
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meilleure simu de rallye pour moi.
На данный момент это просто красиво выглядит
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game nao tem peso peso legal no volante mesmo no t300, toda pista parece sabao. Devia ter pedido reembolso, melhor mesmo ficar no Dirt 2.0 ou ate WRC mais amigavel.
really good and fun game. the physics are close to that of RBR in my opinion B) update 0.5 is great would absolutely love if they added a co-driver mode like the one in WRC 10 where two players can tackle a stage (or entire rally) where one player drives, and the other navigates my only complaint really is there is a lack of content. but the game is still in early access and each update adds more and more, so I don't really see that being an issue at the 1.0 release. also mod support would be awesome. would be great to see this game have a modding community akin to that of the original assetto corsa.
This game has full controller support but, what they won't tell you is that it is nearly impossible to play on a controller. The steering is so sensitive you will find yourself rapidly zig-zaging off the course into the trees just trying to drive on a simple straight section, even with the sensitivity at minimum settings. I understand this is a sim racer but as someone without a wheel set up, it would be really nice if they spent some time making this game more controller accessible. Having had the chance to play briefly on someone else's wheel set up, this game is very enjoyable to play on wheel, so I don't believe this is a skill issue. I have high hopes for the future of this game. Please don't leave us controller players in mud =[
Since the 0.5 release the game became obviously a reference ,.. great upgrade ! FFB is now very good, and finally a rally game with a ''natural' feeling' with slicks on tarmac .. the 306 Maxi is incredible at monte carlo .. so much fun with it. Graphic side I was a bit septical about it because Unreal 5 engine ... I have to admit they have done a very good job. the caviat is maybe for triple screen owner though. Unreal 5 doesn t support natively triple layout. It is playable with Raccoon and it looks nice but I m under the feeling it impact physics or something because the car reaction seems different than single screen. ( didn t tried nvidia surround as it put a mess n my displaya) Maybe the way I ve setup this but I don t have this such of mixed feeling with others games on triple like AMS2, EVO, dirt 2.0, wreckfest2 ect. the game doens t forgive much, but when you get use to it is pure joy. lot of swear words as well when you try to be quick :D I definitively recommand this game i5-12600k @ 5ghz, 32Go of ram , RTX4090, triple 32'' 2K, accuforce V2, simjack pedal, th8a, sfx-100
0.5 update. ffb really weak. have a moza r9, its like playing with a limp dihh on high ffb settings. physics kinda wonky. could be better, ill wait till its cheaper and better to buy again.
Gra która próbuje udawać realizm , dając takie dziwne złudzenie graczowi że skoro jest trudno to znaczy że jest realistycznie, hamulce w autach rajdowych są jak żylety auto potrafi się zatrzymac na 10 metrach a tutaj , wciskasz hamulec do dechy i auto które ma sportowe tarcze i klocki jedzie dalej jakby wyciekł cały płyn hamulcowy, kompletnie nierealistyczne, wyłączenie abs ,powinno wprawiać koła w kompletne blokowanie się przy każdym mocniejszym wciśnięciu hamulca , tu nic takiego się nie dzieje , praca hamulca ręcznego to już inna bajka ,nie wiem może jest jeszcze możliwość regulacji w ustawieniach, ale wyjściowo ten ręczny działa tragicznie. Poczucie prędkości jest również do duuupy, zasuwamy 160km na godzinę między drzewami, a wrażenie jakbyśmy z dzieckiem do szkoły jechali , wszystko do poprawy w porównaniu do ea WRC czy dirtem 2.0 -to oprócz kwestii wizualnej wszystko na minus.
This. Game. Is. Awesome. The audio is phenomenal. The physics are rapidly getting better with every update. The graphics are so good that you'll sometimes mistake them for reality. The esports scene has insane potential. The opportunity to learn real driving skills has never felt this accessible. If you're debating the purchase - Absolutely get it. Feature Suggestion: Separate Co-Driver Audio Output It would be amazing if we could route the co-driver's voice to a separate audio device (like headphones) while keeping the rest of the game audio on speakers. This would make it feel much more like a real rally setup, where your pace notes are isolated and always crystal clear without sacrificing the impact of the engine, gravel, and environment through your speakers. I think it would be a huge w for immersion!
The first person view not only has no support for head tracking but your head is locked in a totally stationary position relative to the car. This means that no matter how bumpy things may get your head just remains completely still as though you are parked in a driveway. It completely kills any illusion one might have of being behind the wheel of a car. Maybe these issues aren't a high priority for the developers, perhaps because they prefer to use a chase camera view but for myself its a deal breaker. Hopefully this gets some attention in the near future. If you happen to be someone who races with a hood camera or chase camera view I don't see any reason you wouldn't have a blast with this title. It does so many things right that even if I personally don't enjoy it I have to applaud the work that's been done on the game up to this point. I look forward to future updates with high hopes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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