
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.
Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
英灵殿の换皮,屎一般的解谜,我为什么要买大师版?
El juego esta bien si te interesa este periodo histórico. (7/10) Ahora hay varias contras: -La historia principal es muy básica, aburrida, predecible y los personajes son- Incluidos Basim- olvidables -El final es falopa, no tiene sentido, parece salido de la nada. -Las animaciones de las cinemáticas son robóticas a mas no poder. Entiendo que en el DLC lo mejoraron. -El combate es pésimo, es duro, muy simple y poco satisfactorio. Las pros: -El sigilo esta bueno. -Las mecánicas de las monedas siento que esta bien implementadas. -Los Escenarios son hermosos y muy detallados. La vida natural, las ciudades, los callejones. -La duración es la correcta. 40 hrs de juego aprox me resultan mas que bien para un juego. (No como Valhalla que dura 200 hrs mas o menos y es un bodrio). -Siento que fue un paso correcto eliminarle muchas mecánicas RPG, sin embargo no se profundizo en darle mas carácter a las mecánicas para sentir que no fue un ''Recortamos los números''. -Se siente muy Assasin's Creed 1 en ocasiones. -Podes montar a camello. -Bien Optimizado. Bien distribuido el contenido. Cosas que a mi en particular me molestan: La historia es débil, no toma elementos de la narrativa contextual de la época. Da igual que maten al Califa, a un líder rebelde o a un mercader, pareciera que el contexto no tiene peso. No conectas nunca con los personajes porque son muy planos y no te da pena cuando alguno de estos mueren. Basim en Valhalla te interesa, en este juego parece que tuvo un derrame. Quisieron mostrarte el origen del personaje, pero, no se siente natural la conexión del Basim joven con el Basim adulto. Se sienten como dos personajes distintos. Ubisoft es tibia. No antagoniza con nada. No cuestiona nada. Quiere hacer tortilla sin romper los huevos. A nivel técnico los assasin's creed se muestran hermosos y pulidos, pero, mas alla de las capacidades técnicas y artísticas del estudio se siguen sintiendo como una oportunidad perdida para hacer una obra maestra. Con este nivel deberían encontrarse como una de las mejores desarrolladoras de videojuegos, pero sus propuestas son siempre un ''Meh''. Recomiendo el juego solo si te gusta el imperio Abasida, si te interesa el Islam, si te gusta el contexto estético mas no político porque acá no se toca y cuando ocurre se siente plano, grave error, justo en esta parte del mundo las divisiones son viscerales y las conclusiones sangrientas . En ingles, soles escuchar muchas cosas dichas en Árabe, salvo por ''Dios es el más grande'' eso lo gritan en ingles siempre ¿Por que? ¿Por que gritarlo en Árabe supone una connotación negativa? Es como si hicieran un juego de las cruzadas y nunca griten ''DEUS VULT''. Desde esa nimiedad hasta las mas complejas. Tiene belleza, pero no tiene alma. El DLC no lo jugué, dicen que esta mucho mejor. De jugarlo lo actualizo acá abajo. Espero que a los nerds históricos les sirva mi review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #57, worst BR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo mejor es cuando te pasas el juego, lo desinstalas y luego instalas otro mejor.
# Análise: Assassin's Creed Mirage (2023) Vamos ser bem sinceros aqui: o jogo não é ruim, mas a grande realidade é que ele é a porcaria de uma DLC estendida do *Assassin's Creed Valhalla*. Ele tenta se vender como um jogo completo de nova geração, mas a verdade é que parece um projeto feito apenas para encher linguiça enquanto a Ubisoft não lança o próximo título grande da franquia. É um jogo que a preço cheio você não deve pegar de jeito nenhum; talvez ali em uma boa promoção até vale a recomendação porque tem bastante conteúdo para você explorar e não é um troço jogado para a m****, mas vá sabendo que é basicamente uma DLC gourmetizada. ### 1. Basim: Um Protagonista Sem Peso na Campanha O jogo traz de volta o Basim, que é um personagem complexo e bacana quando a gente o conhece no contexto geral. Só que as decisões dele durante essa trajetória da gameplay não impactam muito, até porque a gente já sabe exatamente o desfecho dele por causa do *Valhalla*. Como você já jogou o futuro do cara, acaba que jogando o *Mirage* você não sente aquele peso real na história, não tem aquela surpresa ou a sensação de urgência porque o destino dele já está carimbado. O enredo fica bem mediano para baixo. ### 2. A "Falsa" Essência Antiga: Parkour e Stealth Capados O marketing bateu muito na tecla de que o jogo buscaria de volta a essência dos primeiros assassinos da saga, focando no Parkour e no Stealth. Na prática, a parada não funciona tão bem assim: * **Parkour e a Cidade:** A ambientação de Bagdá é muito boa e retrata muito bem a época, mas a cidade tem poucos prédios e pontos altos reais para você escalar. Isso faz com que você mais ande pelas ruas do que de fato fique pulando de prédio em prédio com aquela fluidez dos jogos clássicos de antigamente. * **O Stealth (Surdina):** O stealth do jogo de fato tenta trazer de volta aquela manha dos antigos de você planejar a infiltração, usar fumaça, se misturar na multidão e atacar na surdina. Só que na hora da gameplay, a inteligência artificial é meio boba e a mecânica não parece ter aquele peso de fato e o capricho que a gente sentia nos títulos originais da franquia. ### 3. Combate de RPG e Progressão Sem Impacto Se você esperava o combate clássico com contra-ataques letais e posturas de espada dos primeiros ACs, vai quebrar a cara. O combate do jogo é a mesma porcaria dos RPGs da saga (*Origins*, *Odyssey* e *Valhalla*). Não muda muita coisa do que a Ubisoft já vem fazendo há anos: aquela dinâmica travada de rolar, esquivar, bloquear na hora certa e dar porrada até a barra de vida do inimigo descer. Para piorar, o sistema de progressão do personagem não tem um impacto muito legal na gameplay, você vai liberando as coisas e ganhando ferramentas novas, mas não sente que o Basim está evoluindo de um jeito f***. ### 4. Gráficos Bons e a Rara Ausência de Bugs Se tem uma coisa boa que precisa ser dita sobre a parte técnica é que o jogo é bonito, os gráficos são bons e os cenários são bem detalhados. E o milagre principal quando se fala de Ubisoft: o jogo não tem aqueles bugs bizarros que sempre costumam infestar os lançamentos da empresa. Ele roda direitinho, é bem polido e está firme no desempenho, o que é um ponto positivo raro e que merece ser destacado. ### Conclusão *Assassin's Creed Mirage* cumpre o papel de entregar um mapa bonito para explorar e consegue divertir quem está com saudades daquela pegada mais focada em assassinatos discretos. Porém, ele falha em esconder que nasceu para ser apenas uma expansão do *Valhalla*. A história não fede nem cheira, o combate é o mesmo dos RPGs e o parkour fica devendo. Não gaste seu dinheiro pagando valor de lançamento nele. Adicione na lista de desejos e compre só quando estiver com um desconto bem agressivo em uma promoção na Steam, porque bem dizer, é uma DLC vendida em caixa separada!
Even though I completed the game and all achievements in it, I wont recommend to play it This game looks and feels amazing from environment and sound design perspective, but unfortunately, it`s very hard to actually enjoy the game. This game is designed to be against the player, every gameplay decision is wrong here. First of all, It has outdated engine that Ubisoft drags all over the assasins franchise. It`s completely unadapted to PC players and produces bugs regulary. Basim tends to jump into wrong directions, stuck on rails, stuck in windows, stuck during midflight. Parkour feels very raw in this game, I don´t see any difference in parkour engine Ubisoft is using since 2007. It always feels bad and unnatural. Most likely this engine were heavily tested for consoles, but not for PC. Second, most of the quests and mechanics in the game are created to drain player`s time. 90% of the quests is following someone, catching flying papers, searching for keys. I´m an assassin, not a detective. There so little actual quests that focus on the kills, it´s only 5 main quest targets in the whole campaign. Third, the story here is disaster. Ubisoft claimed to bring franchise to the roots by releasing the game. And they literally brought first Assassins´s Creed game storyline to Mirage. The thing is, the story feels repetative and outdated. But most important, its boring and I gave up on following it close to the endgame. The less effort they put into the story, the less interested I´m to actually complete it. The weirdest part here, that small and free 5hours extension to the main game in Al-Ul region is much more interesting than the main storyline. Tihs story spins around Basim´s past and his father, and I could relate much more to it, rather than following ephemerial story anchors like honour, Basim´s fears, and other characters. This extension struggles even more from "time-draining" gameplay decisions, all quests there are designed to keep player as much as possible in the game, rather building plesant experience. But it´s free, I can´t complain too much. It seems like Ubisoft dedicated small team resources to bring this extensions to released game, and I understand they´ve reused a lot of existing mechanics in it. To summrize, I wont recommend this game for anyone but for real assassin´s creed fans like me who still remembers the good stuff Ubisoft done with first games in the franchise.
真的傻逼,走到哪都是被门闩锁住的单向门和单向窗户; Animus 挑战大部分都禁扫描,纯靠背板 / 攻略
和前面所有刺客信条一样恶心全收集玩家。这不是最糟糕的,最糟糕的是游戏的演出,所有人站桩对话,说话毫无感情,也就开场和结束的时候好点。不过DLC做的真不错,比本体好太多
Trust me, when you fire this game up... Your little fu*king nuts are gonna start quakin’ buddy. Your little nuts are gonna be quakin’. YEAAAAH! YEAAAAAH! YAAAAAAAAAH!! You’re gonna shoot C*M! You’re gonna shoot C*M! You’re gonna shoot HOT C*M, EVERYWHERE! And that’s a promise. That’s a promise folks, that’s a f*cking promise right there. You’re gonna shoot f*cking hot j*zz all over your computer all over your mechanical keyboard and your razer mouse. I swear to god, you will bust a nut the first time you play. That’s my money-back guarantee! If you don’t bust a nut the first time you play, message me.
剧情无聊、风景无聊、玩法无聊,三无产品。
Why Roshan sound like she swallowed a cigarette
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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