
Lock and load with Strike Force Delta in this action-packed sci-fi FPS! Play solo or team up to blast through hordes of Gacrux alien invaders, save humanity’s colonies, and dominate intense PvP showdowns. Gear up, soldier, and get ready to lead the Assault on Proxima!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Get ready for the ultimate showdown in Assault On Proxima, a fast-paced sci-fi FPS that puts you in the ranks of Strike Force Delta to battle the relentless Gacrux alien invaders. The year is 2915, and humanity has begun colonizing star systems close to Sol. On Proxima C5, Terran mining colonies have become the target of a brutal alien assault. As a member of Strike Force Delta—an elite interstellar commando squad—it’s up to you to reclaim the colonies and push back the Gacrux threat. Choose to fight solo, join forces with friends in co-op, or face off in adrenaline-fueled PvP arenas across a stunning, futuristic landscape.

Assault On Proxima offers fluid, intense gunplay designed to get you right into the action. Fight your way through challenging missions that mix skillful shooting with strategic objectives:
Solo Campaign: Brave the alien threat alone, diving into a narrative-driven campaign full of dangerous encounters and larger-than-life alien foes.
4-Player Co-Op: Team up with up to four friends in co-op mode. As enemies grow stronger, teamwork becomes vital to survival and success.
PvP Matches: Compete against other players in fast-paced PvP matches to prove your dominance. Test your skills and tactics in modes like Capture the Flag, Conquest, and Free For All. In multiplayer PvP, choose to fight as the human marines of Strike Force Delta or take on the role of the Gacrux aliens, each side offering unique abilities and playstyles.

Fast-Paced Combat: Assault On Proxima features accessible, adrenaline-filled gunplay that rewards sharp reflexes and skillful play.
Dynamic Scaling in Co-Op: Experience scaling difficulty in co-op mode, where enemies adapt to the strength and coordination of your team.
Over-the-Top Alien Encounters: Every inch of Proxima C5 teems with hostile aliens hell-bent on shooting or eating you first. Face relentless Gacrux invaders with unpredictable tactics, from swarming drones to the massive, armored Gacrux crabs—a towering foe that can be launched into orbit with the right firepower.
Diverse Environments: Navigate a range of treacherous landscapes, from abandoned colonies to alien-infested wilderness, where every mission challenges your survival skill.
Unique Art Style: Immerse yourself in a vibrant comic-book-inspired sci-fi universe that makes every encounter a visual thrill.
Play as One of Four Classes: Choose from Assault, Soldier, Recon, or Medic classes, each tailored to different playstyles. Customize your role with a selection of powerful weapons, character perks, and a range of explosives.

Every bullet fired, every alien vanquished, and every objective completed brings humanity one step closer to reclaiming Proxima C5. Whether you’re shredding alien invaders solo, coordinating tactics in co-op, or testing your mettle in PvP, Assault On Proxima is a high-energy FPS that delivers relentless action and unforgettable moments.
Join Strike Force Delta—gear up, soldier, and lead the Assault on Proxima!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its pretty rough I feel like some of the updates before 1.0 were better. Hit registration is inconsistent, enemy AI is... something.... the second act is likely never going to happen so the game is technically in an unfinished hiatus state unless they come back to it after Mythrealm releases. As it stands there is only 5 levels and they are all pretty subpar. The bot modes are working finally but that damn bug that makes you hear every characters voice is back in 1.0. Female model variations were suppose to also be added but it has not been done. I love the art style, the gunplay could be alright but it needs some work, music is alright, the objectives and boss fights are really meh. It might be worth a run for like 2 bucks but I cant really recommend paying for it unless they actually finish it.
where do I start.. first the negative reviews seem to be just trolls because me and 2 teammates just got done sinking 3 hrs into it and it was a lot of fun, it is fast paced and thats whats fun, limited ammo so you have to find ammo and health regens also fun, constant non stop respawn of enemies also fun, run around and finding better weapons also fun, picking up dead boss weapon and kick a$$ also fun so yes buy it it is well worth it and will support dev so we get more missions, no glitching lagging or crashes btw
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Assault On Proxima is a fast-moving science-fiction shooter developed by Delta Video Games and published by indie.io, built around the idea of constant action, cooperative firepower, and accessible arcade-style combat. Rather than chasing realism or simulation-heavy gunplay, the game embraces a bold, energetic approach that prioritizes responsiveness, spectacle, and momentum. From the moment players are dropped onto the hostile world of Proxima C5, the experience makes it clear that its primary goal is to deliver relentless combat and a steady stream of satisfying firefights. The setting frames humanity’s struggle against the alien Gacrux as a desperate last stand on the edge of known space. Players step into the role of Strike Force Delta operatives tasked with reclaiming overrun colonies, securing strategic outposts, and pushing back overwhelming extraterrestrial forces. While the narrative is straightforward and leans heavily on familiar sci-fi tropes, it provides enough structure to give missions context and urgency. Briefings and in-mission dialogue reinforce the sense of an ongoing war effort, helping the action feel purposeful even when the story takes a back seat to gunplay. Combat is the clear centerpiece of Assault On Proxima, and it thrives on speed and clarity. Weapons feel punchy and responsive, with a wide selection of firearms and explosives that encourage aggressive play. Encounters are designed to keep players moving, constantly shifting between cover, flanking positions, and open firefights against swarms of alien enemies. Enemy variety keeps engagements from becoming stale, as smaller, fast-moving units pressure positioning while larger foes demand sustained fire and teamwork to bring down. The result is a combat loop that feels consistently energetic, especially during longer missions where intensity ramps up in waves. A major strength of the game lies in its class-based design. Players can choose from multiple roles, each offering distinct advantages and encouraging cooperation. Offensive-focused classes excel at clearing enemies quickly, while support-oriented roles provide healing, utility, or reconnaissance that can dramatically affect survivability. This system adds a layer of tactical consideration without overwhelming players with complexity, making it easy to understand but rewarding to optimize. Loadout customization further enhances this flexibility, allowing players to tailor weapons and equipment to suit both personal playstyle and team composition. Assault On Proxima truly comes into its own in cooperative play. Missions scale to accommodate squads, and the pacing feels deliberately tuned to reward coordination. Working together to cover angles, revive fallen teammates, and focus fire on priority targets creates a sense of camaraderie that elevates the experience beyond solo play. While the campaign can be tackled alone, the game’s design clearly favors group play, where chaotic encounters become manageable and often exhilarating through teamwork. In addition to its cooperative and solo offerings, the game includes competitive multiplayer modes that provide a different flavor of action. These PvP modes favor fast matches and straightforward objectives, emphasizing reflexes and map awareness rather than deep strategic planning. Playing as different factions introduces subtle variations in abilities and tactics, keeping competitive matches from feeling too homogeneous. While the multiplayer suite may not rival dedicated competitive shooters, it offers enough variety to extend the game’s longevity and appeal to players looking for quick, action-packed sessions. Visually, Assault On Proxima adopts a stylized sci-fi aesthetic that emphasizes bold colors and clean silhouettes. This approach enhances readability during hectic battles, ensuring that enemies, projectiles, and environmental hazards remain easy to track. Environments range from industrial facilities to alien landscapes, providing visual variety without distracting from gameplay. Sound design complements the visuals well, with impactful weapon effects and ambient audio that reinforce the intensity of combat without overwhelming the player. The game’s pacing is intentionally brisk, favoring short bursts of high-intensity action over prolonged downtime. Missions are structured to keep players engaged, though this approach can occasionally make encounters feel repetitive during extended play sessions. The focus on action over depth means that players seeking intricate mechanics or deeply branching narratives may find the experience somewhat straightforward. However, this simplicity is also part of its appeal, making the game easy to pick up and enjoyable in both short and extended sessions. Ultimately, Assault On Proxima succeeds as a confident, action-driven sci-fi shooter that understands its strengths. It delivers responsive gunplay, enjoyable class dynamics, and a strong cooperative focus wrapped in a vibrant futuristic setting. While it may not redefine the genre or offer the depth of larger AAA shooters, it provides a solid and entertaining experience for players who value fast combat, teamwork, and accessible design. For fans of arcade-leaning shooters and cooperative sci-fi action, it stands as a satisfying and energetic addition to the Steam library. Rating: 6/10
Tried getting into this, but this feels like a terrible first attempt at a mobile FPS or something, its trash.
This is a review of the single-player campaign only. Assault on Proxima presents you with visually impressive graphics and captivating environments but that's where the positives end for this game. The bland soundtrack and absence of impactful sound effects fail to immerse you, leaving the experience feeling incomplete. The disappointment continues with the underwhelming boss battles, who are mere bullet sponges with predictable behavior and lackluster AI. They have no special attacks so all you have to do is run away and shoot them until your ammo runs out and you're forced to go out of combat to get more from a nearby crate. The first boss I encountered was even projected into space by my grenade and I had to travel to the other side of the map so I could slowly drain his HP while he stood there unable to overcome the simplest obstacle, like all the other enemies in the game who get easily stuck behind anything. Also, there is complete absence of explanations or descriptions for its fundamental mechanics, for instance there is no information about what the different classes are, all the information you get is an icon for each. While the game looks promising, Assault on Proxima lacks the necessary polish and engaging gameplay elements to deliver an enjoyable experience at this stage (Early Access).
This shows potential but is sadly unpolished. The game feels like it's meant to be played in 4 player coop and single player difficulty isn't scaled. However the worst thing is the hit detection and it sadly makes this unenjoyable. It is early accessed so some of these things maybe ironed out and if they are I'll reevaluate my review but I cannot recommend this game in it's current state.
I had a fun time playing with the dev and we played through the whole playable levels released. It was playable, there were things like checkpoints I thought needed to be added. Dev confirmed that its a working mechanic he needs to still impliment across all levels.
I was going to be kind on this and either just not review it or give it a loving soft thumbs down but for the crimes of maliciously bashing my cpu for no reason on levels 2,5 and after the boss battle where the end movie just hangs there while it says cpu utilization in the steam overlay is over 100% and slowly rising into the 80's celcius I figure I should at least warn people against this alone. additionally I think every single boss enemy I just ran 10 feet to the nearest geometry cheese and they had no answer for it, standing there taking every shot until death. most every objective in the game can just be sprinted to and accomplished without engaging any enemies. I did like how there is consideration for soft lock events by providing backtrack, coop or checkpoint bounce pads for 1 way elevators and train platforms. I also liked how the environments are mostly open and you can run around and explore them if you choose. probably the most value this game offers is the pvp multiplayer. the developer has a conflicting statement in the community discussion area stating basically "yes there is bot support for the campaign and pvp" then they posted in the same thread basically saying "no there isn't support for bots in coop" not a big deal as this game being described as easy is a disservice its basically got the pieces in place for a campaign but its just a demonstration of the pieces. it also answers the age old question I have had that only a few other games actually execute, that being what if we just dumped actual bot opponents into a level and had them be the single player AI enemies. not scripted and designed enemy entities just the actual unreal bots and then I think along with that is a dynamic spawn system which places them in areas you are likely to encounter them? or just spawns them in front of you sometimes? I dunno but its clear that effort was made. all that said you can find a handful of free student project games that offer pretty much the same polish and length of experience if not more so. can't really speak to the multiplayer, couldn't find a game and i'm not holding that against the game in any way but based on the painfully generic design and the feel of the weapons and the remaining stock feeling of unreal that lingers it's hard to find much reason to even organize a match with a friend. it's amusing to think that maybe this is someones first fps game and if it were mine I would probably think fps games sucked and used all my cpu for absolutely no reason. seriously go run prime95 and let it cook for a bit. find your high point then play through this game and check the log or just keep looking at the overlay. it's only 3-5 degrees less than a full on prime95 rape or even intelextremeburntoolwhateveritscalled. you would hope that obviously this is just a me problem and they put the game out and it didn't melt their computer and they knew no better but i'm gonna guess that basically any computer is gonna get cooked by this thing. remember. levels 2 and 5 but it gets plenty hot on a few others. hottest abuse of the cpu that I can actually recall in like the last decade. simply bad software. I had to cut affinity in half for the last level and maybe thats why the cutscene never played and it just hung there frying the cpu continuing to play what sounded like the noise from whatever cinematic should have played but no keys did anything in the game so i just force closed it and since there are no achievements you can bet your butt im saying I beat it, which again is basically saying nothing with 0 difficulty settings or any reason to ever replay it besides to heat your cpu up to extreme temperatures. a hot cpu for me is like 71-75 degrees. 83-85 is mental see you in hell
I got this on sale and for $4.99. I didn't buy this for the PvP Multiplayer, but for the Co-op. What I got was 5 campaign stages with 4 player coop. I can't really complain too much as the game is fun, fluid, and functional. For $5, it is what it is. If I bought it full price though I'd probably be more upset.
AOP is fresh take on a Classic FPS game that is very challenging and fun to play. The Art style really sets the tone and reminds me of borderlands. Plays very well for an early access game and I haven't noticed any real bugs.
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