
Explore Ancient Egypt in this action-adventure game. Battle powerful enemies, unveil conspiracies, and discover the origin story of the Assassin’s Brotherhood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #51, worst FR #95 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
From deserts to lush oases, from the Mediterranean Sea to the tombs of Giza, sail down the Nile, and fight your way against dangerous ancient factions and wild beasts as you explore this gigantic and unpredictable land.
Experience a completely new way to fight. Loot and use dozens of weapons with different characteristics and rarities. Explore deep progression mechanics and challenge your skills against unique and powerful bosses.
Engage in multiple quests and gripping stories as you cross paths with strong and memorable characters, from the wealthiest high-born to the most desperate outcasts.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 119.7Kreviews | 86% | — | $17M |
| $8.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3A级别的画风,小区级别的战斗手感,清不完的问号,大到没边的地图,可我最爱当刺客偷屁股啦,罐头好吃爱吃
♥♥♥♥ ubisoft and their launcher, i hope they're gonna go bankrupt, i will never ever spend a single cent on this trash company anymore as long as they're pushing ubisoft connect. your launcher doesn't ♥♥♥♥♥♥♥ work, I have to spend hours trying to troubleshoot how to ♥♥♥♥♥♥♥ log in. Piece of ♥♥♥♥ company.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 12 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian* +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну шо первые впечатления об игре после Синдиката конечно не такие яркие как на середине игры. Сразу огромный минус за лвла, абсолютно весь ГЕЙмплей зависит от циферки над головой. Гринда много, но на середине игры не так уж и сложно гриндить ресурсы. Большая часть катсцен пресные конечно, в целом только к концу игры появляется намек на то самое кредо и братсво. Пейзажи Египта просто имба. Так скажем на любителя.
Can't say much right now as I've barely played this game, but so far it's been amazing. Playing in Egypt and going through tombs and caverns by torchlight feels surreal. It's definitely a game I'm going to explore in-depth and keep coming back to.
개인적으로 이집트 문화에 대해서 엄청난 흥미를 가지고 있기 때문에 갓작이었음 어딜 돌아다니든 개재밌고 빨리 결말 보기 싫어서 메인 퀘는 안하고 서브퀘 다 깨고다님 ㅋㅋㅋㅋㅋ 모든 면에서 구현도 너무 잘 되어있고 새로 알게되는것들도 많아서 공부도됨 어쌔신크리드 시리즈들중에 제일 재미있게 한듯
风景没得说,以前用xss玩的时候就很不错。现在用电脑再玩一遍,景色依然没得说。 罐头是罐头一点,但是慢慢玩吧。 开了个最难的档,看看能不能通关。
[h1]Assassin's Creed Origins[/h1] After spending quite a few hours exploring Egypt and eventually finishing the main story, I can say that Assassin's Creed Origins is probably one of the most interesting entries in the series for me It feels different from the older Assassin's Creed games, but at the same time, it still manages to preserve the feeling of being an Assassin's Creed game [h2]The World & Atmosphere[/h2] The first thing that really stood out to me was the world Ancient Egypt is absolutely beautiful. From Alexandria and its Greek influence to the deserts, villages, temples and the pyramids of Giza, the game does an amazing job of making the world feel alive There is a huge variety of environments, and travelling from one region to another rarely feels repetitive I especially enjoyed simply walking around and looking at the architecture. The cities feel distinct from one another, and there is a lot of attention to small details Markets, farms, temples, wildlife, people working and travelling around the world all help make Egypt feel like an actual place rather than just a map filled with objectives [b]The atmosphere is probably my favorite part of the game.[/b] [h2]Historical Authenticity[/h2] I also really appreciated how much the game tries to represent Ptolemaic Egypt Obviously, this is still a video game and historical accuracy is not absolute, but the mixture of Egyptian, Greek and Roman influences makes the setting particularly interesting The architecture, clothing, weapons, settlements and religious elements all contribute to that feeling Visiting places such as Alexandria, Memphis and Giza while knowing their historical importance makes exploration much more enjoyable For me, this is what Assassin's Creed does best: taking a historical period and turning it into something you can actually walk through and experience [h2]Exploration[/h2] Origins encourages you to explore rather than simply follow the main objectives There are tombs, temples, ruins, camps, caves, hidden locations and plenty of things to discover while travelling through the world Senu is also a great addition to exploration. Being able to fly over an area and look for enemies, objectives and points of interest feels much more natural than the traditional Eagle Vision from previous games I also liked that the world doesn't constantly feel like it is pushing you toward the next objective Sometimes I would simply start travelling somewhere and end up spending a considerable amount of time exploring something completely unrelated And honestly, [b]those moments were some of my favorite parts of the game[/b] [h2]Combat[/h2] The combat is probably the biggest change compared to the older games. It feels much more direct and physical. Instead of relying almost entirely on counter-attacks, you actually have to pay attention to positioning, dodging, blocking and the type of weapon you're using At first I wasn't completely convinced by it, especially because it can feel somewhat clunky in certain situations But after getting used to it, I started enjoying it quite a lot Different weapons have noticeably different feels, and fighting stronger enemies requires more attention than simply waiting for an attack and countering it It also works surprisingly well with stealth You can still approach camps quietly, assassinate enemies and use the environment to your advantage, but the game doesn't force you to play that way all the time [b]You can still play like an Assassin, but Origins also lets you go full action if that's what you want[/b] [h2]Bayek & The Story[/h2] Bayek is probably one of the strongest parts of the game He feels like a believable person rather than simply another Assassin's Creed protagonist moving from objective to objective His relationship with Aya, his connection to Egypt and especially the personal motivation behind his journey give the story a much more emotional foundation I also liked the way the story gradually connects Bayek's personal journey with the creation of what would eventually become the Assassin Brotherhood That said, I don't think the main story is perfect There are moments where the pacing feels uneven, and some of the characters and plotlines don't receive as much development as I would have liked Still, Bayek himself carries a lot of the story, and his journey is interesting enough to keep me invested until the end [h2]The World Feels More Important Than The Main Story[/h2] One thing I noticed while playing is that I often found myself more interested in the world than in the main quest There is something satisfying about simply riding through the desert, discovering an ancient ruin or entering a tomb without knowing what is inside The setting is so well constructed that even ordinary exploration can feel like part of the experience The game doesn't need to constantly give you something spectacular to do Sometimes just being in Egypt is enough [h2]The Leveling System[/h2] This is probably one of the aspects I enjoyed the least The RPG elements work reasonably well, but sometimes the level requirements can make the world feel less natural An assassination that should logically kill an enemy can fail simply because your Hidden Blade isn't upgraded enough I understand why the system exists, but it can occasionally take away from the fantasy of actually being an Assassin Fortunately, upgrading equipment and progressing through the game isn't particularly difficult, so it never became a major problem for me [h2]Sound & Music[/h2] The music fits the setting extremely well It isn't necessarily the kind of soundtrack that constantly stays in your head, but it does an excellent job of creating the atmosphere of the game The combination of music, environmental sounds, animals, crowds and the general silence of the desert makes exploration feel immersive There are moments when simply riding across the desert with the music playing in the background feels better than doing another quest [h2]So, Is It Still Assassin's Creed?[/h2] I think this is where Origins becomes particularly interesting It doesn't feel exactly like the older Assassin's Creed games The combat, progression system and open-world structure make it feel closer to an action RPG, while stealth is no longer the only way to approach most situations But I don't think that necessarily makes it worse The core ideas are still there: historical settings, exploration, assassinations, hidden locations and the conflict between different factions Origins simply presents them through a different structure And considering that this is a game about the origins of the Brotherhood, I actually think the change in direction fits the setting quite well [h2]Final Thoughts[/h2] Overall, I really enjoyed Assassin's Creed Origins It has one of the best worlds in the series, an incredibly interesting historical setting, a protagonist that is easy to care about and a combat system that, while different, becomes quite enjoyable once you get used to it Its biggest strength is definitely Ancient Egypt itself The game makes you want to explore simply because there is always something interesting to look at or somewhere worth visiting The story has its weaker moments and the RPG mechanics aren't always a perfect fit for Assassin's Creed, but neither of those things stopped me from enjoying the experience If you enjoy historical settings, exploration and open-world games, [b]Origins is an excellent experience[/b] And even if you are mainly interested in the historical side of Assassin's Creed, I think Egypt alone makes this game worth experiencing The game doesn't just give you Ancient Egypt as a backdrop for the story [b]It makes Egypt the experience itself[/b]
Не советую вообще ассасины после третьего. Это такое бездушное говно.. :):):)///
[h1] Dumbed Down Witcher 3 Clone, with an In-Game Cash Shop! [/h1] Gameplay wise, this is no longer Assassin's Creed. Free-running has been severely dumbed down to where navigating the world is so simplistic it can be mind-numbing at times. Sure you can still assassinate but that's the last vestige of the 'Assassin' gameplay. I liked Bayek, I appreciated that he was proven right at one point in the story (and Aya proven wrong), but Aya & Layla are annoying characters. The worst thing though is that Ubisoft [b]removed[/b] the ability for the player to buy Heka Crates using the non-paid currency of the game (years ago it seems). The cash shop isn't purely cosmetics either. There are cool weapons and armor you can get from normal gameplay, but the fact the Helix Shop is seemingly here to stay in the series is a blight. Remember, this game has paid DLC as well! How much are we expected to pay for these games exactly? Hundreds of dollars per title?!?! If you were to purchase Helix Credits now, it's not as if the money goes to the artists or programmers involved in the games development via royalties or something. Nope, just straight to the current execs over at Ubisoft! Only get this title if you can get it for dirt cheap.
Худшая часть, не знаю за что хвалят, квесты скучные система уровней заставляет фармить карту как в ммо даже хуже, хорошо что в середине игры пришло в голову скачать трейнер и поставить х100 опыт и пройти основную сюжетку, доп квести тут сделаны для очень отсталых людей как и мейн квесты вообще не цепляют и логикой даже не пахнет, запомнились только мисии с кораблями, цезарем и Айей они были норм. Все части до этой прошел с кайфом. Зато теперь знаю как в след части буду играть.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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