小时假入库玩的,好玩到后面新章直接花了一百多买了本体加dlc。剧情反转不断的同时又设下伏笔让人觉得不意外,而且剧情可以说是合家欢的服众口的无雷点。不过神之天平让我最惊喜其实它的战斗系统,很多人介绍时只说是刷子游戏,实际上神之天平的战斗系统十分丰富,不仅有RPG喜闻乐见的魔法还有各种动作类的奥义还有许多强力的技能,再加上装备以及独特的天平机制可以说是十分具有可玩性,这也是神之天平虽然是刷子游戏却刷不厌的原因。 还有就是玩起来之后真的会不觉得画面粗糙了,人物的头像特别符合剧情里的形象,然后音乐配十分撑起整个游戏的氛围而且BGM数量很多,不容易厌。 总之这是一款非常优秀的RPG,主角在冒险的路上不断成长,结识许多伙伴,不断的解开谜团最后拯救世界,作为一款JRPG神之天平可以说是十分正统了,喜欢这类游戏的人真的可以试试看。
已经通关游戏一年了,突然听到游戏的bgm,游戏里的剧情瞬间回想起来了,可能不会再有一个游戏能带来同样的感受,太怀念沉浸式体验这款游戏的时候了,你是我活过的证明,神作无需多言。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.