
Paris, 1789. In this action-adventure game, experience the French Revolution through the eyes of Arno Dorian. Become an Assassin and expose the true powers behind the Revolution for the fate of a nation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #100, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Play as Arno, an entirely new breed of Assassin more lethal than his ancestors. Take down your prey with a range of new weapons such as the Phantom Blade, a Hidden Blade with crossbow capabilities.
Enjoy a high degree of freedom and control over your Assassin, with parkour mechanics for seamless free running, a revamped fighting system, and enhanced stealth gameplay.
The French Revolution turns a once magnificent city into a place of terror and chaos. Explore the stunning, full-scale open world city and witness history unfold. Experience key events, from the storming of the Bastille to the execution of King Louis XVI, as France's fate is shaped in the streets of a city on the edge of transformation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 85.8Kreviews | 78% | — | $12.2M |
| $7.49−75% | 74.9Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me cago en ubisoft el juego esta bien pero iniciar sesion en la mierda de compania que es ubisoft es imposible si ubisoft dejaria de ser tan mierda y me dejaria probarlo lo recomendaria
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.25/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Traditional Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучший ассасин, жалко плохо оптимизирован
лучший паркур +лучший стелс в серии. Движок особенно приятный. Одна из лучших игр.
i just started playing. the parcour in theory is great, in practice it's not. it's said to be an upgrade but honestly, who gives flying f about parcour moves the unrealistic fast pace and 10 meter jumps from a standing position, if it's super inacurate and fails to do simple jumps because of slight hight differences on HANDCRAFTED parcourroutes and basically cheats and gives you a boost out your ass only to jump exactly where you did not want to. it looks fancy and cheats a lot for you, but it doesn't really work. fighting is pretty solid until now. sneaking is weird. it allows or even invites you to sneak a lot but the conditions to are often ridiculous, sometimes simoly impossible like that god awful mericourt mission. once you killed the enemie AREA when they inevidably see you most of the time somehow there is always a new group around the corner to continue to get on your nerves. killing criminals means getting killed by the authoroties. of course, i mean the only murderers worth stopping are the ones stopping other murderers, wtf? looting enemies doesn't work half of the time. story is meh, if even. i hate that elise already. i hope she dies. arno is a moron. writing a death for someone as dumb as him shouldn't be too hard. honestly i kinda hope it's a rome julia type ♥♥♥♥ so i would have an explenaition why i didn't like either of them from the get go. (romeo and juliet sucks ass). you can buy boosters for mechanics unfinished. you can "hack" everything with microtransactions. multiplayer dead (gee i wonder why). ubisoft connect is trash as are it's creators. all in all kinda fun, very frustating in parts and it's another dogbreath company putting this out. Only thing that deserves the glazing is paris and the crowds. again fighting seems solid enough. i couldn't possibly ever recommend anything you ♥♥♥♥♥♥♥♥ dish out. you get chance after chance and you somehow always manage to ♥♥♥♥ up. i just did a mission to free a stuck assassin i baerly got to him bacause of the ♥♥♥♥♥♥♥ parcour not working at ♥♥♥♥♥♥♥ all. and right before the timer went out i stopped and pressed b because it showed the otpion to but i wasnt close enough to the target did it again. it's just one more example for bad mission design because that little ♥♥♥♥ is EVERYWHERE. i have to do half the missions at leastm twice and the other half is just way to easy and simple. i appreciate that at this point cause it actually works in one ♥♥♥♥♥♥♥ go. i feel like this is skyrim survival the way i have to reload constantly.
This game is broken if you have a controller that is new. My ps5 controller does not work it thinks there is a constant joystick input. I also have this problem with AC Black flag (the old one not the remasterd one) Typical Ubisoft.
中学时期核显电脑带大BUG这种事想都不敢想 大学965M神船只能低分辨率勉强玩,清了几个区问号弃了 现在换了这套配置玩起来帧数依旧令人惊喜 再下回大BUG我煞笔
[h1]Являюсь большим фанатом Ubisoft и серии Assassin's Creed. Наиграл в Assassin's Creed Unity 28,8 часа и прошел всю основную сюжетную линию.[/h1] К сожалению, игра мне совсем не зашла. Для меня она оказалась скучной. Самая большая проблема это город. Он огромный, очень запутанный и буквально завален коллекционными предметами. Только сундуков здесь [b]294 штуки[/b]. Помимо них повсюду разбросаны щиты, жетоны и еще куча всякого добра. Возникает вопрос, зачем вообще собирать весь этот хлам? Карта настолько перегружена активностями, что очень быстро пропадает желание заниматься исследованием. Если бы это был полноценный открытый мир, то бегать по нему и искать секреты было бы интересно. Но здесь создается ощущение, будто тебя заперли в одном огромном экспериментальном городе и специально проверяют, сколько однотипных коллекционных предметов ты сможешь собрать. Побочные задания тоже не радуют. Они однообразные и желания проходить их практически не возникает. Еще одна разрекламированная особенность игры это огромное количество людей на улицах. Честно говоря, вообще не понял, почему многие этим восхищаются. Ну стоят на площади сотни NPC и что дальше? Если бы их было в два раза меньше, я бы даже не заметил разницы. На игровой процесс это никак не повлияло. Еще очень быстро надоедают задания, где нужно кого то догнать. Догнать воздушный шар, догнать пьяницу, догнать воришку, догнать лодку. Таких миссий слишком много и со временем они начинают раздражать. При этом совсем плохой игру назвать не могу. Графика даже сегодня выглядит красиво. Париж получился атмосферным, а русская озвучка мне понравилась. В итоге считаю, что Assassin's Creed Unity сильно переоценена. Один раз пройти можно, но возвращаться в нее я точно не стану. Самое приятное чувство было после финальных титров, когда понял, что теперь можно спокойно переходить к следующей части серии. [u]Retruhe, не рекомендую [/u]. Моя оценка 4 из 10.
如果这一作结合枭雄重新优化不敢想有多好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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