
Repair old-school objects in this cozy puzzle game. Join antique-restorer Maria, as she arrives in the sun-soaked town of Bellariva and set out on a journey of helping the townsfolk reconnect.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 9 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 11.1Kreviews | 90% | — | $1.1M |
| Free | 1.3Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二時間と少しの時間でさっくり終了。 音楽とざらざらしたイラストの雰囲気が最高。 パズルもところどころ少し悩むところがあったりして作業感がないくらいには 考えて遊べて楽しかった。ストーリーに関しては特に言及するほどのなにかは感じられなかったが、心温まるストーリーって感じ。 ただ、気になったのが操作性がイマイチ。気持ちよくまったり遊びたい感じのゲームなのになんだかスムーズに操作できないのがストレス。 ゲームを通して何度も行うことになるねじ回しが特にやりづらい……。 あとたまにマウスがどっかに消えていく……。
Lame slop. I got this Game only because it was in a Bundle with ReStory. This Game is more yapp than actually Gameplay. If you played ReStory and loved the repairing stuff and Gameplay, you won't find it here. 95 % yapp and 5 % actually a bit of Gameplay. And its super short
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Arabic, Japanese, Dutch, Korean, Portuguese - Portugal, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 550 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a chill story game, you're in the right place. Assemble with Care is a relaxing and enjoyable puzzle game with a nice story. Definitely worth playing if you want something simple and cozy.
Очень приятная история, красиво рассказана. Очень порадовало, что есть такая хорошая русская озвучка. Приятные персонажи. Но единственная, кто мне не понравилась, это Кармен. Игра не долгая, достижения все по ходу игры выполняются сами.
9/10 美术超强 交互一般 感恩维修无语让我敢买这游戏
Infuriating controls spoiled my enjoyment completely There are a lot of good things I can say about this game, but unfortunately I can't in good conscience recommend it. Let's acknowledge the good: - consistently wholesome tone - lovely art style - voice acting! For an indie game, I consider it going an extra mile, and it's genuinely good - nuanced characters and stories. Overall, it's a very well thought out, cohesive game that feels like a labour of love. However. The controls are so finicky and clunky that it completely broke immersion and spoiled what could otherwise be a very zen experience. I assume the intended puzzles are figuring out in which order devices should be disassembled, and then which part goes where when they're being put back together. This core puzzle concept turned into 'where do I have to click and with how much precision to get it to do what I want'. More often than not I put down a part I was trying to rotate or picked up a different one instead. A couple of examples: - To rotate the object, you click anywhere next to it and drag, but if you click on a silhouette of the object on the table, you put it down. It's hard not to click the silhouette when the objects are large and take up most of the work area. - The animations of picking things up and putting them down are slow, and when you remove multiple screws in a row, the screwdriver gets put down after each one and you need to pick it back up again. Oh, and if you misclick, see the first point. - Screws are turned by clicking and dragging left or right. Assuming you didn't accidentally click somewhere you didn't mean to, if you lift your finger or run out of screen because you started too close to the edge, you have to try again.
joguinho bem cozy e casual pra passar o tempo, recomendo demais.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 I absolutely loved the art style. The story is beautiful and incredibly engaging, but unfortunately, it's far too short. I would have loved to see more levels so I could get to know the supporting characters better and find out what happened to the protagonist after the ending. Even though it's not hard to imagine what might have happened, I still wish I could have seen it. This is a truly beautiful game, and I honestly regret buying it on sale. It's absolutely worth paying full price for.
It hurts me to say this since this feels like a labor of love by someone, but do yourself the favor and skip this game, no matter how cheap it is it just isn't worth it. I can sum up this very short game with a very basic good, bad and ugly. To start, the good: the art direction is crazy charming and the music is a vibe. Even as someone who doesn't typically gravitate to this "cozy" art style, I did greatly enjoy the art, and it's the same for the music, not something I'd throw onto my personal playlist, but I enjoyed it and it put me in the proper head-space for the game. Now the bad: the story, or more specifically the clumsy handling of the story. This is more frustrating than anything and I think the biggest problem is the game's length. Not to give the plot away but it revolves around two sets of people with strained relationships who through their interactions with the MC reconcile with each other, and it feels like it happens off-screen or in a scene cut from the game. The story would be fine otherwise, good even, but I can't ignore the feeling the story skipped a few steps getting to the end. And now the ugly: the gameplay. I'll keep it real; this game was never meant for PC. It's clearly a mobile game port and because of that actually playing the game ranges from frequently annoying to hair-pullingly aggravating. Every motion you make with the mouse is obviously meant to be a swipe of your finger on a smart device screen, the sort of thing that has a certain weight and friction to the movement that a mouse simply isn't gonna have naturally, so you're going to spend a ton of time fighting the game to keep the thing you're fixing still, angled right and only interact with the specific part you WANT to interact with! I usually hate to just give up on a game and if not for the very short playtime to complete it I absolutely would have! I'm going to say this in hopes the devs, be it for this game or any others who for some reason reads this review: If you have a game on mobile and you want to bring it to other platforms, redesign the controls to match the platform! The worst part of any mobile port is almost always the controls! If the controls were better, I'd more likely recommend this game, but as it stands it's not worth suffering through the crap controls, no matter how good the art is or passable the story is. If you want a cozy repair sim game, just play ReStory, it's the better game and if you're like me you only got this in the bundle that was cheaper than ReStory on it's own.
[h2]A Cozy, Mechanical Retreat[/h2] [h3]Rating: 9/10[/h3] Assemble with Care is a charming, tactile experience about fixing broken objects and something else as well along the way. [h3]The Good[/h3] From the moment you start repairing vintage cameras, watches, and more, the game hits a sweet spot of cozy satisfaction. The music is warm and atmospheric, and the narrative framing where fixing an object parallels helping someone through a personal struggle is genuinely touching. https://steamcommunity.com/sharedfiles/filedetails/?id=3788106199 As an engineer and DIYer, I found the puzzles a breeze rather than a brain-buster. There is a distinct, therapeutic joy in unscrewing a backplate, swapping a mech part, and hearing that satisfying click. It's an effortless, relaxing experience that not only gives you the joy of fixing something but also respects your time. [h3]Why not 10/10?[/h3] The only reason this doesn't hit a perfect 10/10 is the controls. The rotating 3D controls for inspecting and fixing objects can feel a bit awkward and unrefined at first. However, you do get used to the quirks within the first two chapters once your brain adjusts to the handling. Also, I am not sure why this game has an LGBTQ tag. https://steamcommunity.com/sharedfiles/filedetails/?id=3788105903 [h3]Time?[/h3] Pretty short. Took me 2 hours to 100%. All achievements are chapter-based, so you will not miss any. Chill and enjoy. [h3]Final Verdict[/h3] Wonderful music, a sweet story, and the pure satisfaction of fixing gear. A cozy, low-stress dream for anyone who loves tinkering. Also, a must-try for people who want to get into puzzle games! As a side note, this game is every parent's ultimate dream: having an engineer child means someone is always around to fix everything! LOL [i]If this review was helpful, do leave a like below[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3788039805
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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