
Explore Ancient Egypt in this action-adventure game. Battle powerful enemies, unveil conspiracies, and discover the origin story of the Assassin’s Brotherhood.
Most likely between $11M and $31.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 86% | approximately $18.4M |
| PlayStation | $14.99 | 91% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I completed it before, story is great, characters are as well, my favorte Assasin in the series (after Black Flag), highly rated in general. Egypt as a whole is great. I only really dislike how the game become more arcade, skill tree is mostly trash, all those super powers, and attack combinations, I liked the older more realistic approach, but for Origins, I made an exception. 30 hours in as I'm writing this, and I still have a lot of provinces to visit, ? to check, side quests to do, as well many main quests.
风景不错,交互体验也不错,主线剧情也不错,就是支线剧情太模板化了,好多都是从A点到B点干掉目标、找东西、找人然后再回去结算任务,关键是数量太多还重复,刚过了新手村那边的任务就感觉不对劲,有一种非常强大的无聊感和育碧罐头感袭来,我硬是静下心来强行让自己适应,给我难受坏了,主线过完后一个月内不想再玩罐头游戏。
终于全成就——清本体问号要清吐了,发现dlc问号无需全清真是如释重负。 对我来说体量蛮大了,但是我从来就不是大体量游戏爱好者…所以玩起来其实是有点折磨的。不做支线会被主线等级压制、做太多支线又容易遗忘主线,破坏连贯的游玩体验。 但总的来说还是蛮喜欢的一部,dlc的四大死后世界也美得挑不出毛病。
Assassins Creed Origins é muito viciante, é um dos poucos jogos da Bugsoft que me prendeu (Geralmente não curto muito jogos da Bugsoft)... Já que a empresa adora fazer jogos maçantes e repetitivos... Mas esse cara aqui, é bem gostoso de jogar e viciante. A mecânica de combate é bem bacana, a história é cativante... tem missões repetitivas, mas o resto do jogo todo compensa esse fato... Então recomendo muito. Pode comprar sem medo, além de ter ótimos gráficos... Sem falar que a Temática do Egito é Top D+ ❤️
[b] КОГО ЖАРИЛ ЦЕЗАРЬ В ДРЕВНИЕ ВРЕМЕНА ЭТО ИЗВЕСТНАЯ ПАРА,ОН И ОНА! [/b]
Довго принципіально відкладав спробувати пограти в рпг асасинів, але все ж таки почав с першої. Напрягали цифри від демеджу, інша бойовка, стріли які можеш контролювати у повітрі, дуже великий опенворлд. Потім не помічаю як вже граю вже не перший десяток годин і закінчую основний сюжет і закриваю весь контент на 100% і розумію що мінуси, які на початку вважав мінусами приносять мені фан і задоволення, і взагалі бойовка доволі непогана. Протагоніст Баєк - дуже харизматичний, емоційний, і в загальному комплексний персонаж з вірним другом Пилипом Орликом, в сюжеті більшу частину часу він Меджай - слуга Фараона і народу, тобто хтось на подобі шерифа або бетмена Стародавнього Єгипту (або паладіна, кому як), і це робить його ідеальним кандидатом на роль Асасіна. Навіть коли не так цікаво дивитись сюжет або сайд квести - завжди цікаво що він скаже і як себе поведе. Дуже сподобався світ Стародавнього Єгипту, це один з найгарніших опенворлдів що я бачив, дуже медитативно взяти свого вірного коня або верблюда і побігти до піраміди якої хочеться. Юбісофт настільки постарались з рекреацією світу, що зробили окремий режим з екскурсіями які озвучуються по всім історичним локаціям у грі. Великий мінус для мене - це поведінка Юбісофт роки після запуску гри. Понерфити те що було фаново і вже ідеально - зробили. Забрати можливість покупати сундуки за внутрішньоігрову валюту з яких може випасти дуже класний лут або аутфіти яких не можна знайти в грі і залочили їх всі за платний магазин - забрали. Юбісофт - погана і жадібна компанія, вилку знайшли на кухні і воду знайшли в океані. Але це не настільки завеликі мінуси щоб зруйнувати мені експіріенс, але він міг бути б краще. Фінальний вердікт - якщо вас цікавить серія АС, то ця гра це маст-плей. Не поспішайте, і поринайте у цей шикарний історичний світ. "𝑰 𝒘𝒊𝒍𝒍 𝒃𝒆 𝒋𝒖𝒅𝒈𝒆𝒅 𝒐𝒏𝒆 𝒅𝒂𝒚, 𝒃𝒖𝒕 𝑰 𝒅𝒐 𝒏𝒐𝒕 𝒓𝒆𝒈𝒓𝒆𝒕 𝒎𝒚 𝒂𝒄𝒕𝒊𝒐𝒏𝒔. 𝑻𝒉𝒆 𝒇𝒆𝒂𝒕𝒉𝒆𝒓 𝒘𝒊𝒍𝒍 𝒂𝒍𝒘𝒂𝒚𝒔 𝒃𝒆 𝒍𝒊𝒈𝒉𝒕𝒆𝒓 𝒕𝒉𝒂𝒏 𝒎𝒚 𝒉𝒆𝒂𝒓𝒕." https://youtu.be/cK4iAjzAoas?si=3MvqkA2c16L0PvjF
[b]Introduction :[/b] Assassin's Creed Origins, sorti en octobre 2017, est le dixième opus principal de la franchise développé par Ubisoft Montréal. Après une année sabbatique (la première de la saga), Ubisoft a complètement repensé sa formule pour basculer la série vers l'action-RPG open world. On y incarne Bayek de Siwa, un Medjay (protecteur du peuple) dans l'Égypte de 48 av. J.-C., à l'époque où Cléopâtre et Jules César viennent semer le bordel dans le règne de Ptolémée XIII. Bayek va construire les fondations de la confrérie des Assassins en traquant l'Ordre des Anciens. C'est le reboot que la franchise méritait après les fatigues d'Unity et Syndicate, et il a posé les bases de tous les AC modernes. [b]Ce que j'ai aimé :[/b] [list] [*]🏛️ L'Égypte antique est tout simplement sublime, des dunes du désert aux marécages du delta du Nil en passant par Alexandrie, c'est le plus beau cadre jamais proposé par la saga [*]📜 Le travail de reconstitution historique est impressionnant, Ubisoft a bossé avec des égyptologues et ça se sent, le Discovery Tour qui en est issu est presque un musée interactif [*]⚔️ Le nouveau système de combat hitbox est une vraie révolution pour la saga, fini les contres à la chaîne, place à des affrontements plus tactiques et exigeants [*]🏹 L'arc est devenu une vraie arme de fond, tirer en cloche, en force, en visée précise, ça ajoute énormément de variété au gameplay [*]🦅 Senu, l'aigle de Bayek, remplace l'éveil de l'aigle classique et c'est génial pour scouter les forts avant l'assaut [*]💔 Le scénario de Bayek est porté par une émotion qu'on n'avait plus vue depuis Ezio, le drame familial qui le motive est puissant et bien écrit [*]🎯 Les quêtes annexes sont enfin scénarisées au lieu d'être de simples icônes, certaines valent largement la quête principale [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🐎 La map est gigantesque mais parfois étirée artificiellement, traverser certaines zones désertiques peut devenir long et répétitif [*]🔁 Les forts à libérer et les camps d'ennemis suivent souvent la même structure, ce qui finit par lasser sur la longueur [*]📊 Le système de niveaux RPG est un peu rigide, attaquer un ennemi 3 niveaux au-dessus c'est mission impossible, ça brise un peu la liberté de l'open world [*]🎭 Les segments présents (Layla) sont mous et inintéressants, on a juste hâte de retourner en Égypte [*]💸 Les microtransactions ESPACES TEMPS qui poussent des packs XP ou équipement font tâche dans un jeu solo aussi narratif [/list] [b]Conclusion :[/b] Assassin's Creed Origins c'est le reboot dont la saga avait désespérément besoin, et avec le recul c'est probablement le meilleur épisode de la série depuis AC2. L'Égypte antique est un cadre de rêve, le système de combat repensé est un vrai plaisir à manier, et l'histoire de Bayek est l'une des plus touchantes de la franchise. Quelques défauts classiques d'open world Ubisoft (répétitivité, microtransactions, segments présents poussifs) empêchent la note parfaite, mais à 20h au compteur je suis loin d'avoir tout vu (le DLC The Hidden Ones et The Curse of the Pharaohs ajoutent encore un paquet d'heures). Si t'as aimé n'importe quel AC ou que tu cherches juste un bon open world dépaysant pour cet été, c'est un achat sans hésiter, surtout en promo. [b]Note :[/b] ★★★★☆
Eh bão
[h1]It's bigger, but is it better? More like bloated[/h1] The franchise has come a long way over the years, and comparing the very first title to something like this one is like comparing Skyrim to Counter Strike. Sure, the graphics are breathtaking to behold and experience, but for a game to be fun and enjoyable that isn't enough. ___________ I'll be honest, I have a lot of negative points to cover. The game has some merits: the Tour mode (where you can learn about Egypt's history, events, way of life), the visuals, characterisation and learning about the true origins of the brotherhood (and even the Order), and of course the hidden inner tombs and the pillars from Those Who Came Before. ___________ [i]I have played the game to completion on two different platforms now so that might make my outlook more negative than intended.[/i] On a purely namesake-basis, a game about assassinations lends me to expect a certain LACK of combat. While the in-game reasoning is slightly touched upon during the story (working from the shadows is something Bayek only figures out at the end of the game), the game lets me down with how much forced open combat there is. It won't even give you the option for stealth in many instances. So in this respect, it is very similar to almost every title in the series. Bloated combat, bloated killing and slaughter. Don't even get me started about the elephant fights. Unnecessary content. Elephants aren't exactly doing well in today's world, and this game is asking us to kill more of them? It's kind of horrific, I don't care if it adds to the realism. At least one elephant has to die as part of the main story so that might be enough to put you off playing it. This extends to gear crafting. The sheer amount of crocodile and hippo and lion corpses you need to loot is ridiculous if you want to craft better armour or a better hidden blade. About the only thing it achieves is to artificially extend the amount of hours you have to sink into the game. This leads me into my next point: time. So much time is wasted in the game by travelling. I'd say travelling makes up at least 60% of my time played, no joke. While some exploration is fun, in this game it just isn't. Terrain is often a nightmare to navigate, and having a horse doesn't help as it'll quite often refuse to jump little bumps and steep slopes, so you might as well just explore the whole map on foot. But it's a big map. Lot's of places to go to. Adding to that issue is the quests. It's not enough to have lengthy travel quests anymore. Now they suffer from inception - kill a guy, but first find out where he is, but first find a clue at a crime scene, but first find a scroll or clue about the clue leading to the crime scene, but first walk slowly with an elderly person as they tell you a bunch of exposition about the world that you already learn through the Tour mode of the game. Quests are such overblown domino chains of events that by the end of the game you don't want to do them. ___ My own PC playthrough? I found myself overlevelling compared to foes and quests so I went ahead and did the DLCs before coming back to kill the last 3 targets and main quest story sequences, and left all the side quests undone because I was just so tired of the game I wanted it to be over faster. ___ Ironically, one of the loading screen tips suggests you try to ghost areas. "HaVe YoU HeArD oF GhOsTiNg?" Well that would be fine, if the game was designed in such a way as to encourage it. I'm sure it's possible for some areas but for forts, it requires you to kill commanders and captains to 'complete' the area. Some enemies are also permanently stationed at treasure chests too. Even skill points were a let down. So much useless fluff that doesn't really add anything to the gameplay. About the only really useful thing is the predator auto-flesh decay, poison darts and bow damage. If I ever played the game again I would probably try a no skill point run just to prove a point. I'm also thoroughly uninterested in the contemporary plot as well. I know I probably missed a chunk of it by avoiding every title after AC3, but this happy-go-lucky Abstergo employee talking smack over the radio with her friend... I just can't imagine anything dumber. Thankfully this timezone doesn't feature much in the story so maybe even Ubifail realised how embarrassing she was. William Miles makes an appearance but as John de Lancie isn't the voice actor this time around I don't care much for him either. Enemies cheat too. You can shoot a guy with an arrow, kill him with the single shot, and disappear into bushes before the guy standing next to him can spot you, but when they finally come looking for you they follow your path away from where you took the shot, often taking them straight up to you where you thought it would be safe to hide. Even just starting out with a huge fort - say you wanted to kill everything without being detected because why not. Nobody is patrolling. You kill one guy. Suddenly guards spring to life and start shuffling around pointlessly changing locations. You'll regularly see guards abandoning important posts like THE FRONT GATE, simply to shuffle into the vacant post you created by killing a guy. What this means is you never get a clear path to anything, as the game constantly messes with you by forcing guards in your face all the damn time. Event night time, supposedly a time where you can catch guards by surprise as they'll be asleep, is ultra-short compared to the day length because this is Ubi and they don't care about actual stealth, only action. Whew that was longer than I was hoping. But I hope it gives you a good idea of what it's like in the game. What to expect. __________ This issue may have been simply me and my controller, but I suspect it could be game-related. Aiming with the bow, and also camera angle view in the boat missions with Aya. I've had constant problems with the camera veering off to the left. Most often it's the hunter type bows you have to hold down to charge the attack, trying to aim for heads was a real struggle due to the unpredictable stutter with moving reticule. Maybe it's my controller on the way out. Once, I had to completely shut the game off and revert to keyboard and mouse as it was giving me hell. ___________________________________ [h3]I was going to give it a positive despite my problems but seeing how many issues I had with this game I've tipped it over to negative.[/h3] The fun part of the game for me is succeeding in staying undetected. When the game actively encourages combat, so called action-adventure, then I'd rather go back to Metal Gear Solid or Splinter's Cell. I've lost interest in the franchise, playing it just doesn't have the same sense of accomplishment as the early quadrilogy did. If you simply have to have it just be sure to wait for a sale. But remember. That big online 'check for new content' at every startup will have you seeing red.
还是挺好玩的,画面表现力不错,就是有点罐头,史低可入